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pillock

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Everything posted by pillock

  1. pillock

    Holsters, slings, and utility belts.

    It's probably a vain hope, but I really, really want the devs to remove the magic velcro system for carrying guns and melee weapons on your shoulder. It'd be so much better if players had to craft a sling or strap out of rags/rope/hide/etc in order to make use of the shoulder slots. They could also add ready-made lootable straps to be found.
  2. pillock

    Stationary radio equipment in buildings

    Perhaps once vehicles are included, you could connect larger electronic devices like radios to car batteries. I think it'd add quite a lot to the game.
  3. How about we have zombie hoards and vehicles? I have very fond memories of Carmageddon.
  4. pillock

    Open can of beans with....what?!

    Drinking cup carved out of of bambi-skull? It's the future of DayZ crafting.
  5. pillock

    Persistence explanation?

    You can drink sea water? In ~350 hours of DayZ, it's never occurred to me to do that, ever!
  6. pillock

    DayZ 0.5 first impression after long break

    Fair play. Many an innocent critter has lost its life unnecessarily just before I began cursing my forgetfulness. That is all.
  7. pillock

    DayZ 0.5 first impression after long break

    how many cows did you kill before remembering about the knife?
  8. It looks like Tillydrone. Brrrr.
  9. pillock

    We need a Hardcore (aka Survival) Mode

    You'll get square eyes if you're not careful. Sit further back.
  10. pillock

    Persistant Storage

    Unofficial answer: Persistence isn't working properly yet: dropping stuff is a risk. Experiment with it after the new patch arrives, and take it from there. (Or wait for others to test it out and read about their results here before risking your gear!)
  11. pillock

    Your fetish item

    Striped T-shirt, short canvass pants, bandana (any colour) No shoes, no backpack.
  12. pillock

    Agriculture

    Whatever else they do with agriculture, they need to dramatically increase the time it takes for seeds to grow into mature plants that supply edible foodstuff. You should absolutely not be able to plant some seeds and then harvest a crop in the same play-session. Once persistence is working properly, there's no reason not to extend this timing - people will be leaving gear and setting up camps on a server after they log out with the expectation (hope) that it'll still be there when they return, so that should apply to horticulture as well.
  13. pillock

    Cross server Bandit and Survivor camps suggestion

    Well, I don't. (I think the heli spawns would be better if they were totally random, except for on top of buildings, natch.) But then, I don't expect it to happen, so I'm not too worried! As I said, I think it'd get tiresome and predictable if you knew in advance how people would be likely to behave in given locations, on most servers. I reject the notion that it's OK to kill on sight at military bases, and I rejected the idea of "no pants in Elektro/Berezino". I prefer a completely unpredictable wasteland.
  14. pillock

    What am I not getting about warmth?

    Are you actually freezing to death, or are you simply cooling off and a bit cold? Because there is qutie a big difference.
  15. pillock

    Christmas Ceasefire

    It would be cool if they added santa hats (or even full costumes) for people to find during the christmas period. They could take them out of the game afterwards.
  16. pillock

    Cross server Bandit and Survivor camps suggestion

    I would have a problem with it if it were to become widespread on the public hive. I do think it'd be a great idea on a private shard, though. But it'd be annoying if every server you went on had certain, expected and predictable, encampments or safe-zones in specific places. I don't see DayZ as a game of 'bandits versus survivors' team game, and I'd probably do whatever I could to sabotage it if it were to become commonplace on the public hive, to be honest - it takes away from the sandbox nature to have out-of-game established conventions such as this.
  17. pillock

    Cross server Bandit and Survivor camps suggestion

    I think it's nigh-on impossible to 'establish' different zones for different gameplay behaviour across multiple servers. For example, for people to say "it's ok to kill on sight at military bases, but not out in the wilderness" is bollocks, in my opinion. Either you kill on sight, or you don't: it's just as morally dubious wherever you choose to do it. The fact that most people kill without question doesn't make it ok for me to do it - that's my choice, and other people will make theirs, but they shouldn't try to justify it as some sort of acceptable fair play. DayZ isn't fair. The way I look at it, if you want to establish a safe zone, then you have to do it the hard way: use the barricading mechanics, when they become functional, and secure an area that you can defend. Then control access in and out, and manage people's behaviour within that area as well as you are able. What would really help this would be the ability to advertise/warn of your presence by using radios and written notes - even better would be the ability to write notices or graffiti on walls and fences using spraycans, but I'm not sure if that'll ever make it into the game. We can hope. I'm all for the idea of trying to set up a survivor camp; but I think you have to do it in game with the mechanics and features that the game provides. I hope you're able to, eventually.
  18. I think you're massively overcomplicating both your idea and your posts. Having in-game radios that function over a long distance for both voice and text chat is the simplest and best way to aid communication between strangers. Multiple channels are good, because if someone is spamming one channel with crap, it allows you to use a different one. Writing lengthy, sarcasm-ridden posts, full of RANDOM uppercase and underlined words in ITALICS AND BOLD does not make your ideas easier to underSTAND.
  19. pillock

    Status Report - Week of 27 Oct 14

    Very promising new features - I'm especially excited for the animations for injured/sick characters. On a side note, would it be possible to maybe get a native English speaker to proof-read the designers' progress reports and make corrections? Some parts of this and other recent Dev reports are a little bit difficult to read, and it's starting to get in the way of clarity. I'm not trying to be critical of people's level of English, especially since its their second (or third or fourth) language, and these guys are employed to be great programmers and artists, not PR copywriters, after all. I also appreciate that you're all very busy people, but I do think it would really help communication with the public if the reports that go out have been edited by someone who can write more clearly and accurately in English. Just a thought. Keep up the good work!
  20. pillock

    Dont Lose Hope

    Excellent synths. Hilarious dancing. Unacceptable mullet.
  21. pillock

    Persistence question.

    Wouldn't recommend it right now. New patch out soon, though, so maybe then.
  22. pillock

    Why all the judgement?

    I think this is fair comment. Generally, I try to behave in a way that does not appear threatening. I know someone might be watching or trailing me, however careful I am, however much I sneak and scope and manoeuvre and crawl etc. If I saw someone moving like that, I'd think they were a threat, especially if they had military gear. But if I saw someone walking along a road in civilian dress, without a weapon in their hands, I'd be more likely to approach them. Therefore, I employ that sort of movement myself. It works sometimes, I think, but it's impossible to know for sure - anyway, I've only very rarely been sniped from distance out of the blue, except in military bases and Berezino. For me, you have to weigh up the risk of being spotted by a hostile and shot, with the risk of never meeting another friendly survivor. I'd rather suffer the odd KoS death than never have interactions.
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