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pillock
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Everything posted by pillock
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And yet again...I log out in disappointment.
pillock replied to blehan9390's topic in General Discussion
Did these things all happen one after the other? -
POLL: Should recently-rendered-unconscious players be able to immediately respawn?
pillock replied to Grimey Rick's topic in General Discussion
Ok, fine. Agreed. But it can still make your in-game character be unconscious without allowing you to end its life and respawn, and such a feature might be said to add to the feeling of realism in the game. -
POLL: Should recently-rendered-unconscious players be able to immediately respawn?
pillock replied to Grimey Rick's topic in General Discussion
If you can't spot the obvious flaw in that argument, then it's barely worth trying to persuade you of anything. But just in case you're being deliberately obtuse, the word "Alpha" covers all your points except for zombies - and even in their case, you can still have a somewhat believably authentic world (in which unconsciousness is a thing) with the addition of fictional elements such as zombies. -
"Oi! Hold still! I want to look you in the eye! Right. Ok, thanks." BANG
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Snipers make the game interesting. Especially Novo, which is surrounded by near-perfect sniping spots, in a highly populated server it really makes going into the city to loot it dangerous. And that's how it should be. It might be "cowardly", but it's effective and it keeps people on their toes in high-loot areas.
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Have you still got them?
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I don't think walkie talkies are functioning at the moment. But the best place to find batteries is near to where bambies spawn and dump their jeans/torches.
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I actually think it should take much, much longer to cut down trees, and damage the axe more than it does. It should also be really noisy, and when stamina is a thing it should completely tire out your character. Cutting down a substantial tree with an axe is fucking knackering. Perhaps later they will introduce dedicated whetstones to sharpen your axes/knives to better levels? That would balance well with standard 'stones' only giving a minor benefit.
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If the melee hit detection is fixed in Experimental then that's good to know - whether it makes into the hotfix (just using the dev's words) for Stable this week is another matter, I guess, but I'm not having too many problems using my pistol to take out zombies for the moment.
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Could be a zombie that you didn't see?
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POLL: Should recently-rendered-unconscious players be able to immediately respawn?
pillock replied to Grimey Rick's topic in General Discussion
Ideally, your character's life would be worth waiting out unconsciousness for. Maybe someone will find you and patch you up; maybe you'll just regain consciousness and be able to carry on. The problem is inextricably linked to the character health mechanics, and how they effect the your gameplay. Currently, they don't affect anything very much - loot, instead, is the important measure of progression - and consequently, there is no benefit to be had in keeping yourself alive if your kit's been robbed. In the long term, this has to change. The only way to get people to value their character's life over the loot they've collected is to give some level of progression to your character's physical ability. If a long-lived character gave significant advantages in actual gameplay terms over a new spawn character, then people would be more willing to do things like wait out unconsciousness (and possibly try harder not to get into situations that render them unconscious in the first place). -
POLL: Should recently-rendered-unconscious players be able to immediately respawn?
pillock replied to Grimey Rick's topic in General Discussion
I don't know. The game can't stop you from logging out, can it? That would be ridiculous. Once you've logged off a server your spot might be taken by somebody else, and then you might find that the server's full and you can't play at all because your character's stuck in that server. Given that the game currently allows you to log off and swap servers at any time while you are alive, I don't think being unconscious should be any different - you are still alive when you are unconscious. -
POLL: Should recently-rendered-unconscious players be able to immediately respawn?
pillock replied to Grimey Rick's topic in General Discussion
I think it should be like this: If you are unconscious, you cannot respawn. You can log out and swap servers, but when you log in you will still be unconscious. When you are unconscious you drop all your gear: if you wake up in the same server you fell unconscious, you can gather up what gear hasn't been stolen and move on; if you log, you'll wake up naked. -
The hotfix they announced for this week is to activate the persistent storage and loot items. I haven't seen anything to suggest that there will be a fix for the melee combat. But I could be wrong. I also haven't seen anything to suggest that the hotfix will be out today.
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Binoculars! Where the fuck?
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Player versus player does not have to necessarily mean "combat to the death". There are all manner of ways players could compete against each other without limiting themselves to gunfighting, if there are game mechanics that allow it. This applies to the real world as well: when people's survival needs are met, they look for ways to entertain themselves. There are two ways the game can go, as far as I can see, if the developers actually do want to avoid a permanent deathmatch (and they may well not want to): 1) make lone survival so cripplingly difficult that people are forced to set up in-game, in-server communities that require cooperation and maintenance in order to flourish and for its members to live long enough to actually succeed in reaching "late-game" content; 2) implement 'sub-games' and relevant game mechanics that allow players to come up with a variety of improvised ways to challenge and entertain themselves and each other without killing. "Sport", if you will.
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Does the damaged look make it better for camoflage?
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Yes. It was. I. Am. Sorry to. Have. Disrupted your. Thread.
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I Recognise that guy's voice! "The. Next. Train to. Arrive. At. Platform two. Will be. The. 14. 52. First Great Western. Service. From. Bristol Temple Meads."
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It'd be interesting if you could run back to your own corpse after dying and eat your former self.
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[Be nice] How do you torture people in days?
pillock replied to HeroAtDay BanditAtNight's topic in General Discussion
Restrain them, and then read "The Mayor of Casterbridge" to them aloud until they log off and suicide. -
to the man i try shot in the face inside shop
pillock replied to Shrub Rocketeer ™'s topic in General Discussion
Svetlojarsk is probably the easiest place to find a mixture of frash spawns and bandits. But the problem is, they are difficult to track as they move through the town if you are to remain hidden yourself. Your mission is not an easy one. -
Have you ever given guns and ammo to freshspawns?
pillock replied to HeroAtDay BanditAtNight's topic in General Discussion
You wanted that to happen all along, though, didn't you? Admit it. -
Fall damage is one of the lowest priority fixes in the whole game, as far as I see it. For one thing, I very rarely fall off things anyway, and I don't see why anyone would unless they are being spectacularly careless. For another, whenever I have fallen from height, the damage has seemed entirely reasonable to me.
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Judging by where I found it, I'd say not. Probably best bet is to check piano buildings, corner cafes, shrines, kiosk roofs, cowsheds, etc.