pillock
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Everything posted by pillock
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Thanks for the responses, but I still can't get the feckin thing to work. I've tried 1st person I've tried 3rd person I've tried raising the axe I've tried lowering the axe I've tried crouching I've tried standing I've tried being on top of the rock I've tried being next to the rock I've tried every combination of the above I've even tried using LMB and just bashing the rock repeatedly as if it were a no-panted fresh spawn in Berezino I am doing something wrong, but I'm buggered if I know what. Maybe it's the wrong type of rock?
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On a side note (ha!), they should add a basic paint programme so we can draw as well as write on the scraps of paper.
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Need Medical Assistance in DayZ SA ? Find Your medic here!
pillock replied to TMWMarijke's topic in General Discussion
For the record, I seem to have recovered from my worm sickness! I just carried on as normal, I ate and drank whenever I found something, I kept my Energised and Hydrated statuses up, and the sickness appears to have gone. Obviously I lost the Healthy status while I was sick, and I haven't got it back yet, but I am no longer getting the messages about feeling nauseous/unsteady/dizzy/faint. Maybe I'll try cooking the worms next time. -
In the Rezzed show and tell thing, Rocket said that they were considering making everything persistent eventually. So there is hope.
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We don't need more players per server now. Not this very minute. It's a bit pointless and shortsighted to look at the game as it is now, with the current server performance, limited spawn points, lack of things to do, over-abundance of weapons and ammo, badly balanced loot generally, unfinished towns, unfinished gameplay features, etc and say the game doesn't suit more players based on that. People aren't going to be hanging around Berezino forever. Further down the line, when the game is more complete, it'll absolutely need higher server capacities - it'll make the game far more interesting, in tandem with added features and performance - but there's no hurry to do it until those future additions have been made.
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That's probably another reason why I have accumulated so many! I don't fire my gun very often.
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I've got shitloads. Only ammo I ever seem to find these days. I find it in houses, cafes, constructions sites, bus depots, agricultural buildings... everywhere. Couldn't say about military bases, cos I tend to avoid those places.
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Need Medical Assistance in DayZ SA ? Find Your medic here!
pillock replied to TMWMarijke's topic in General Discussion
I have eaten worms, and am feeling nauseous and unsteady. Will this kill me? I have been drinking and eating since. My vision is ok; the "sick" status is yellow. Not sure I need a paramedic (yet!) - just some advice. Cheers! -
If you have rags, you can find sticks in the woods and craft a splint. If not, post on this thread and get help: http://forums.dayzgame.com/index.php?/topic/160262-need-medical-assistance-in-dayz-sa-find-your-medic-here/ [EDIT: You can also poison yourself to commit suicide (it takes a while, though). Drink disinfectant or alcohol tincture; eat rotten fruit or worms.]
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I think I remember someone saying that 64-bit servers would allow them to double the number of players per server and treble the amount of loot. So I'd say it's coming. And I can't see how it's be anything other than a good thing. 100-150 players would be awesome, server performance allowing.
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Friends are always more important than one-off personal triumphs, man. Regards to Machete Master.
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It works in third person. I think you have to be crouched though. (It's only actually worked for me once, however. All the other times I've tried it, "I haven't found a thing".)
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This should be the new advertising slogan for the RAC.
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Game Over
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Mine crashes when I exit the game - every time - but not otherwise, so far.
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Ditch the military shit is my advice. The only things you actually need are rags (for bandaging and making splints if necessary) and something to open cans with. If you've got those two basic items, you don't need to worry about the game killing you - you only need to worry about other players. If your intention is to interact with other players on friendly terms, then you're much better off NOT looking like a commando. And you really don't need to carry very much. You've got your can-opening tool and some rags: a compass is useful if you don't know your way around yet, and binoculars will enable you to to check out towns from a distance. Carry a gun for emergencies, by all means, but bare in mind that if someone sees you before you see them, a visible firearm is used by many people as justification for shooting on sight. You don't need to carry food or water ever (unless you want to give it to people you meet) because you can find it everywhere - and you don't need loads of ammo for guns that you don't have or any medical supplies. As a general rule, the less military you look and the less high-end gear you appear to have, the more chance you have of friendly interactions.
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It doesn't look like tents are going to be a requirement for persistent storage. But anyway.
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That's fair enough comment. And although Chernarus isn't a desert, I guess it's still likely that animals would venture into deserted towns. But for the game to restrict their presence to only within close proximity of towns seems a bit bizarre to me, given all the suitable (and quieter) habitat available in the playable area. I also think the fact that players and zombies can run down wild animals and batter them to death needs fixing - you would NEVER get close enough to a deer or a rabbit to do this, and a boar would probably go aggressive and batter you to death if you threatened it.
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Surely that should be not within 1000m of towns? Deer an boar don't tend to come close to human habitation if they can avoid it. But yeah, I saw a zombie chasing an animal just outside Lopatino earlier today. Didn't see what it was, but the zombie caught it and beat the shit out of it before it spotted me from 100 miles away behind a bush.
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Careful your knees don't jerk themselves loose from the rest of your leg, chaps.
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I think people are overreacting to this global restriction on certain items. We don't know how rare these items are going to be yet - it's likely that the devs don't even know yet. Part of the development process will be balancing this rarity, and our feedback will surely be taken into account? I find it very unlikely that they'll go with ratios like 100 items to 1,000,000 players on anything, because that would be detrimental to the game. Having global control over item count allows the developers to maintain the rarity balance over time, and this should be a good thing.
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We NEED some way to identify heros and bandits.
pillock replied to 1S1K-Airborne's topic in General Discussion
I perhaps didn't mean to sound so dismissive as it turned out, so apologies for that. But my main objection to this idea is the very concept of the game defining players as 'heroes' or as 'bandits'. I don't see myself as either of those things, and I don't agree that such a distinction should be made at all. To me, we're just survivors in a scenario: we can do whatever we want because, in an apocalypse, there is no authority to pass judgment over our actions. We have to judge another player's trustworthiness according to how they behave and from their voice. For the game to make this judgment for us would be fake, as far as I see it, and I don't see how the game could possibly depict facial expressions or body language clues accurately without first deciding by some artificial mechanic whether we are 'good' or 'bad'. -
We NEED some way to identify heros and bandits.
pillock replied to 1S1K-Airborne's topic in General Discussion
Sorry, but I think you just have to accept the limits of the available technology on this issue. The game cannot simulate realistic perceptions of other people's body language or nervous ticks - it's just too much to ask. Without some arbitrary - and in my view detrimental and pointless - definition of what a 'bandit' or a 'hero' actually is, the whole concept of identifying players' 'humanity' is doomed anyway. Just forget about it and move on, I reckon. "Without some way to identify bandits from heroes, everybody will KoS"? Don't agree there's much truth in that, personally, and wouldn't see it as a problem even if there were. -
Where am I? New village/town not on any maps....
pillock replied to DeepEuphoria's topic in General Discussion
igor-vk done a wee-wee in it. -
To people who think kiling bambis is wrong check this out
pillock replied to Slyguy65's topic in General Discussion
When I'm a fresh spawn, I want there to be people hiding in the woods taking pot shots at me - if there aren't, then there's no tension and the game is too easy and no fun. If we aren't forced to be paranoid about a constant unseen threat (snipers), then DayZ is not really worth playing. The only people I will always take a shot at are bambis who sprint around in the open, seemingly without a care in the world - these people deserve to be shot. They need to learn that Chernarus is a dangerous place. I want Chernarus to be a dangerous place to be, and it's up to us players to provide that danger because the game mechanics sure as shit don't do it yet. Sniping bambis is a necessary evil - nay, an obligation - that all geared players should participate in.