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pillock

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Everything posted by pillock

  1. The new zombie specs do a fantastic job of highlighting how clunky and shit the melee combat is, and how badly we need better physics.
  2. pillock

    breaking legs to grief

    Absolutely it's an obligation! Fucking murder those piss-ants!
  3. pillock

    breaking legs to grief

    In my opinion, shooting new spawns can be a good deed for the benefit of the game in some cases. Not all new spawns, but the ones who brazenly run up and down the coastal road in plain sight or dash between the best loot buildings in the big towns: they deserve to be shot. They should be shot by any right-thinking player with a gun - it's an obligation, I feel. What gives them the right to think they can disregard all the dangers of the scenario, just because they have no good kit yet? It really annoys me. Do they deserve to be shot in the leg and left there to crawl? Yes, if you're a good enough shot to achieve it. They must be punished. They are griefing the game by behaving stupidly.
  4. pillock

    Pristine Rotten Tomato.

    Yeah, I'm not sure of the actual game mechanics behind it - I was just sharing my experience. But I would say this: eating a rotten bit of fruit might give you food poisoning, yes. But food poisoning from rotten fruit doesn't kill very many people. It ought to make you ill, and that ought to affect your ability to function in some way. But death is a bit much. I should be able to wait an illness like that out.
  5. pillock

    Pristine Rotten Tomato.

    I think if you drink lots and lots of water to wash down rotten fruit, it isn't so bad. I've consumed a few dodgy apples without ill effects... before the latest patch, that is.
  6. pillock

    The shy and oh so rare can opener

    You'd have thought that most, if not all, houses in the country would have a fucking can opener in them, wouldn't you? I hope that that the introduction of containers like fridges and cupboards (confirmed as in the works) will lead to more realistic loot-distribution. Eventually I'd like to see an abundance of low-level loot items in places like kitchen cupboards, wardrobes, tool sheds, etc. I like the idea of rifling through loads of mostly-useless stuff in order to find that one useful item, like a knife, some string, gaffer-tape, broom-handles, etc. As long as the game can handle so much useable items, it'd be more realistic to have stuff lying everywhere. Let us craft useful survival tools out of every-day crap!
  7. pillock

    DayZ is GREAT VALUE

    Sorry, I shouldn't have called you a moron - that wasn't fair, and I appreciate you were probably joking. You might not have meant to have been offensive, but in fact if you delve into the reality of what you're talking about, then it is at the very least in poor taste. I wouldn't have reacted at all if you hadn't said this: It is not "no sense bullshit". It is a very real and current issue. I'm not suggesting that all prostitutes are subject to slavery, but some most certainly are, and it is especially relevant here, given that you also said this: The following is quoted from a news article published by the BBC in November: The rest of the article is here http://www.bbc.co.uk/news/uk-25048307, in case you want to read it. There is legislation going through the British Parliament at this very time to combat modern-day slavery, and one of the focal parts of it concerns sex trafficking from Eastern Europe. https://www.gov.uk/government/publications/draft-modern-slavery-bill Also, see: http://www.theguardian.com/global-development/series/modern-day-slavery-in-focus I don't like getting all sanctimonious on people or pissing on their amusement, but I thought this was worth pointing out.
  8. pillock

    DayZ is GREAT VALUE

    Yeah. I would stop there if I were you. It's a pretty unpleasant subject, and not one I am about to get into with an obvious moron. Cheers.
  9. pillock

    DayZ is GREAT VALUE

    Ironic that you talk about taking a girl on a date to see a film about the horrors of slavery in the past, and then immediately promote a form of slavery in the present day.
  10. pillock

    breaking legs to grief

    Personally, I don't like that splints and morphine are a total cure for broken legs, anyway. Especially morphine - until there's some sort of implemented separation between pain and injury, morphine shouldn't really have any effect. Even splints should only allow you to walk/hobble until your legs are healed over time (and you've kept them free of infection in the mean time). The game would be better for having more walking wounded. Yeah, there'd be more griefing, but the whole DayZ concept is more-or-less a great big griefing simulator anyway. Par for the course.
  11. pillock

    Rain makeing you bleed

    No thanks. I wouldn't enter that old hag for all the money in the world. She wasn't even attractive when she was younger. Brrrrrrr.
  12. pillock

    What is good about this game?

    I agree with everything except your pessimism about the future of the game.
  13. pillock

    More survival features?

    I'm not entirely convinced that windows should be breakable by throwing empty cans at them. Full cans, maybe. Or if you could fill an empty can with dirt first. But empty cans couldn't break a window unless the glass had been replaced with single-ply tissue paper.
  14. Third-party private servers are ok for a mod or an online add-on to a single player game, but in a fully-fledged standalone online game, the servers should be centrally controlled and run. I think that's the only viable way to run the game when it gets closer to release. Once you have that, you can lock characters to servers, which allows you to eliminate server hopping and ghosting, and makes persistent storage work properly. If people want to play on different servers with their friends or a clan they should be allowed to keep multiple characters on the go at once, but each time you join a new server you should have to start again as a new spawn. I don't see a problem with that - you could limit it to, say, 5 characters per player. That's the only way to really create the persistent game-world that's required to fulfill DayZ's potential. And yeah, you should be allocated your server automatically, with group formation tool in the game menu. The system in place now is fine at the moment, while new features are introduced and tested; but it would be a bit Mickey Mouse for the finished game to operate in the same way.
  15. I like the idea that you arrive on the coast. It makes sense. I also like the idea that the interior of the map is something you explore over time. Perhaps if they made it so the better guns and medical supplies are much rarer in coastal areas compared to inland it would give a better balance? But yeah, I think spawning at a random coastal position could be a good thing.
  16. pillock

    New peices to the puzzle?

    Do you not even know the difference between grammar and spelling? They are two entirely separate things.
  17. I once found myself being approached by a do-gooder. He insisted on giving me food and protection, but when I said I just wanted to explore the map on my own he got annoyed and blasted me with his shotgun. I don't trust those helpful fuckers any more.
  18. pillock

    Wait a minute...

    We must discover how to exploit this deliberately and reliably. Place Your Bets Zombie Boxing Mini-game™?
  19. pillock

    Walking like a zombie

    And we should be able to clip through buildings like a zombie, and hit people with melee weapons when they are on the floor above us. For camoflage.
  20. pillock

    Encounter with an ace bandit

    I liked your post, but I just wanted to point out that fresh spawns who run up and down the coastal road deserve to be shot.
  21. pillock

    First Impressions and Hopes

    There is a word to describe the following posts: It is this: Bollocks.
  22. pillock

    there is no moon

  23. pillock

    Why does DayZ SA require so much data?

    You know a forum is good when the moderators derail threads with stuff like that.
  24. pillock

    In-Game Books: What are you reading?

    I started reading Sun Tzu's The Art of War yesterday, but it was boring as fuck so I dropped it in a pond.
  25. Why does the game need a deterrent to KoS? Sorry, did I miss something?
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