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Everything posted by basinox
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Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
The future. Or on any unofficial site with a changelog like Dayztv or wiki -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
try a ashwood stick. your hit chances are increased and the visuals are actually accurate -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Nades are older that .45, SMERSH vest have just been added in .48, and raks are just rare -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Basinox pro tip: Hard hats are the biggest fuck you to raiders that try to steal you gear ever. Had 2 guys that tried to punch me in the face. But of course it was futile and I shot them to smithereens. and my hard hat is still pristine. 10/10 would recommend for friendlies. Just like the ash wood stick that currently has the biggest hit chance of all melee weapons and a big ass damage pool. -
You never learned the difference between an artist and a programmer, did you?
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Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Good. better delayed than crappy. Still hope that that stable hotfix of tomorrow stays planned -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
does anyone know what Hicks means with a QA? https://twitter.com/Hicks_206/status/496649402220834816 -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
They are all up in thier tents -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
We probably get a update tomorrow, what will they fix and what will they break this time? -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
For once I agree. The zombie hitboxes are also horrible in this patch so trying to defend the loot that you got doesn't work either. I'm all for making Zombies harder, but not in this way... -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Water bottles are made by old spice in this build. I thought that I died the first time I drunk from it -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
You just arent trying hard enough. I'm able to get more than enough apples when I'm plucking them -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Well. Watchout with grabbing 4 slot items on elevated areas. found a Sickle in and open a can of beans to make space: death. Next life: he look stones! I'm going to die here anyway so lets take em with me. o wait I don't have any space, let me just drop... And I broke my legs... -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
I suddenly realise that the rossi is going to use magnum ammo and now I really want to see it ingame because every ammo type will have multiple uses then. -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
We arent here to test the new features but to test the performance. If you want to see whats new you can always check the wiki or dayztv -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
I believe it to be a real PBO. Would be nice to have a aggresive animal update soon. Punching a Bear or Bull to death is so much more honourable then just a Zed -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Read the threat, 5 pages of answers aint that much 8 Slots -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Now I can remove that source request, thnx -
sorry, they cant fix your mood. They tried but after a while just took your money and left
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Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
THNX! also CR527 isn't new but maybe its mags nape has been corrected -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
Btw. Can someone confirm if SMERSH spawns or not. for the wiki changelog -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
give me da pictures, pretty please.... also: mosin speedloaders? We are going to DIE!!! all the snipers -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
you should report this -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
psst. maybe your game hasn't been updated yet and you can just see the servers. -
Experimental Branch: 0.48 Discussion
basinox replied to Super_Duty's topic in PC Experimental Updates
I for one welcome this new update a admin (probably Smash) just pinned this thread