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Everything posted by basinox
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Update Rev. 0.36.115535 (Experimental branch)
basinox replied to Hicks_206 (DayZ)'s topic in News & Announcements
I can neither drag it out or see it in the inventory until I disconnect. It seems to be linked with white/ghosty items in the toolbar but that is like you said easy to fix. -
Update Rev. 0.36.115535 (Experimental branch)
basinox replied to Hicks_206 (DayZ)'s topic in News & Announcements
As far as I know it came in 34 but I only play since early 33. So it may be a older bug. It often happen when you eat something straight from the ground instead of putting it in your inventory first and mostly with nota cola. It also leaves the ghost item in your hotbar with a white texture since the server doesn't recognise the item but the hive does. Leaving a unusable space for the rest of the session. -
Its to big to get all the items when you hold it in your hand.Max to see when holding in hand: 6 Max of the ammobox: 8
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I would like to see a drag bar when you hold it in your hand to scroll trough the items inside.
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Update Rev. 0.36.115535 (Experimental branch)
basinox replied to Hicks_206 (DayZ)'s topic in News & Announcements
Does anyone know how difficult the ghost food glitch is to fix? (When you use a banana and it get stuck with 0% in your inventory and only removable when you reconnect.) its kinda gamebreaking sometimes and I hoped it was easy enough to get fixed in this update. -
1.) shoot al guys with gun in a base 2.) enter base 3.) server crash 4.) come back and find yourself totally fucked. Ranged pve is a very bad idea.
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I want to take a bunch of zombies into a random school and make it a zombie stripclub. Who wants to have a wild night with these beauti...uhh ladies!
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Community list of suggestions for stats/abilities/spawns for existing items
basinox posted a topic in Suggestions
If you want to suggest new items you should try: Equipeble item Master list, Suggest an item thread or Suggested weapon. I mostly aim to Improve the usefulness of the loot you find through the game and to make balance some items so it's more a chose which one to use. This list will be updated with interesting ideas from around to forum with links to their topics. How this will work I will mostly try to post suggestions from the community for all types of items except for guns and their ammo. I don't know jack shit about guns and want to be able to review your suggestion if it is realistic or not. example: no sonic or laser upgrade for the screwdrivers. For anything ells I will most likely put it on the list until requested to be taken off again. Also if one of these Ideas has already been suggested please post the address so that person can have the honor he deserves. A | between 2 sentences means that they are different ideas for the same item that don't really go well together. Green = added orange = Priority List: Blunt weapons General: Increased chance of breaking bones. Baseball Bat: Increased accuracy. Able to be charged for a knock out hit or a killing blow. Shovel: More likely to knock people out. Slightly increased range. Crowbar: Increase body hits to kill from 3 to 2. | Able to be crafted with duct-tape to increase damage and speed. Bladed weapons All types of Knives: Able to cut meat when hunting is implanted with varying effectiveness. Increased blood damage and always leaves the target bleeding unless he wears a good type of protection. Original Machete: Highly increase damage and speed. needs a more weapon like fighting animation: currently looks like fist fighting. Headgear: Sunglasses: Slightly lowers the brightness of the players view. Cracks are visible in Ruined state and show a similar effect on screen. Original Bandanna's: Allow to be worn under other clothing. Original Cooking Pan: Allow to wear as a Helmet. Torso: Down Jacket: Increase item slots to 4. slightly reduces bleeding chance from knives. Hoodie: Decrease item slots to 3. Legs: Hiking Boots and Low Hiking Boots: Increase speed when running uphill but decrease speed otherwise. | Jogging possible Uphill. Original Athletic Boots and Jogging Boots: Slightly faster on roads Combat Boots and Military Boots: Slightly faster on grass. Working Boots: Less chance of Breaking your feet when falling. Wellies and Jungle Boots: Normal speed in shallow water. | Get worn out faster when sprinting on land. All shoes except for the Wellies and Jungle: Slightly decreased speed in shallow water. | Get worn out faster when running through water. Other: Rope: Can be used to weaker handcuffs or to either pull or hang people. Original Original Stone: Can be thrown. Can be used as the most basic way to open cans, By beating the crap out of it. Water Bottle and Canteen: can be polluted with Tincture and can be emptied. All drinking items: slowly leak when badly damaged. Canned food: Slowly loses food when opened in a storage, This is increased when the storage item becomes wet. Matches: Become ruined when they become wet. Books: Can be burned. The first page can be written on with a Pen. Spray paint: able to paint more items. Allows you to spray massages at walls. Original Defibrillator: Able to deal damage to people who aren't unconscious. Blood Bag: Can be marked with a Pen. Original All types of pills: Are stackable. Sewing kit: Requires rags to function. Blood Test Kit: Can be used on Blood Bags. Syringes, morphine and epinephrine: can be stacked in stacks of 3. Screwdriver: Can be used to repair weapons with a chance of making their condition worst. Rags: Can be used for a surrender animation. First Aid Kit: Lower the chance of having blood test related items and Tincture alcohol added to possible loot inside. Original Paper: Indicator to see if its written on or not. Original Original Handcuffs: Allows to crawl when handcuffed with broken legs. Original Sticks: Can be harvest from small trees with a axe. Original Rocks: can be harvest from bigger rocks. Original Duck tape: Able to mute people when sticks on their mouth. Sewing kit: Allows to stitch wounds. Crafting ideas: Matches + Rags or Sticks + Wood = A small fire. Books + Knife = A secret 1 slot item or pistol hiding place. Original Blood bag + Paper = A blood bag where you can write on. Original Duck tape + two 30 mags = A 60 mag speed reload. Spawn Changes: Firefighter Axe: Decrease spawn rate in most buildings. Increase spawn rate in Fire Station. First Aid Kit: Decrease spawn rate in Residential Buildings. Highly increase spawn rate in All Medical Buildings, Workshops and Governmental buildings (Schools, Fire station, etc.). Children's School Backpack: highly Increase spawn rate in Schools. Increase spawn rate in Houses. Motor Bike Helmet: Decrease spawn rate overall. Hard Hat: Highly Increased spawn rate in Building sites. Increase spawn rate Industrial buildings. Decrease spawn rate in all other places besides Residential Buildings. Canned food: Increase spawn rate in Residential Buildings, Supermarkets and Warehouses. Decrease spawn rate in all other places besides camps and Prisons. Fruit: Increase spawn rate in Schools and camps. Make apples spawn under trees. Sticks: Add spawn's in forests. Rocks: Add spawn around other rocks. -
Community list of suggestions for stats/abilities/spawns for existing items
basinox replied to basinox's topic in Suggestions
@wolfguarde: Added all the suggestion about existing items. You can suggest the new items here: http://forums.dayzgame.com/index.php?/topic/170636-master-list-of-equipable-items-the-community-wants-in-the-game/ @Nicko2580: some as for wolfguarde. @Kenny Kyle: Added. Also added a fun suggestion from a friend. -
I thought so 2 and thats why i referred to a previous post but apparently he only wants to show us the video and I should fuck myself. *shrugs*
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This would be a good way to slightly lower KOSing.
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If this is not a suggestion than why did you post it in the suggestion board?
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This post is multiplying itself, help
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Sorry for dubble post
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You are from america i propose because I don't know anyone who even knows somebody who owns a katana.
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Would make looting items a lot more interesting and finally allows melee weapons to be repairable without cleaning kit or the likes.
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Community list of suggestions for stats/abilities/spawns for existing items
basinox replied to basinox's topic in Suggestions
@nicko2580: Added suggestion. @Kenny Kyle: great idea, added -
http://forums.dayzgame.com/index.php?/topic/172329-community-list-of-suggestions-for-statsabilitiesspawns-for-existing-items/#entry1757331
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We already had this discussion, please use the search bar.
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I'm not even going to bother anymore.
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I'm certain that it wouldn't fit the game. And on a side note they should allow people to delete posts.
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I mean oblivion and when you aren't able to see the pins it becomes at least the most realistic lock pick system.
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I already made some of these suggestions in my own post but I do agree that the melee system needs a lot of improvement.
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There is a difference between a semi transparent menu and a popup window
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Animals, Vehicles, Weapons, Crafting? this could work...
basinox replied to cj14's topic in Suggestions
"Kill them all Charlly, Kill them all!" - Me riding this goat. Have my beans