Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
71 -
Joined
-
Last visited
Everything posted by kaylo
-
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
kaylo replied to [email protected]'s topic in DayZ Mod Troubleshooting
i tried this canada 2 fix; it wiped everything on my char and i still spawn in the plains -
The geared players are not screwed.
kaylo replied to CrossShade's topic in DayZ Mod General Discussion
and if youre a weaboo obessed with japanese culture you can't be killed by zombies; they dont eat gay meat -
the math to see your odds is this 1 - ( .9989^(loot spawns) so 1 - (.9989^(9.6) 9.6 being the average amount of loot spawns in both buildings combined 1- .9894898 (odds of you not getting) ~1.1% chance to find nvgs if nobody has cleared both barracks before you per trip
-
Loosing NVG out of Backpack upon reconenct
kaylo replied to banshee's topic in DayZ Mod Troubleshooting
Might have been a hacked item and was replaced with food -
Im wondering if the game is more secure and that server nukes will no longer happen
-
Never hacked. Global banned. Please fix.
kaylo replied to [email protected]'s topic in Mod Servers & Private Hives
looks like the douche spewing 'u mad' is wrong -
Your battle eye guid can be spoofed to resemble someone elses. So if you were to cheat under someone else's guid as your own, the user with the legitimate ID will get banned for what you've done.
-
Confess your sins here - The worst thing you've d
kaylo replied to Maedis's topic in DayZ Mod General Discussion
I blasted two people inside a church with my sighted m14, one had a dmr+6 mags, silenced m9, full tools. The other guy had an aks74u, full tools. I killed the first one who entered the church as I was hiding behind a pillar. Fired three m14 rounds into his stomach. His friend tried to be tacticool by waiting for me to loot the body. He got impatient and crawled in the entrance, aiming the direction opposite of me. I shot another three rounds into the dhoulders and head. I felt bad because I only took an extra dmr mag, I left everything elsr to rot -
scripts still can kill people right now/ is there anything that can be done?
-
people can still use scripts in game and i dont want to play because ill die from bs, what do i do rocket?
-
Canada 2 hacker just killed everyone. I have it on video.
kaylo replied to macscottie's topic in Mod Servers & Private Hives
fuck that then, i dont want to play this and risk my high end gear getting lost to some smug ass script kiddies -
Canada 2 hacker just killed everyone. I have it on video.
kaylo replied to macscottie's topic in Mod Servers & Private Hives
sorry this happened, did it happen after the bans went thru or before? because if hacking can still happen now, im not playing -
just now? so people are bypassing bans now, great
-
you may not be a troll, but you are a complete idiot. he hit the guy at least 10 times and if you cant see that you have complete autism. you dont look any smarter by using a warped usage of grammar; you look like a pseudointellectual douche bag
-
Servers went down and lost everything.
kaylo replied to {Foxfall} Grimm's topic in DayZ Mod General Discussion
yeah id so much rather have good gear than to have hackers do this http://kronzky.info/placer/index.htm -
Can the hacks still be used in game or are they patched? right now i'm waiting to see if the actual exploits are patched, and not just the hackers banned
-
[DayZMod] The Dayz Statistics thread!
kaylo replied to Ander (DayZ)'s topic in Mod Announcements & Info
average amount of people killed in chern/elektro/airports everyday/hour -
Revamped Death Screen: My idea is to change the death screen to show all the statistics that the debug menu displays now. Seeing how good you did as a survivor would only be seen when you die. Body temperature is really the only necessary stat that needs to be shown in the debug menu. Armored Vests (skins): I had an idea for three tiers of skins that provide bullet protection; the protection amounts aren't meant to make you an unstoppable force, but they may save you from an extra small caliber bullet or two. This also would make players have a bigger incentive to kill zombies, because they are the only source of these items. Civilian Armored Vest - 0.19% chance from citizen zombies Reduces damage from small caliber bullets by 10% Buffing the attack damage of police and military zombies would balance a new drop for them. A buff zombie should be able to throw a harder punch than an average civilian. SWAT Issued vest- 0.19% chance from police zombies Reduces damage from small caliber bullets by 25% Reduces damage from smaller caliber assault rifles, slug rounds, higher caliber pistol rounds, by 10% Reduces damage from high caliber (sniper, akm, FN fal) rounds by 5% Military Issued Combat Vest - 0.19% chance from military zombies Reduces damage froms mall caliber bullets by 35% Reduces damage from smaller caliber assault rifles, slug rounds, higher caliber pistol rounds, by 15% Reduces damage from high caliber (sniper, akm, FN fal) rounds by 10% New items and added features Epi Pen (new feature)- May inject into oneself in order to get a burst of adrenaline for five minutes. During these five minutes, one can fully sprint(double tap W) without getting fatigued, and it is slightly easier to see at night. Hunger and thirst are accelerated during this stage After the five minutes, the user will pant heavily with an increasingly accumulating chance to pass out if the user does not rest for five minutes. Milk- Restores 50 blood on consumption, makes bones 10% less likely to break from wounds for an hour. Effect does not accumulate. Can Opener - Needed to open cans in order to eat them. (common find in residential/supermarket areas) Oven (new feature) - A new source of heat has the chance of being spawned inside residential buildings. The user would be able to cook food in this oven, but smoke would rise from the top of the building, alerting other survivors of his presence. Cookable canned foods - Canned foods can currently be consumed for +200 blood, but when cooked the foods will restore +400 blood. New loot feature (keys) Similar to the way I described civilians, police, and military zombies dropping vests, they also have the chance to drop keys that may unlock loot sources that relate to them. A civilian zombie would have the chance to drop a door key or a farm key. These keys would be used on the doors in certain buildings that aren't currently openable. The door would act as a equipment source and have a greater chance of containing loot appropriate to its tier. The keys should be decently rare, as the locked equipment is more likely to have greater loot Civilian key - 0.5% drop from civilian zombies (usable on currently non functioning doors in residential buildings.) Residential locked loot source drop table would be equivalent to a medium yield building, but the percents tripled.( So alice pack goes from 1.12% to 3.36% chance) Fire house key - 0.5% drop from police zombies (usable on non functioning doors in firehouses) Loot table would be equivalent to a firehouse building, but the percents tripled.(Gps goes from %0.19 chance to %.57 chance) Barracks key - 0.5% drop from military zombies (usable on doors that don't do anything in barracks) loot table would be equivalent to a barracks building, but the percents tripled. (NVG goes from %0.11 to %0.33)