pillock
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Everything posted by pillock
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But when they are fixed and ready, there'll be crashed transport lorries to raid as well, apparently.
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Remember kids: minimize the chances of having your tent raided by pitching away from the edge and getting to know your neighbours. Also, take your valuables with you.
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New DEV-blog | Questions&thoughts about it | Suggestions
pillock replied to irishroy's topic in General Discussion
It will always be flawed while the hive system is there, but given that it's here to stay, I think it's a decent idea. Perhaps if the contents of the tent logs out with you, so you get a bonus for operating out of your "base", but the tent itself remains, to prevent accidentally becoming someone's next-door neighbour? -
Things I immediately noticed about today's release...
pillock replied to Death By Crowbar's topic in General Discussion
Those little wooden pub buildings with the veranda out the back and the "shed" room that's only accessible from the outside: I found an LRS and a 9mm pistol (can't remember the name) in one of them. -
Lose the guns and you look exactly like an English football hooligan. (you can keep the axe)
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New DEV-blog | Questions&thoughts about it | Suggestions
pillock replied to irishroy's topic in General Discussion
I think this is a good idea. It encourages people to set up a home and operate from it. Adds to realism. (Authenticity, whatever). -
Yay or Nay on Victim/Killer info on screen/Players list?
pillock replied to Vex_Vehix's topic in General Discussion
Nae. -
Isn't item permanence counterintuitive to permadeath?
pillock replied to omgwtfbbq (DayZ)'s topic in General Discussion
I've suggested this a few times before, but I think you should get booted off the server when you die, and locked out for 24 hours. That way, if you wanted to carry on playing, you'd have to do it from a fresh start in a new server where you don't know where loot or players are. There would have to be an exception made for server owners playing on their own turf, but that's only a very small proportion of people. It wouldn't stop people trying to hoard stashes in empty servers, but it would go some way towards improving the current situation, I think. -
When I am King, saxophone solos will be punishable by firing squad.
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Things I immediately noticed about today's release...
pillock replied to Death By Crowbar's topic in General Discussion
Are binoculars spawning in .47? I didn't see any (apart from the ones in my inventory) during .46. -
Aren't they meant to have fixed the shotgun? And the sporter is decent if you have a magazine.
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Ridiculous though it is, you can put a pitchfork in the backpack as well.
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Given that persistent storage isn't activated yet, sniper bait is the only current use for a tent.
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Got any tips? Is first person view the way to go for all melee now, or is it just a case of adjusting to different aim/timing than before? Or just be safe and use my firearm against them?
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Next week.
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I would assume this relates to your experience:
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Excellent. At my download speed, I should have finished this 1.1gb update by the time the hotfix is out, just about. Hnnnggg.
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Update queued...
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I hope you plan on being in the game 24/7! If you leave for even a few hours, your shop will have been emptied by the time you get back.
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EXP - Map now shows the players exact position
pillock replied to gibonez's topic in General Discussion
Log in to the game, open the map, and it's zoomed in to where you are on log-in. Pick up a map from its spawn point, open it, and it's centred and zoomed to that location. It doesn't track your movement while you're playing in that same server - it'll just stay in the state you left it after viewing the map - but if you log out and log in again it'll be centred and zoomed on your current location again. This is in Stable. -
EXP - Map now shows the players exact position
pillock replied to gibonez's topic in General Discussion
Ok, I just logged into STABLE hardcore, checked my map, and it was centred and zoomed on my position. I exited and logged into Regular, and did the same. Again the map was centred and zoomed on my location. I zoomed out and moved the map cursor somewhere else, then exited the map. I then opened the map again, and it was in the same position I'd left it after zooming out etc. It seems that when you first open the map, it's centred on the location where you are at that point; after you've moved the map cursor and looked at a different part of the map, it remembers that last viewing and stays in the same state. This still seems like an exploitable bug to me - the game shouldn't tell you where you are in this way because it should be up the player to figure it out. If it's not happening in EXPERIMENTAL, and won't happen in the next STABLE update, then fine, but I think it's worth noting. -
EXP - Map now shows the players exact position
pillock replied to gibonez's topic in General Discussion
I'll double check on Stable. But the important thing is that this ISN'T an intended design, right? -
EXP - Map now shows the players exact position
pillock replied to gibonez's topic in General Discussion
I use the in-game map often, and I only ever play the STABLE branch. The map already centres itself on your location when you open it. Can you confirm this? [Edit: I have only noticed this happening since the latest update, but it could have been happening before and just I didn't realise until recently. I don't like it at all!] -
In a survival game with severely limited resources, WTF...
pillock replied to tootights (DayZ)'s topic in General Discussion
It may be better than the mod, but that doesn't mean it's good enough. This is not a mod, it's a fully funded standalone game. If it's worth including melee combat at all, then it's worth making it look and play properly. It does need to be improved. I'm not worried that it won't be improved, given time, and I'm in no particular hurry for it, but people should stop comparing SA so closely with the mod, I think. -
'Persistent everything' is the long-term objective, if what Deal Hall said at Rezzed is anything to go by. Appreciated, this is the early stages of testing a new feature, and it will change over time, but I think the intention and design for it is probably in place already. I think a good concept would be to have degradation of dropped items, so when they reach 'ruined', they disappear shortly afterwards. It would make sense if items stored inside a tent or backpack or box or building would degrade more slowly - how long this process would take would obviously need to be balanced alongside the loot respawn system. Players need to be able to store loot for future use without having to log in every few hours just to make sure it doesn't get deleted by the game.