Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
rips (DayZ)
Members-
Content Count
12 -
Joined
-
Last visited
Everything posted by rips (DayZ)
-
It would be interesting if you could claim a house or structures as a base or storage area & clear it. Firstly give houses a storage area, same mechanic as tents, style it to look like a cupboard, chest, rack or any like thing. Secondly, make a deploy-able item to signify a building claim, it can be modeled to look like anything suitable; a sign, post, door, letterbox... anything really. Make it placeable in structures only. Give the item hitpoints, like a vehicle so it must be maintained. Then make spawns react to the item the same as a player - so that no zeds spawns within a measured radius of it, to simulate that the house/structure has been cleared. Other items could be added to the structure over time; defenses, hidden storage (eg. hidden basement) etc.
-
Suggestion; Easy night time fix, give us light sources in the game world. Current Light sources such as torches, white chem/flares and vehicle lights could be adapted in a few instances to be static street and select building lights. It could then be taken a step further and linked to power stations. Have power stations repairable (like vehicles). Repair power stations and with night onset a city/town/road way gets partially illuminated. Repairable power stations also give the player base a common goal & reason to unite, its a grouping incentive.
-
Have vehicles become super rare since the up-tick in players?
rips (DayZ) replied to Bloggz's topic in DayZ Mod General Discussion
I watched a hackers live stream of DayZ, was in a post here that got removed. He was able to enable/disable at will all world spawns with color coding, players, vehicles, zeds, loot, animals - you name it, its location was shown in game. He was able to hop from vehicle to vehicle. With hacks out like that, Im sure others use it & locate & hoard. There's just no where to hide a vehicle from a hack like I watched. -
Yes, per server, same as vehicles. Loot spawns could remain or not. Nothing to stop server admins taking best buildings, or anyone else... all clearing would do is to remove zeds from spawning in or near that structure. And the deployable item that creates the claim & clears the spawn would need to be maintained & protected from others or wandering zeds from other structures. You could take back a town, & stem the spawning zeds but only as long as the claim item/deployable remains in place with hitpoints. Just an idea, seeing I read somewhere much earlier about an end game idea about reclaiming & protecting towns as a survivor.
-
Yes, claiming would make the house clear of spawning zeds, (not wandering infected) seeing it is the structure that spawns zeds. The claim mechanism could enable clearing & prevent that structure from being a zed respawn point. Then chain it together you could reclaim an entire town from zeds by reclaiming each structure (zed respawn point) and clearing wanderers. But you would need to protect/maintain the claim item to continue that state. Now if only reclaiming a town had some purpose heh...
-
Both ideas - street lights & power plants already raised here http://dayzmod.com/forum/showthread.php?tid=17835 Also mentioned, use existing light sources ie. chem/flares, torches, headlights to hack for streetlights & building lighting.
-
Could also use repaired Power Stations to power other buildings or in game items in future updates.
-
Rocket I love you: Going out of bounds - exploit or acceptable?
rips (DayZ) replied to Publik's topic in DayZ Mod General Discussion
Possible fix. Easy solution, disallow any saving out-of-bounds. Allow travel, flying, driving, & the ridiculous suggestion in this thread of "clan wars" in out of bounds. Just disable saving; so tent & vehicle storage remains in play area. Then add random server resets so the vehicles get teleported back into play at random intervals. -
Rocket I love you: Going out of bounds - exploit or acceptable?
rips (DayZ) replied to Publik's topic in DayZ Mod General Discussion
The question in the title thread, Rocket or any Dayz staff able to answer/reply please? Seems like a fair & relevant question, why leave us all guessing? -
20 words or less: Super-Low Humanity Detection
rips (DayZ) replied to rocket's topic in DayZ Mod General Discussion
No. Make low humanity detection tied to zombie detection. Make zombies food of choice the morally corrupt. Increased agro range for bandits. Bandits get a multiplier for detection of actions. -
20 words or less: Spawning without a weapon
rips (DayZ) replied to rocket's topic in DayZ Mod General Discussion
Yes. Replace all current spawning equip/food with; map/Compass reason; 1. Maps are available anyway on internet by alt-tabbing 2. map/compass as spawning loot do not make newly spawned bandit targets for loot.