qliqqlaq
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Everything posted by qliqqlaq
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Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
you get some beans for the effort -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Right Click on DayZ in your library -> properties -> beta -> chose Exp. Build -> close -> auto. update inc -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Should be in, yea. A tweet said, that the trenchcoats will be available with the next exp. build -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
I already said that above: It's just a delay. Not every1 get instantly access to the update. It takes some time, until every1 is gettin' the latest version. It's all about a few min.. -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Yep. Went back to stable and exp. again - new size. Seems like there was just the typical delay, -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Let me re-download it. I'll check that. -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
524.9 MB here - coming from Stable -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
This here is the interesting part in the report: -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
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Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
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Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Dude. 5. 5 PM. FIVE. P. M. ! FFS! (j/k.. I can wait :)) -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
~70 min left :3 -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
:facepalm: -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Calm your tits, bro. You've not a clue (as you said) how the things work. I. e. the Arma 3 Alpha was running for over a half year. The beta therefore was just a few months before they went final. Also, you DON'T paid $20 for ALL THIS you can see here. You paid $20 to support the DEVELOPMENT. And that's all. It is not in your hands what and when the guys release content - or updates in general. And thank god for that. I'm really sick here of the most people; just because 90% have not a fckn' clue what an alpha (early access) is for. Kids these days... Srsly... -
It's not a "clip"! Stop pretending like you've actually held a gun before!
qliqqlaq replied to PoppinHeads's topic in General Discussion
Dude... Christina Hendricks... HOT! I really love Mad Men :thumbsup: b2t: I don't give a shit. Sry, bro. -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
What? Exp.? Yea Stable? Nah. -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
I hoped on it for today but everything for a better update. -
(All other Console discussion)DayZ Standalone Might See an Xbox One Version in Future
qliqqlaq replied to Plimax (DayZ)'s topic in General Discussion
Well, even IF they port the game for consoles: it will be hardly restricted in features/performance/quality and last but not least: the controls. -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
:facepalm: -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Correct. But I'm still suprised - he announcend a few hours ago (again), that it's coming today and later then, that they push the update on friday. I would like to know the reason for the delay.. :/ -
Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Yep, we get some. -
Hunting, vehicles, multiple maps, hordes, wow
qliqqlaq replied to deebz1234's topic in General Discussion
Yes. Absolutely. The first time I heared they make a SA version of DayZ and also announcent that it will be in the Arma2 Engine confused me really hard. As an former game-dev student, I CAN understand that they want the A2 Engine - because they had all the experience they need, with it. But of the economic, fanbase and technology view - it's simply ridiculous and senseless to use the A2 engine. I haven't worked with the engine, yet - nor I've worked with the A3 engine. But 1 thing I really know is, that the A3Engine is way easier to handle - to work with it. It's also super optimized for single GPUs and systems in general and also allows creating content via the Steamworks (workshop) API <--- which means, that the A3 Engine is already "very open" and easy to understand/handle from the beginning. The negativ part would be - if they had used the A3 engine for DayZ:SA: they were forced to re-map/-design the Chernarus map. I don't think a simple port works between the A2 and A3 engine. However, the re-mapping would take some time - but even then: the A3 engine were definitly the better choice. (Oh and please, don't reply me with "DayZ mod was already made in A2 engine" or other fanboy stuff - my aspects I've mentioned above are absolutely objective and I'm talking about this here from the development view.) -
The Anti-Game - Why DayZ will stay a crappy game
qliqqlaq replied to tommes's topic in General Discussion
I don't agree with OP. It is - of course - his opinion; but it feels like he has a pretty "traditional" game experience. A few current titles and many titles in the future (not the casual one) have the focus to let the consumer see the bigger picture. It's like the modern art - but back in the 20th century. While "traditional" games give you constant success or let you achieve different milestone to keep you up in mood - games like DayZ are not comparable with these titles. I'm actually too lazy to explain what I mean :D -
Getting wet is just the first stage. You'll get sick or undercooled. It will be a huge part in the healthy-system later.
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Pending Changelog: Experimental Branch: 0.42.116002
qliqqlaq replied to rocket's topic in News & Announcements
Yes. Simply right click on DayZ in your Steam library and go to properties -> Beta -> and set it to experimental build. Apply/OK and the experimental update will be downloaded automatically. /edit Oh and btw: any1 else noticed that the game is more laggy and "rusty" again? .36 build was fine for me but the .37 makes a few things more laggy again. Also, I've got a bigger FPS drop again - especially in big cities. Seems like the HDR isn't working properly.