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pillock

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Everything posted by pillock

  1. pillock

    Helicopter crash sites?

    But when they are fixed and ready, there'll be crashed transport lorries to raid as well, apparently.
  2. pillock

    Campsite?

    Remember kids: minimize the chances of having your tent raided by pitching away from the edge and getting to know your neighbours. Also, take your valuables with you.
  3. It will always be flawed while the hive system is there, but given that it's here to stay, I think it's a decent idea. Perhaps if the contents of the tent logs out with you, so you get a bonus for operating out of your "base", but the tent itself remains, to prevent accidentally becoming someone's next-door neighbour?
  4. pillock

    Things I immediately noticed about today's release...

    Those little wooden pub buildings with the veranda out the back and the "shed" room that's only accessible from the outside: I found an LRS and a 9mm pistol (can't remember the name) in one of them.
  5. pillock

    Fixed - Tracksuit Jackets now spawn

    Lose the guns and you look exactly like an English football hooligan. (you can keep the axe)
  6. I think this is a good idea. It encourages people to set up a home and operate from it. Adds to realism. (Authenticity, whatever).
  7. pillock

    Isn't item permanence counterintuitive to permadeath?

    I've suggested this a few times before, but I think you should get booted off the server when you die, and locked out for 24 hours. That way, if you wanted to carry on playing, you'd have to do it from a fresh start in a new server where you don't know where loot or players are. There would have to be an exception made for server owners playing on their own turf, but that's only a very small proportion of people. It wouldn't stop people trying to hoard stashes in empty servers, but it would go some way towards improving the current situation, I think.
  8. pillock

    Awesome "Happy" DayZ Parody

    When I am King, saxophone solos will be punishable by firing squad.
  9. pillock

    Things I immediately noticed about today's release...

    Are binoculars spawning in .47? I didn't see any (apart from the ones in my inventory) during .46.
  10. pillock

    CR527

    Aren't they meant to have fixed the shotgun? And the sporter is decent if you have a magazine.
  11. pillock

    To whoever's named " What? "

    Ridiculous though it is, you can put a pitchfork in the backpack as well.
  12. pillock

    Tent bait

    Given that persistent storage isn't activated yet, sniper bait is the only current use for a tent.
  13. pillock

    Stable - 0.47 Discussion

    Got any tips? Is first person view the way to go for all melee now, or is it just a case of adjusting to different aim/timing than before? Or just be safe and use my firearm against them?
  14. pillock

    Stable - 0.47 Discussion

    Next week.
  15. pillock

    Stable - 0.47 Discussion

    I would assume this relates to your experience:
  16. pillock

    Stable - 0.47 Discussion

    Excellent. At my download speed, I should have finished this 1.1gb update by the time the hotfix is out, just about. Hnnnggg.
  17. pillock

    Stable - 0.47 Discussion

    Update queued...
  18. pillock

    STABLE UPDATE TODAY!

    I hope you plan on being in the game 24/7! If you leave for even a few hours, your shop will have been emptied by the time you get back.
  19. Log in to the game, open the map, and it's zoomed in to where you are on log-in. Pick up a map from its spawn point, open it, and it's centred and zoomed to that location. It doesn't track your movement while you're playing in that same server - it'll just stay in the state you left it after viewing the map - but if you log out and log in again it'll be centred and zoomed on your current location again. This is in Stable.
  20. Ok, I just logged into STABLE hardcore, checked my map, and it was centred and zoomed on my position. I exited and logged into Regular, and did the same. Again the map was centred and zoomed on my location. I zoomed out and moved the map cursor somewhere else, then exited the map. I then opened the map again, and it was in the same position I'd left it after zooming out etc. It seems that when you first open the map, it's centred on the location where you are at that point; after you've moved the map cursor and looked at a different part of the map, it remembers that last viewing and stays in the same state. This still seems like an exploitable bug to me - the game shouldn't tell you where you are in this way because it should be up the player to figure it out. If it's not happening in EXPERIMENTAL, and won't happen in the next STABLE update, then fine, but I think it's worth noting.
  21. I'll double check on Stable. But the important thing is that this ISN'T an intended design, right?
  22. I use the in-game map often, and I only ever play the STABLE branch. The map already centres itself on your location when you open it. Can you confirm this? [Edit: I have only noticed this happening since the latest update, but it could have been happening before and just I didn't realise until recently. I don't like it at all!]
  23. It may be better than the mod, but that doesn't mean it's good enough. This is not a mod, it's a fully funded standalone game. If it's worth including melee combat at all, then it's worth making it look and play properly. It does need to be improved. I'm not worried that it won't be improved, given time, and I'm in no particular hurry for it, but people should stop comparing SA so closely with the mod, I think.
  24. pillock

    Tents!

    'Persistent everything' is the long-term objective, if what Deal Hall said at Rezzed is anything to go by. Appreciated, this is the early stages of testing a new feature, and it will change over time, but I think the intention and design for it is probably in place already. I think a good concept would be to have degradation of dropped items, so when they reach 'ruined', they disappear shortly afterwards. It would make sense if items stored inside a tent or backpack or box or building would degrade more slowly - how long this process would take would obviously need to be balanced alongside the loot respawn system. Players need to be able to store loot for future use without having to log in every few hours just to make sure it doesn't get deleted by the game.
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