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pillock

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Everything posted by pillock

  1. pillock

    Tents!

    So, you'd have to 'tend' your storage - ie. return to it after each restart and 're-drop' it?
  2. pillock

    Tents!

    What do you mean by 'cleaning up the system for that'?
  3. pillock

    Tents!

    I agree, but persistent storage is just around the corner, so this will alleviate the problem to to a huge extent. You'll be able to leave caches of equipment in certain locations, and deposit stuff there to build up collections of the rarer loot over time without having to carry it around. I have found crossbow bolts and composite arrows on rare occasions recently, and would have a decent number of them had I been able to store them somewhere. Tents are NOT required for persistent storage. You can just drop something somewhere and it will survive a server-restart, I believe.
  4. pillock

    Tents!

    Which items are too rare for you to find atm?
  5. pillock

    Tents!

    Beware the voices in your head
  6. pillock

    My friend said he found chickens

    Wish I'd seen this 10 minutes ago. I just chased down a chicken and stabbed it to death with a screw driver. If only I'd have thought to do it in my underwear and take a screenshot. Ah well.
  7. pillock

    Should zombies fear fire?

    I think they should be attracted to fire (or any bright light, loud noise, etc). It'd be cool if we could set them on fire - with a molotov, burning torch, or by trapping them in a building and then setting fire to it or some such - and make them run around in random directions in agro mode.
  8. For me, it's quite important that vehicle physics and handling are believable. That means you shouldn't be able to drive off road at any great speed without damaging your car or losing control. Off road is bumpy and it is slippery - if you put a wheel on the verge at the edge of a road while driving at speed, the physics should put you in trouble. You shouldn't be driving around at full tilt all of the time without danger, and the game should allow you to spin or roll the car if you're being reckless. Crashing should have serious consequences for the vehicle and anyone inside it. Ideally, I'd like to see manual gear changing enforced for appropriate vehicles (ie. most of them) - it wouldn't be a difficult thing to implement into the game, and nor would it be particularly difficult for players to get used to. It would give a much better feeling of control and involvement, though, and allow you to regulate your speed more easily.
  9. pillock

    DayZ Standalone - Day 1

    If you press If you press "p", it'll tell you the names of the other players on the server. If there are fewer than about 15 other players, you're unlikely to bump into anyone unless you are at an airfield or in the biggest city (because that's where people tend to go). The server menu tells you how many players are on the server you join: make sure you join a busy one to give yourself the best chance of meeting someone. But remember: at high value places like airfields and big cities, people tend to be more aggressive - so be careful.
  10. I think they should remove all melee combat in its current form, and just replace it with the ability to head-butt. It'd be less ridiculous than it is now, and the clunkiness would feel more authentic.
  11. pillock

    does anyone really fish?

    I dug up worms once. They gave me a weird taste in my mouth and made me feel faint.
  12. pillock

    sawn off .22 sporter poll ...should we be able to

    Perhaps it isn't an immediate priority, but I really think that the game needs as much customisation and crafting as possible in the long run, even if it doesn't always 'improve' an item - we should be allowed to make mistakes. It's the little details that make a game environment believable, which is pretty important in my opinion. For the game to tell you "you can perform such-and-such an action on this item, but not to that item, because it's the rules" is just bad news, I think.
  13. To be fair. the guy is clearly not a native speaker of English, judginge bye the severalt others inaccuracie in he's post.
  14. pillock

    does anyone really fish?

    Persistent storage should solve this, though.
  15. pillock

    Temporary rebalance

    It's a good idea, but it's not the priority at the moment, I don't think. With new features coming all the time now, we want to be using them and testing them out, rather than worrying about starving to death. I can only imagine that the devs have deliberately made the game easy in terms of basic survival, for the time being, for this reason. Currently, starvation happens much too quickly, in terms of your progression through the stages of hunger; yet, there are no debilitating effects until you go unconscious. I don't really care to see the food sources made more scarce until the hunger/starvation mechanics have been reworked to make them more believable and engaging. I agree they could reduce the abundance of ammo, though, especially since it currently seems to be more common than more everyday stuff like rope, knives and matches.
  16. Raincoats and hats will presumably have some useful mitigating effects by the time they introduce negative factors on your character from being exposed to weather, or else it'll be bollocks. I'd have thought you'll be able to dry clothes by a fire in future? Maybe even find towels to dry yourself off with?
  17. pillock

    does anyone really fish?

    Can you catch fish in the sea, or is it just lakes? I'd like the introduction of rowing boats, for both fishing and naval combat.
  18. pillock

    does anyone really fish?

    Perhaps in future they will make hunting more difficult by improving the animals' behaviour to be less hilariously unrealistic. Then, while fishing might still be boring and time consuming, it'll at least be more reliable as a way of securing food.
  19. Hopefully, as development goes on, there will be Other Things To Do in the game. This might reduce the proportion of players who shoot everything that moves, but it won't ever eliminate it completely. Server admins can try to encourage friendly/co-op interactions by posting global messages on the server, but that's as far as they can take it. If you want to play in a friendlier environment, the only thing you can do is be friendly yourself all the time to everyone you meet, and hope it rubs off on some of them. You can be friendly, or at least interact without being openly hostile, while at the same time maintaining a degree of caution that doesn't totally expose yourself to the risk of murder.
  20. pillock

    Can people stop saying...

    Yes, but it could be taken much further. I hope it is as development carries on. It's too easy to get "Healthy", and not different enough in terms of affecting your ability to survive and operate effectively in the environment.
  21. pillock

    End game content?

    Nope! I do not. The reason is that NPC AI is always flawed and, in the end, predicable. People are not. Hunting supply caravans or bandit squads and factional conflict is all possible without NPCs, and will be much better for it.
  22. pillock

    End game content?

    The only NPCs I ever want to see are animals and zombies. Sorry.
  23. pillock

    End game content?

    Impossible.
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