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pillock

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Everything posted by pillock

  1. pillock

    CR527

    Aren't they meant to have fixed the shotgun? And the sporter is decent if you have a magazine.
  2. pillock

    To whoever's named " What? "

    Ridiculous though it is, you can put a pitchfork in the backpack as well.
  3. pillock

    Tent bait

    Given that persistent storage isn't activated yet, sniper bait is the only current use for a tent.
  4. pillock

    STABLE UPDATE TODAY!

    I hope you plan on being in the game 24/7! If you leave for even a few hours, your shop will have been emptied by the time you get back.
  5. Log in to the game, open the map, and it's zoomed in to where you are on log-in. Pick up a map from its spawn point, open it, and it's centred and zoomed to that location. It doesn't track your movement while you're playing in that same server - it'll just stay in the state you left it after viewing the map - but if you log out and log in again it'll be centred and zoomed on your current location again. This is in Stable.
  6. Ok, I just logged into STABLE hardcore, checked my map, and it was centred and zoomed on my position. I exited and logged into Regular, and did the same. Again the map was centred and zoomed on my location. I zoomed out and moved the map cursor somewhere else, then exited the map. I then opened the map again, and it was in the same position I'd left it after zooming out etc. It seems that when you first open the map, it's centred on the location where you are at that point; after you've moved the map cursor and looked at a different part of the map, it remembers that last viewing and stays in the same state. This still seems like an exploitable bug to me - the game shouldn't tell you where you are in this way because it should be up the player to figure it out. If it's not happening in EXPERIMENTAL, and won't happen in the next STABLE update, then fine, but I think it's worth noting.
  7. I'll double check on Stable. But the important thing is that this ISN'T an intended design, right?
  8. I use the in-game map often, and I only ever play the STABLE branch. The map already centres itself on your location when you open it. Can you confirm this? [Edit: I have only noticed this happening since the latest update, but it could have been happening before and just I didn't realise until recently. I don't like it at all!]
  9. It may be better than the mod, but that doesn't mean it's good enough. This is not a mod, it's a fully funded standalone game. If it's worth including melee combat at all, then it's worth making it look and play properly. It does need to be improved. I'm not worried that it won't be improved, given time, and I'm in no particular hurry for it, but people should stop comparing SA so closely with the mod, I think.
  10. pillock

    Tents!

    'Persistent everything' is the long-term objective, if what Deal Hall said at Rezzed is anything to go by. Appreciated, this is the early stages of testing a new feature, and it will change over time, but I think the intention and design for it is probably in place already. I think a good concept would be to have degradation of dropped items, so when they reach 'ruined', they disappear shortly afterwards. It would make sense if items stored inside a tent or backpack or box or building would degrade more slowly - how long this process would take would obviously need to be balanced alongside the loot respawn system. Players need to be able to store loot for future use without having to log in every few hours just to make sure it doesn't get deleted by the game.
  11. pillock

    Tents!

    So, you'd have to 'tend' your storage - ie. return to it after each restart and 're-drop' it?
  12. pillock

    Tents!

    What do you mean by 'cleaning up the system for that'?
  13. pillock

    Tents!

    I agree, but persistent storage is just around the corner, so this will alleviate the problem to to a huge extent. You'll be able to leave caches of equipment in certain locations, and deposit stuff there to build up collections of the rarer loot over time without having to carry it around. I have found crossbow bolts and composite arrows on rare occasions recently, and would have a decent number of them had I been able to store them somewhere. Tents are NOT required for persistent storage. You can just drop something somewhere and it will survive a server-restart, I believe.
  14. pillock

    Tents!

    Which items are too rare for you to find atm?
  15. pillock

    Tents!

    Beware the voices in your head
  16. pillock

    My friend said he found chickens

    Wish I'd seen this 10 minutes ago. I just chased down a chicken and stabbed it to death with a screw driver. If only I'd have thought to do it in my underwear and take a screenshot. Ah well.
  17. pillock

    Should zombies fear fire?

    I think they should be attracted to fire (or any bright light, loud noise, etc). It'd be cool if we could set them on fire - with a molotov, burning torch, or by trapping them in a building and then setting fire to it or some such - and make them run around in random directions in agro mode.
  18. For me, it's quite important that vehicle physics and handling are believable. That means you shouldn't be able to drive off road at any great speed without damaging your car or losing control. Off road is bumpy and it is slippery - if you put a wheel on the verge at the edge of a road while driving at speed, the physics should put you in trouble. You shouldn't be driving around at full tilt all of the time without danger, and the game should allow you to spin or roll the car if you're being reckless. Crashing should have serious consequences for the vehicle and anyone inside it. Ideally, I'd like to see manual gear changing enforced for appropriate vehicles (ie. most of them) - it wouldn't be a difficult thing to implement into the game, and nor would it be particularly difficult for players to get used to. It would give a much better feeling of control and involvement, though, and allow you to regulate your speed more easily.
  19. pillock

    DayZ Standalone - Day 1

    If you press If you press "p", it'll tell you the names of the other players on the server. If there are fewer than about 15 other players, you're unlikely to bump into anyone unless you are at an airfield or in the biggest city (because that's where people tend to go). The server menu tells you how many players are on the server you join: make sure you join a busy one to give yourself the best chance of meeting someone. But remember: at high value places like airfields and big cities, people tend to be more aggressive - so be careful.
  20. I think they should remove all melee combat in its current form, and just replace it with the ability to head-butt. It'd be less ridiculous than it is now, and the clunkiness would feel more authentic.
  21. pillock

    does anyone really fish?

    I dug up worms once. They gave me a weird taste in my mouth and made me feel faint.
  22. pillock

    sawn off .22 sporter poll ...should we be able to

    Perhaps it isn't an immediate priority, but I really think that the game needs as much customisation and crafting as possible in the long run, even if it doesn't always 'improve' an item - we should be allowed to make mistakes. It's the little details that make a game environment believable, which is pretty important in my opinion. For the game to tell you "you can perform such-and-such an action on this item, but not to that item, because it's the rules" is just bad news, I think.
  23. To be fair. the guy is clearly not a native speaker of English, judginge bye the severalt others inaccuracie in he's post.
  24. pillock

    does anyone really fish?

    Persistent storage should solve this, though.
  25. pillock

    Temporary rebalance

    It's a good idea, but it's not the priority at the moment, I don't think. With new features coming all the time now, we want to be using them and testing them out, rather than worrying about starving to death. I can only imagine that the devs have deliberately made the game easy in terms of basic survival, for the time being, for this reason. Currently, starvation happens much too quickly, in terms of your progression through the stages of hunger; yet, there are no debilitating effects until you go unconscious. I don't really care to see the food sources made more scarce until the hunger/starvation mechanics have been reworked to make them more believable and engaging. I agree they could reduce the abundance of ammo, though, especially since it currently seems to be more common than more everyday stuff like rope, knives and matches.
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