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pillock
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Everything posted by pillock
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As I understand it, that won't be possible. The main public hive will not allow passworded servers, while the private shards will operate inside their own loot distribution system. You won't be able to carry a character or any loot between the two. That's how I've interpreted the information, anyway.
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Chickens need to be more common, or Msta is going to become a PvP deathmatch zone with people battling over chicken carcases. I like the idea of feathers spawning in chicken coops, too.
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What would be bestest is if Exodor had arrived back at his camp and found Jubei there, lobbing his kit over the cliff.
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Chatacter wipe next stable build(.49) possible
pillock replied to cels's topic in General Discussion
Yep. From now until .49 drops, I am going to war. -
Character wipe on disconnect/server restart!
pillock replied to [email protected]'s topic in Troubleshooting
Yes. -
Has dayZ succeeded in being a different type of game?
pillock replied to stielhandgranate's topic in General Discussion
The fact that zombies are in DayZ means that they will not always "suck". They will be significant, because DayZ is advertised as a zombie-apocalypse game. It's fully funded now, backed by a major publisher, getting a lot of press exposure. Whatever the mod was and continues to turn into does not particularly matter in terms of the Standalone - as you say. But if BI finish the game (and we have to assume that they will, especially given the PS4 announcement), then zombies will necessarily become a major factor in the gameplay - otherwise the project and the studio will be seen to have failed to produce what they promised. -
Has dayZ succeeded in being a different type of game?
pillock replied to stielhandgranate's topic in General Discussion
It isn't that all loot needs to be rare: what needs to happen is that the balance is shifted so that food and ammo are rare, and the loot tables are filled up with "stuff" instead - stuff like crafting materials and tools. Abandoned towns, farms, industrial sites and military facilities would be chock-full of junk - immediately-useful things would be rare, but things that you can modify to make useful would be all over the place. Crafting needs a big kick up the backside. As for hunting and zombies, there is apparently a whole studio of people working on this - we'll get to see the fruits of their work in the coming months, I'd guess. Updates have increased in frequency quite a lot since about July. -
Character wipe on disconnect/server restart!
pillock replied to [email protected]'s topic in Troubleshooting
The servers I've been playing on (1PP; persistence: on) appear to run from 14:00 in-game time, and reset after a couple of hours back to 14:00 again. If you try to join the server at 14:00, it will make you wait for ages, then wipe your character; if you wait until it says at least 14:01 before you join, you're ok. -
Yeah, but that surely won't be the same forever. The game is crying out for some more in-depth health/injury/nutrition mechanics. I cannot believe this will be neglected in the long run. As for hunting, I believe there is an entire studio working on animal behaviour and hunting-related stuff for DayZ? This, also, is sure to get MUCH better. To be honest, it's pretty ignorable at the moment.
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The other day I was thinking about how there really aren't a lot of just shirts in the game, it's almost all jackets. Would like to see more variety on civilian shirts that aren't jackets. I would like to be able to wear jackets over the top of shirts, over the top of T-shirts. Also, there should be woolen jumpers. And the ability to put chest holsters underneath jackets. And put sawn-off shotguns/obrez inside a jacket somehow. And store other small items besides fishing hooks inside hats, like matches and pens, and not only in boonie hats at that. Oh, and I want suit jackets, trousers and ties. And bowler hats. And top hats. And football shirts - people wear them EVERYWHERE in the world.
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Bandana cap, Striped Tshirt, short canvass pants, bare feet. Machete (cutlass), or Obrez (pirate pistol) if I'm lucky. Sadly there are no eye-patches to be found, yet.
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Character wipe on disconnect/server restart!
pillock replied to [email protected]'s topic in Troubleshooting
It's happened to me as well. But I think your thread probably got deleted because there has already been at least one previous topic on here about the issue, and the devs are aware of it. There's another patch due with a couple of weeks, so hopefully it'll be fixed then if not before. Don't panic, everything will be ok. -
I think using an inappropriate tool like a crowbar or a knife to open a can should run the risk of your character accidentally cutting a lump out of his hand.
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To be fair, it isn't really cheating: it's just "using persistent storage".
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Weird Unexpected Death. Can someone explain?
pillock replied to Devil's Toast's topic in General Discussion
Nor me. But I have once had my legs broken by one of those hay barns with the wooden stairs at each end. -
trust person was kill me and my frend
pillock replied to Shrub Rocketeer ™'s topic in General Discussion
With friends like that, who needs enemies? -
That's the funniest thing I've seen all day. Sad life that I have...
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persistent servers not being persistent
pillock replied to irl-calibre's topic in General Discussion
If you didn't already have abundant ammo, you wouldn't have found the heli crashes. DayZ's Law. But I like the fact that you actually need to check apple trees and berry bushes when you area new spawn now. And when you do find something good, you get more of a rush of excitement. It's better like this than Supermarket SweepZ like it was before. -
It works better now, I think since .47. But it still plays up: for example, it'll do a slow step-over when I'm jogging and a running jump when I'm walking, stuff like that. And sometimes it still doesn't work at all without repeated button-bashing. But yeah, it is better than it was.
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persistent servers not being persistent
pillock replied to irl-calibre's topic in General Discussion
I actually think this aspect of it has improved the gameplay. -
When did they fix that? It's still bollocksed when I play.
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persistent servers not being persistent
pillock replied to irl-calibre's topic in General Discussion
This pretty much matches my experience. My server list comes up with about 5 or 6 first-person persistent servers, and most of them don't actually work (server time is permanently 14:00 and you can't join). There's a couple of Russian ones that work, but the pings are massive. There are lots of 3rd person persistent servers, though. I logged into one yesterday and stashed some spare magazines and food I'd found in a couple of backpacks, then semi-hid them, along with a crossbow, and logged off. Today, all of items were present and correct, including some ammo which I thought had vanished when I emptied it from a magazine. However, in the nearby spawn locations there were multiple exact duplicates of the mags and food items I'd stored. Nothing else had spawned. -
Nobody's told you about the melee hit detection yet, have they?
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Indeed. Yet there are many people actually complaining that there is "no loot" in the persistent servers. I think it's great!
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This game is and always will be way too military focused by players
pillock replied to billyangstadt's topic in General Discussion
Now that we have a police uniform, the most glaring omission is a police utility belt, with pistol holster, slot for hand-cuffs, slot for radio. Maybe a baton? Apologies if someone already suggested this - I'm too lazy to read the whole thread. EDIT: Oops! I think I posted this in the wrong thread! Ah well. Ignore me.