Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
61 -
Joined
-
Last visited
Everything posted by aeoliana
-
No one is answering the question here. I'm not asking about the merits of 3PP or whether or not it should be used. I'm asking why it exists in Dayz. I don't deny that there are good reasons for 3PP existing. I'm just looking for someone to explain its place in this game where realism is supposed to be the main concern.
-
Yea, that's the normal issue with 1PP and limited FOV, but 3PP lets you look through walls and see around corners without exposing yourself which you can't do in the real world. Unless you've got some senses that I don't :(
-
But like, there is already a way to turn it off... so why does it still exist here?
-
Care to elaborate? Unless I am underestimating the depth of the existing system, I feel like a conditional would make this disappear.
-
Staring at a black screen watching numbers count down because I'd rather spend 5 minutes doing nothing than spend 20 running to another town with fewer and worse quality spawns.
-
The novelty of the survival aspect wears off after while as there is no real challenge in it. There is a point for most players where dying of starvation/thirst/environment becomes nearly impossible. For me personally I didn't even think about server hopping until I had played for 80 hours. Now with over 200 hours I'm not really interested in spending another 4 to get to the challenging, high-risk part of the game that I enjoy (pvp). I had a ton of fun playing the game the way it was meant to be played (running from town to town for hours) but now I'm looking for a different experience. The reason I am complaining is that this 'fix' has done nothing to prevent server hopping. Airfields, schools and stations are still picked clean 5 minutes after a reset. All that the timer has done is make it take a little bit longer to accomplish the same results. As long as hopping is a necessity for being able to loot military installations and high yield spawn points before other players have cleaned them out there is no reason for a player interested in getting to 'end-game' (as some have called it) to play the game 'as designed'. I will be all for the hop timers once loot respawns, but until then all it does is delay the inevitable.
-
Yes, I don't even server hop much. Just until I can actually find an elektro that hasn't been looted. But trying to find a server you and your friends can all get good connections to is almost impossible to do quickly.
-
I'm glad to see you're capable of reasonable discussion.
-
People play the game different ways, by adding the hop timers they've increased the time it takes the players that want to gear up and fight to be able to achieve that experience. They're stifling the game by introducing these artificial constructs meant to force players to follow a specific 'vision' for the game. Metagaming happens no matter what you do to prevent it, you don't need introduce a feature that negatively impacts every single person that plays the game to try and mitigate it.
-
-
Again, the actions and reasons were quite clearly explained. Bye darling.
-
I haven't edited post 1 :( I'm not sure what you mean by 'expand upon a few points', you asked for the 'reasons' and 'denials' that I was talking about. I quite clearly outlined the 'reasons' in that very same post and the 'denial' is the fact that this thread exists. Let me expound upon that: Macdeth thinks the behavior in his post is 'wrong' Macdeth exhibits behavior like that described in his post It follows that Macdeth is doing something 'wrong' Hypocrites complain about the wrongs of others while doing wrong Macdeth is complaining about the wrongs of others Macdeth is doing wrong It follows that Macdeth is a hypocrite The assumption is that a person aware of their hypocrisy would not willingly display this publicly but Macdeth does so brazenly and without apology. This would indicate that he either doesn't care that people are aware of the hypocrisy of his argument or that he is unaware of it entirely. It seems to me that he's a smart enough fellow to be able to see it if he looked hard enough, but because he does not it indicates denial of that behavior.
-
*yawn* Its the same gig every time man. You have nothing to say so you attack the person making the statement or its syntax. I wasn't even aware the was a discussion going on here. You certainly not interested in a logical debate as the only method of argument you employ is straw man and ad hominem attacks. You neither present or refute valid arguments, you're just here for the show and to stroke your ego. Me? I'm just here to poke holes in a pseudo-intellectual that thinks they're smarter than they actually are. Loosen up that fedora darling. Uh, I don't need to re-state something that is patently obvious so that he can attack the way I said it instead of what I'm saying. I gave up on putting effort into my response because there are 7 pages showing that hes not interested in a discussion.
-
I apologize I accredited too much to your skills of deduction. I has assumed they would be readily apparent to someone with even a rudimentary understanding of the concept. Alas, I lack both the time and interest to cater to your ineptitude but I assure you that if you peruse your previous posts you will figure it out in short order.
-
The only time you actually get to talk to people in the game is when you have a weapon and they don't. Whenever I have the good fortune to experience one of these rare encounters I usually milk it for all its worth before I get back to the stress of survival. So where do you go to find high concentrations of players without weapons? The coast. When I meet a new spawn I usually gauge their attitude, ask leading questions to find out if they're a new player or not and act accordingly. If the bambi in question is amicable or new I usually drop some food on the ground and say 'Hey you can have this if you want' whereas when they're an asshole I just shoot them while feeling a mild sense of regret. Mind you this is not regret that I shot another player, it is regret that I was denied pleasant human interaction. Your conclusion that all players that interact with bambis in a positive manner do so out of an overpowering desire for external gratification is flawed on multiple levels. Humans are much more complex than your armchair analysis allows and often make decisions as the result of several inputs, not just a single one. Your insistence on distilling the essence of human behavior into such simplistic, black and white categories indicates stunted social development and a misguided sense of superiority to those you believe to be 'less intelligent', 'influenced by emotion' or 'in denial of the true reasons behind their actions'. Unfortunately you too are in denial of the reasons behind your actions. You are here on these forums decrying the actions of others publicly out of a need to validate your own opinion through your ad hominem dissection of the plebeian's arguments. With each 'victory' your sense of self worth swells and you feel more and more confident that you can make these 'intuitive' leaps and still be correct. Sadly what you don't see is that by pressing your opinion onto everyone while dismissing (without disproving) anything they say in this joke you call a debate is the same exact thing as the subject you originally complained about. Christ people like this make me want to vomit.
-
My internet connection doesn't have issues with the hundreds of hours I play CS:GO though, so I doubt this the case. I too play as a sniper most of the time, but this is more of a choice forced on me by the game because of the bugs instead of a conscious decision. It seems like every time I pick up an M4 I end up dying shortly thereafter by some variation of the aforementioned issues.
-
What are your biggest concerns and fears regarding the near/far future of the game?
aeoliana replied to joe_mcentire's topic in General Discussion
I'm sorry but I don't think you realize how large an 80L (mountain) backpack is. Randomized item damage per shot would make much more sense than destroying the entire contents. -
What are your biggest concerns and fears regarding the near/far future of the game?
aeoliana replied to joe_mcentire's topic in General Discussion
My biggest concern is giving up realism to prevent specific player behavior. Sorry, shooting someones backpack once does not actually ruin its entire contents. Its a mechanism that has been implemented to discourage certain actions and it takes away from the experience. I sincerely hope we don't see any more updates based around the meta. Let the "emergent gameplay" emerge, don't suffocate it. -
This would almost be cool if you weren't metagaming with the bambi. If the idea is realism you don't include a disposable member in your squad. *edit* plus talking in global is kind of obnoxious
-
Nope, enterprise software developer :/ although I worked at R* NYC for a year! Not as a dev though...
-
Right, but they actually said that the networking code was solid and ready to support 200 players in an interview. That makes me think no one is working on it. I believe the desync issues are when you get the yellow/red chains and your desync jumps up on the network stats. If this actually fixed the people running through walls and rubber banding that would be fantastic.
-
Idk its like 40 down 5 up I'm familiar with the term alpha though. Considering I'm actually a developer too... perhaps if you read the entire post you would note that I said something along the lines of I'm not concerned the bugs exist, I'm concerned that they are not being addressed in favor of cosmetic updates. The point of an alpha is to iron out the major bugs in your software. The networking issues would be a major issue. Seems more like a business decision to release more content instead of fixing the fundamentals, which is disappointing to say the least.
-
Many times, and have supplied links to videos as well.