Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

pillock

Members
  • Content Count

    1173
  • Joined

  • Last visited

Everything posted by pillock

  1. pillock

    More clothing should be rippable.

    This is absolute cobblers. Even ignoring the fact that the OP said this... jeans are still tearable with your bare hands - especially if you have the adrenaline rush of recently being in a fight, and especially if that fight was with an undead corpse. Granted, they're not easy to rip, but you could do it if you neded to.
  2. pillock

    Why DayZ is no survival game

    I don't like the idea of 'skills', either - shooting, crafting, medical ability, etc - it's too "gamey" and would rely on arbitrary stats. But I do think characters should be developable in terms of their physical condition. If you look after yourself, keep yourself fit and healthy, illness and injury free, then you should see an increase in physical fitness. You can run longer, run faster, you are physically stronger, can hit harder, carry more weight, resist disease better, recover from minor injuries faster. These things should take a long time to develop, I think, but there should be noticeable difference in performance between your character who's been successfully surviving for weeks, and the crappy new spawn you have to use if you die. That'd give much more value to your life as opposed to mere gear. After the inclusion of persistent loot storage, gear will potentially be easily replaceable, especially for organised groups. The time- and effort-earned physical prowess of the character would not be easily or instantly replaceable.
  3. pillock

    Will DayZ become a horror game?

    that's all well and good for the time being, but I don't think it's right in the long run. zombies shouldn't be sneaking up on you, especially if they're running. Moving fast should be noisy, and that goes for the zombs as well as the players. Imagine you're in the forest collecting wood or stalking an animal or whatever - you think you're alone. Then you hear the sound of something crashing through undergrowth. Is it an animal? Is is a zombie? Is it another player? If it's a player, are they geared? Are they friendly? Have they seen you? In my opinion, this'd be much scarier than unrealistic stealth zombies. Everything in DayZ needs to be louder noisier. I have high hopes.
  4. pillock

    Will DayZ become a horror game?

    Not sure if it's worth going down the 'guts n gore' horror route, but there is definitely scope for creating a tense atmosphere that makes you jump, as you describe. The best way to achieve this, in my opinion, is for the game to make much better use of sound. You hear the distant crackle of gunfire getting closer - it puts the fear into you; you are looting a building, and you hear footsteps on the upper floor; you're playing at night, and an explosion breaks the silence; etc! Think of how the early Thief games made you jump out of your skin when an unexpected noise suddenly indicated there was a guard nearly on top of you. DayZ needs to do this.
  5. pillock

    Bases, persistence and mechanics

    More loot + craftable clubs from junk items = new spawns break down barricades. Hopefully.
  6. There's a thing called an 'ignore list'. You can put other forum members on it if you want, and never have to read the pointless garbage they post ever again. It's especially useful for those that choose to consistently derail threads and slag off the OP without contributing anything of their own except for poisonous vitriol. It's great!
  7. pillock

    Burned boar meat = sick

    Wait... you eat something that's burnt (ie. charcoal), get sick, then eat more charcoal to cure it? This game's fucking weird.
  8. pillock

    Dayz on Sale

    Yeah, I'm not too happy about the principle of it - I thought I was getting the best price back in February, which is part of the reason why I shelled out for it at the time. But it doesn't make a great deal of difference to me in practice, and I have enjoyed playing the earlier version. But I don't think they should be putting it in any sales until well after release, really. Maybe we could contact Steam and badger them for a credit note for the difference, based on misleading information, then get Farcry3 for near-enough free!?
  9. No need to get nervous meeting new people. There are many excellent resources on the web for combatting social anxiety. Just follow one of the many step-by-step guides, and soon you'll be mixing confidently with a range of new friends you made yourself. Just do a google search, and you'll be surprised and rewarded by what you find. Remember one thing though: when meeting people for the first time, always carry a loaded magnum in your backpack, with an accessible hotkey assignment.
  10. pillock

    Removing spawns is making this game bad

    Yeah, I agree with this. I like the idea of being able to spawn anywhere within, say, 100 metres of the sea. If it's completely random each time, you might be suiciding for hours before you got the spawn the wanted, rendering the idea pointless - which is good. I also think "arriving" at the coast makes sense intuitively, somehow.
  11. pillock

    Autumn

    I kind of hope that in the long run the game will match the current season, with various effects. The moon cycles are supposed to based off real, current data, aren't they? In any case, I don't think that the seasonal 'setting' of the game really matters much this early in development. If it's going to be permanently the same time of year, then maybe you have a point, though. I would hope it's not the case, though.
  12. pillock

    The worst ideas for Dayz

    No, that's a fucking brilliant idea. I want it.
  13. pillock

    The worst ideas for Dayz

    Even the hippopotamuses?
  14. pillock

    The best thing in Day Z : Unconscious

    I've found this thread ejtremely enyojable.
  15. pillock

    Melee Combat Mechanics

    Whatever, they need to do something with the melee combat. It's fucking awful as is.
  16. pillock

    The worst ideas for Dayz

    There should be an abandoned zoo. And assorted escaped animals roaming the countryside - you know, lions, elephants, crocodiles, baboons, flamingos... that sort of thing.
  17. pillock

    Bad Bandits are Bad

    Player is held up by bandits Player insults bandits and doesn't cooperate with hold up Bandits execute player. What exactly did he expect?
  18. pillock

    What kind of food recipes do you want in DayZ

    Given that there is no cutlery in DayZ yet , except for kitchen knives, how are you supposed to eat something like stew? With a shovel? And no, you can't just drink it straight from the cooking pot - you'd burn your face off.
  19. pillock

    Torture in DayZ SA?

    As I said earlier in the thread, the devs haven't implemented specific torture mechanics - they have implemented the ability to wound people (necessary for decent fighting mechanics), the ability to force feed (necessary for certain medical actions), and the ability to restrain (necessary for arresting and holding people up). There are good, solid, logical gameplay reasons for these things, and they're not terribly controversial in themselves, given the current state of our entertainment industry's morality-o-meter. Things like rape have no place in the game for any reason - you cannot justify it for any gameplay reason whatsoever. Therefore, isn't analogous with the improvised 'torture' that players can attempt in DayZ. But perhaps you're right: perhaps you shouldn't be able to force-feed conscious players (only to give food/water to revive people); perhaps you shouldn't even be able to restrain people. I'm not sure. I think the way the game is now is pretty harmless, but I see no reason for the devs to go any further with that sort of thing.
  20. pillock

    Torture in DayZ SA?

    So, how would you expect this to work? If you restrain someone, you can middle-mouse on them and select the "rape" option? Then there's a pre-rendered animation that the devs have created? If anyone seriously thinks that idea will or should get anywhere near this or any other game, then they are stupider than pigshit. Children won't make it into the game in any form, because there's just no logical reason to include them - therefore it avoids any related "decency" issues. As for cannibalism, you could argue a case for that, given the scenario. But dismembering corpses? A little pointless, really. I'd have thought you'd collect meat 'cuts' in the same way you currently do from animal carasses - there's no dismembering of animals in the game, so why should players be able to do it to people? If you can justify something for gameplay purposes, then fair enough. But gratuity for gratuity's sake is childish and pathetic.
  21. pillock

    Torture in DayZ SA?

    I think there's a fairly simple answer here: It should absolutely be possible to injure people by shooting or hitting their limbs - and this is not necessarily "torture". It should also be possible to feed people, since you need to do this in certain medical situations. It should also be possible to restrain people, since this is another part of the gameplay and a useful/relevant option in the scenario. If people choose to combine these separate actions to simulate "torture", then that's their doing - it's not an explicit gameplay design. Adding rape would be an intentional and wholly unnecessary, tasteless, offensive feature with no defensible gameplay advantages. Similarly, adding children is not really necessary for gameplay, since NPC humans are not likely to feature, and the ability to play as a child is also not a useful addition. The only issue I can think of that straddles the line is in regards to bodily waste - it is relevant to gameplay and the scenario to add faecal pollution that affects hygiene and disease mechanics; however, it leads to the possibility of players force-feeding shit to their captives, which is a pretty unsavoury prospect that many people would find too offensive to warrant inclusion.
  22. pillock

    i like the bandits

    I'm terribly sorry to hear about machete master. Hope he calms down eventually.
  23. pillock

    The scary truth about the firestaton...

    Chaps, chaps, chaps. No need for the vitriol. Perhaps there are two types of police in Chernarus? Like the National Police and the City Police, or something like that? Maybe one type of police handles stuff like burglaries, civil disorder and traffic, while the other type of police handles putting out fires?
  24. pillock

    animals vs zeds

    They need to fix that, then! Wild animals are impossible to get close to, unless you trap them. Deer, especially, cos they're so timid and flighty, and they can run like fuck! They should be difficult to kill, even with a gun!
  25. pillock

    animals vs zeds

    Pardonwhat? Believable that a person (even a zombified/infected one) can run down a rabbit or a deer?
×