pillock
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Everything posted by pillock
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Drag your injured teammate to safety; drag a captured (restrained) bandit into the centre of town, fire your gun in the air, run off; drag a deer carcass towards where you want to build your fire; drag some heavy lootable item that you can't carry (for barackading, basebuildinging, etc); drag shopping trolleys/prams to carry more loot (if they ever introduce that)... it opens up lots of possibilities if the physics and animations are there.
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There are plans to implement containers like fridges and cupboards that can spawn loot - so it isn't much of a leap from that to having it spawn in backpacks as well. I sometimes collect stuff I don't need and leave it in the pockets of clothing items, or in backpacks I find... just for... I don't even know why!
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The point is, you don't need to be carrying a backpack full of canteens to survive up there - you can just jog down to the barns and lock-ups that spawn cans of drink, or a bit further to get to the wells. Or you can catch rain water in your canteens now.
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You always have the option of holding down Caps Lock and shouting "HHHHHEEEEEEEEELLLLLLLLLLLLP!"
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player characters are too fat for an apocalipse
pillock replied to papazombie's topic in General Discussion
There was indeed. And if I remember correctly, it was dismissed out of hand by Dean Hall in an interview because of "too much effort to implement something with minimal impact on the gameplay" or something. Which is a polite way of saying "Bollocks to that". -
player characters are too fat for an apocalipse
pillock replied to papazombie's topic in General Discussion
Yeah, and if you don't wash regularly, then other players and zombies can smell you from a distance. -
DayZ - Scam, no refunding, just money waste, thx!
pillock replied to MephosZERO's topic in General Discussion
I agree that the controls are clunky. But it's a bit of a leap from saying that to accusing the developers of lying and scamming you out of money. To me, there's no minimum benchmark performance for an Early Access title - and this probably applies to the disclaimer as well. You were warned before purchase, and that's it. Tough tits. I don't see why there isn't a reason to expect the controls to get better over the course of the development cycle, anyway. -
One possible way to mitigate this (it's not a total solution) would be to perma-lock direct chat OPEN. So if you're talking on your TS channel to your team, you're also blaring your voice all over the in-game Direct Chat.
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We NEED some way to identify heros and bandits.
pillock replied to 1S1K-Airborne's topic in General Discussion
If you see DayZ as "Heroes vs Bandits", then I can understand why you'd want a "humanity ranking" system. It makes sense, and assists that sort of gameplay. But is DayZ a "Heroes vs Bandits" deathmatch? Not to me it isn't. To me, it's an apocalypse survival game - a humanity system is not just unnecessary in an apocalypse survival game, it is positively detrimental to gameplay. People complain that KoS is too prevalent, and a humanity ranking system allows people to be accountable for their actions; but in an apocalypse, people are NOT accountable - there is nothing or noone to hold them accountable. The only reason for an arbitrary in-game "humanity" ranking system is so that people can justify to themselves the fact that the people they KoS are bad. It's utter hypocrisy: if you don't approve of KoS, then don't do it. Don't ask for the game to tell you it's ok to KoS certain people, but not others. And don't ask the game to tell you which people to approach, and which to avoid - if you're that paranoid, you should probably just avoid everyone. The point is, you never know if you can trust someone until you get to know them. And in an apocalypse, it's more of a risk getting to know someone. You either take that risk, and accept the consequences, or you reduce the risk by avoiding or killing any other survivors you see. That's your choice: that is the game. -
My answer is this: When I notice the server I'm in has hardly anyone else in it anymore; or, if the server kicks me out.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pillock replied to SmashT's topic in General Discussion
Yo this is a zombie feedback thread. The devs need feedback from everyone, even if the feedback is the same-especially if the feedback is the same. If the feedback is the same(ex endless spawning) then the devs get to hear everyone's opinions on it, even if the opinions are the same. This is how gaming feedback works, if anyone should be tired of hearing that same stuff, it should be the devs and they're probably more tolerant of it than you. At least you can stop following the thread, but they can't. So just remember that and chill. One - maybe two - new spawns will die unnecessarily now. I hope you're happy. You have blood on your hands, sir. -
Ammo and weapon attachments spawn in those square things on roofs that you have to step-over to get to and can't see unless you are crouching next to it with your inventory open.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pillock replied to SmashT's topic in General Discussion
I like the speed and aggression and strength of the new zombies; obviously the dodgy collision detection, clipping through structures, punching you from 30 feet away running around inside the floor, spotting you through a wall from 10 miles away, etc. all needs addressing. Overall, though, I think I would prefer zombies that you can't permanently 'kill'. I really dislike how they disappear into thin air a couple of seconds after you kill them, and then reappear out of thin air again some distance away. The whole concept of monsters that magically vanish and respawn reminds me of playing 1990s 2D platform games. Would it not be better if zombies didn't vanish when you put them down? Then maybe after a few minutes - 2, 5, 10, whatever - they'd just get up again? That would allow you to temporarily clear an area for looting without removing them altogether until the server resets. And it would be less crap-looking in terms of immersion than having respawns. -
We NEED some way to identify heros and bandits.
pillock replied to 1S1K-Airborne's topic in General Discussion
There is already an easy way to tell if someone is a bandit or a hero: if they shoot you or rob you, they are a bandit; if they help you, they are a hero. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pillock replied to SmashT's topic in General Discussion
I'm not talking about the effectiveness of particular melee weapons (although it is disappointing how under-powered things like pipe-wrenches and bats and crowbars are, and how overpowered bare fists are). I am talking about the overall mechanics of melee combat, which are clunky and shit. Circle-strafe-running while swinging an axe does not feel like realistic melee fighting - it feels like a gamey pseudo-tactic. The new zombies force you into more frantic melees now, and this really shows up how crap melee combat is. I don't mind the way zombies are in the new patch, but it'll be so much better when there is some semi-realistic ragdoll physics and less glitchy melee collision-detection, as well as better balancing for the various weapons. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
pillock replied to SmashT's topic in General Discussion
The new zombie specs do a fantastic job of highlighting how clunky and shit the melee combat is, and how badly we need better physics. -
Absolutely it's an obligation! Fucking murder those piss-ants!
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In my opinion, shooting new spawns can be a good deed for the benefit of the game in some cases. Not all new spawns, but the ones who brazenly run up and down the coastal road in plain sight or dash between the best loot buildings in the big towns: they deserve to be shot. They should be shot by any right-thinking player with a gun - it's an obligation, I feel. What gives them the right to think they can disregard all the dangers of the scenario, just because they have no good kit yet? It really annoys me. Do they deserve to be shot in the leg and left there to crawl? Yes, if you're a good enough shot to achieve it. They must be punished. They are griefing the game by behaving stupidly.
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Yeah, I'm not sure of the actual game mechanics behind it - I was just sharing my experience. But I would say this: eating a rotten bit of fruit might give you food poisoning, yes. But food poisoning from rotten fruit doesn't kill very many people. It ought to make you ill, and that ought to affect your ability to function in some way. But death is a bit much. I should be able to wait an illness like that out.
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I think if you drink lots and lots of water to wash down rotten fruit, it isn't so bad. I've consumed a few dodgy apples without ill effects... before the latest patch, that is.
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You'd have thought that most, if not all, houses in the country would have a fucking can opener in them, wouldn't you? I hope that that the introduction of containers like fridges and cupboards (confirmed as in the works) will lead to more realistic loot-distribution. Eventually I'd like to see an abundance of low-level loot items in places like kitchen cupboards, wardrobes, tool sheds, etc. I like the idea of rifling through loads of mostly-useless stuff in order to find that one useful item, like a knife, some string, gaffer-tape, broom-handles, etc. As long as the game can handle so much useable items, it'd be more realistic to have stuff lying everywhere. Let us craft useful survival tools out of every-day crap!
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Sorry, I shouldn't have called you a moron - that wasn't fair, and I appreciate you were probably joking. You might not have meant to have been offensive, but in fact if you delve into the reality of what you're talking about, then it is at the very least in poor taste. I wouldn't have reacted at all if you hadn't said this: It is not "no sense bullshit". It is a very real and current issue. I'm not suggesting that all prostitutes are subject to slavery, but some most certainly are, and it is especially relevant here, given that you also said this: The following is quoted from a news article published by the BBC in November: The rest of the article is here http://www.bbc.co.uk/news/uk-25048307, in case you want to read it. There is legislation going through the British Parliament at this very time to combat modern-day slavery, and one of the focal parts of it concerns sex trafficking from Eastern Europe. https://www.gov.uk/government/publications/draft-modern-slavery-bill Also, see: http://www.theguardian.com/global-development/series/modern-day-slavery-in-focus I don't like getting all sanctimonious on people or pissing on their amusement, but I thought this was worth pointing out.
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Yeah. I would stop there if I were you. It's a pretty unpleasant subject, and not one I am about to get into with an obvious moron. Cheers.
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Ironic that you talk about taking a girl on a date to see a film about the horrors of slavery in the past, and then immediately promote a form of slavery in the present day.
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Personally, I don't like that splints and morphine are a total cure for broken legs, anyway. Especially morphine - until there's some sort of implemented separation between pain and injury, morphine shouldn't really have any effect. Even splints should only allow you to walk/hobble until your legs are healed over time (and you've kept them free of infection in the mean time). The game would be better for having more walking wounded. Yeah, there'd be more griefing, but the whole DayZ concept is more-or-less a great big griefing simulator anyway. Par for the course.