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basinox

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Everything posted by basinox

  1. basinox

    Suggestion: Suicide

    that sounds really fucked up... also its very clear now that its planned and none has to bring it up again. But we could at least use this topic to suggest weapons for suicide, am I right?
  2. basinox

    Spears

    sounds like a great idea, but I don't think it will really fit the game
  3. basinox

    More hostage tools.

    Ropes would be cool to drag players around with like slaves.
  4. basinox

    ADD LTL ROUNDS!

    None lethal bullets will also be useful for people who want a blood cow without damaging them.
  5. basinox

    Drug Addiction (bad idea).

    Well its the apocalypse anyway so why not just blaze it?
  6. The Idea to be able to play a Instrument sounds interesting. Like a group of players who every time they attack someone, play their bongos of war.
  7. Tincture alcohol should be included in residential medkits instead of all the blood testing gear you currently find in them. When my daughter falls in the garden and I grab my first aid kit I expect there would be something to clean her wounds instead of a vampire feeding set. But that could be different in east european countries.
  8. basinox

    piles of dead littering the streets

    Would be interesting to find a random dead guy in a flat. How did he died? Was it a natural cause or are there hostiles around. Can see people running for their lives when they find a couple a dead guys together.
  9. basinox

    Non-lethal weapons

    This sounds like a great idea. I would love to see things like gass granades or BB guns.
  10. basinox

    Why can opener?

    I agree that a few more objects should be able to open cans but remember that some of this is already planned but just got to be implanted.
  11. basinox

    favorites, history & server ID

    this stuff is bugged and its currently a pain in the ass to find you previous server back because the history tab works more like a favourite tab
  12. basinox

    Suggest an Item Thread!

    I personally suggest English caps and flat caps: They are often worn by typical European farmers and socialist workers, and would make a lot of sense on a rural post communistic island. But I have to agree they do look similar to berets.
  13. basinox

    -=BEARDS=-

    Beards in a Apocalypse would be nothing less than logical. I mean who even has time to shave when you are running for zombies?
  14. basinox

    Cannibalism

    I can personally see a good use for cannibalism in the game, if done right. The main arguments against cannibalism in this game are: 1.) It wouldn't add something to the game. 2.) Would be too controversial. But nothing is less true: Cannibalism has been in multiple medias since ancient times and most of them have become classics, think about silence of the lamb, The walking dead, Titus Andronicus to call out a few prime examples and while this would be the first time a player can eat a other player it wouldn't really be that new. What would be a lot more interesting is the way players are going to react to Cannibalism. It would make the player "Alignment" a lot more 3-dimensional. With good people who choose to eat people out of need, Bandits who start crusades against cannibals, Hannibals who charm you to your slaughter, to just give a few examples. But the game shouldn't encourage cannibalism, neither should it punish the player for his actions so there should be some neutral buff/debuff system for Cannibalism. While its entirely up to the creators to choose how they would do it, here is my idea to view it as a incurable status: Cannibalism lvl 0: Human meat fills very little hunger and has a 20% chance for vomiting. lvl 1: Human meat food increased by 20% | Normal food decreased by 20% | No vomiting. lvl 2: Human meat food increased by 40% | Normal food decreased by 40% lvl 3: Human meat food increased by 60% | Normal food decreased by 60 | Considered a cannibal. lvl 4: Human meat food increased by 80% | Normal food decreased by 80% lvl 5: Human meat food increased by 2x | Normal food doesn't fills hunger anymore lvl 6: Human meat food increased by 2,25x | Unable to notice if somebody is a bandit or not unless they are considered cannibals. | Normal food makes you vomit While may not be totally realistic it would be fair. The game won't encourage players to start eating human meat but will encourage Cannibals to travel in pacts. This way the player first has to compare to pro's and con's before he starts eating people. So here is my argumentation why you should add Cannibalism to the game, I think that the option to force feed people their friends is a matter for later discussions after we finished this chapter.
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