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Your DayZ Team

rips (DayZ)

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About rips (DayZ)

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  1. I watched a hackers live stream of DayZ, was in a post here that got removed. He was able to enable/disable at will all world spawns with color coding, players, vehicles, zeds, loot, animals - you name it, its location was shown in game. He was able to hop from vehicle to vehicle. With hacks out like that, Im sure others use it & locate & hoard. There's just no where to hide a vehicle from a hack like I watched.
  2. rips (DayZ)

    Claiming & Clearing Houses

    Yes, per server, same as vehicles. Loot spawns could remain or not. Nothing to stop server admins taking best buildings, or anyone else... all clearing would do is to remove zeds from spawning in or near that structure. And the deployable item that creates the claim & clears the spawn would need to be maintained & protected from others or wandering zeds from other structures. You could take back a town, & stem the spawning zeds but only as long as the claim item/deployable remains in place with hitpoints. Just an idea, seeing I read somewhere much earlier about an end game idea about reclaiming & protecting towns as a survivor.
  3. rips (DayZ)

    Claiming & Clearing Houses

    Yes, claiming would make the house clear of spawning zeds, (not wandering infected) seeing it is the structure that spawns zeds. The claim mechanism could enable clearing & prevent that structure from being a zed respawn point. Then chain it together you could reclaim an entire town from zeds by reclaiming each structure (zed respawn point) and clearing wanderers. But you would need to protect/maintain the claim item to continue that state. Now if only reclaiming a town had some purpose heh...
  4. rips (DayZ)

    Claiming & Clearing Houses

    It would be interesting if you could claim a house or structures as a base or storage area & clear it. Firstly give houses a storage area, same mechanic as tents, style it to look like a cupboard, chest, rack or any like thing. Secondly, make a deploy-able item to signify a building claim, it can be modeled to look like anything suitable; a sign, post, door, letterbox... anything really. Make it placeable in structures only. Give the item hitpoints, like a vehicle so it must be maintained. Then make spawns react to the item the same as a player - so that no zeds spawns within a measured radius of it, to simulate that the house/structure has been cleared. Other items could be added to the structure over time; defenses, hidden storage (eg. hidden basement) etc.
  5. rips (DayZ)

    City/Street Lights

    Both ideas - street lights & power plants already raised here http://dayzmod.com/forum/showthread.php?tid=17835 Also mentioned, use existing light sources ie. chem/flares, torches, headlights to hack for streetlights & building lighting.
  6. rips (DayZ)

    Night time fix - street lights

    Could also use repaired Power Stations to power other buildings or in game items in future updates.
  7. Suggestion; Easy night time fix, give us light sources in the game world. Current Light sources such as torches, white chem/flares and vehicle lights could be adapted in a few instances to be static street and select building lights. It could then be taken a step further and linked to power stations. Have power stations repairable (like vehicles). Repair power stations and with night onset a city/town/road way gets partially illuminated. Repairable power stations also give the player base a common goal & reason to unite, its a grouping incentive.
  8. Possible fix. Easy solution, disallow any saving out-of-bounds. Allow travel, flying, driving, & the ridiculous suggestion in this thread of "clan wars" in out of bounds. Just disable saving; so tent & vehicle storage remains in play area. Then add random server resets so the vehicles get teleported back into play at random intervals.
  9. The question in the title thread, Rocket or any Dayz staff able to answer/reply please? Seems like a fair & relevant question, why leave us all guessing?
  10. No. Make low humanity detection tied to zombie detection. Make zombies food of choice the morally corrupt. Increased agro range for bandits. Bandits get a multiplier for detection of actions.
  11. Yes. Replace all current spawning equip/food with; map/Compass reason; 1. Maps are available anyway on internet by alt-tabbing 2. map/compass as spawning loot do not make newly spawned bandit targets for loot.
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