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Everything posted by basinox
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(Had a better image but the forums didn't allow me to place it)
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A.I =/= Animation.
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I found 1, it was ruined
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I can now officially confirm my hunch. The rarity of loot leads to a gigantic decrease of player interaction besides for KOS. First person I met since the NW part of the map, where every town was almost completely unlooted imediatly rans of as soon as I speak to him. Later when I was just spawning on server reset in a small village (that was already unlooted before the reset) shops my head of just at the moment that I spawn... (at least punch me in the face, steal my gun, and make me surrender instead of instakill me, would been better for the both of us) But anyhow I am drifting from my point: Survival is ready enough for the current system but the player interaction simply isn't yet. There should be some kind of requirement for friends in a realistic survival sim because its unhealthy for social creatures like humans to consider a sickle their BFF. The long spawn times currently only cause everyone to jump to a server the moment it resets and then pick it clean. at least 50% of the towns on full servers are still full atm simply because 25% is only there for the reseted loot, 50% doesn't even manage to come out of the NW and the other 10 players are a to small force to actually loot the place efficiently. But then again, this is where experimental is for. Testing balance and finding game breaking bugs, glitches, stuff. And in my encounter, making the game more like a singleplayer game where other players are just there to either hold you up (Friendlies) or to kill you (99%). While it worked prior to this update, its kinda broken. A great fix are going to be the 100 player servers, but even that wont hold up if actually useful loot stays rare in unlooted areas. (way to much shoes and paper, not enough shirts/jackets or tools.). Another fix is the upcoming respawnable loot. But in my honest opinion only NPC's that require more skills than walking to the left and putting a axe in their back is their best change for supporting more friendly player interaction. just my 50 cents. pro of this update is that you suddenly see beautiful areas that you never saw before like the bridge around Ivan. Also I have the feeling that .380 auto doesn't spawn on itself yet...
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devs said yes 3 updates ago, but none knows for the current version
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wrong place for questions like that, kid. But to answer your question: No, they don't.
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unless it tries to sell you hats ;)
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Dayz tv found files for 8 round magazines in the files but that was a update ago so can be changed. It have been confirmed that PM73 RAK and its mags spawns but its not sure whatever it uses 9mm or .380 Auto as its description mentions both rounds
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There are rumors but no one can confirm because of the 12 hour server resets. Infact, you are currently our most official proof that the Makarov spawns
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and that's why you don't go to Hell the NWAF, kids.
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Signs to tell if someone is hostile
basinox replied to natelawrence's topic in New Player Discussion
Sign #1: They wear clown masks Sign #2: They cut down your berry bushes and don't want to buy your hats. -
Haven't seen Bigfoot but I did found the Elk god around berezine, but considering that he can TP i can't tell where he is now... (just a random elk that glitched away for some reason)
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I got a small performance downgrade inside cities since this update. But it seems like I'm the only one.
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Can confirm this to not work entirely, reseted my controls and now I cant hit anything with baseball bats or other such weapons. Smaller melee weapons such as sickles and knives work better than before though.
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Pro tip: Atm, its saver to use a sickle than a baseball bat. The bat will just go straight trough the zombie and the Sickle finally packs a punch. (I did place my controls at the new default)
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I found one major problem with the current state of expiremental: There is literally no reason meet players anymore unless it is for PVP fun. Now that loot is so precious that you don't want to take the risk of meeting a zombie or raider to fuck it up in a cities that's nearly empty there is no main clash point of people. Increasing the amount of zombies is useless because it makes the cities even less attractive and 100 player servers makes loot rarer and the risk of meeting a asshat even bigger so that cant really solve it either. what do you guys think?
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you need to use a frying pan instead of a cooking pot for your meat if you don't want it to burn. A common case of slightly to early realism
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The problem is that you need paper to lit the fireplace so you can only make on fire from a book. The basic material will probably have a effect on the fire in the future. (Rags can be combined with gaseline, paper burns shorter than a book FE)
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If its in its new, I ganna try it with a book
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strange, when I try it they can not. (pun intended.) I always have to use machetes for opening cans
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Axes can't open can's so that's already one lost less.
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Well kiddie backpacks are high luxury now. Also have seen a lot of people kill each other over apples. Its a good apocalypse but I think the game isn't ready for this level of starvation yet. (too little animals, hard to make a fishing rod, and low chances of finding apples/berries.) they should have waited until they added professional fishing rods to the loot spawn so that you don't need a axe to gain a stable source of food.
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The glasses are fake and most of those pictures came from dayz tv's previews which were made last week
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No misser
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One part of me loves the AK101, the other part is sad because it wasn't one of the civilian guns that they added. I'm glad they did this though, now almost every Ammo type fits 2 guns. Is the AK101 a civilian market or military rifle btw?