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Everything posted by carcinovich
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An SDK would be glorious. Cannot wait. I used to do level design back in the day.
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Are these ideas too graphic for the game?
carcinovich replied to Johnny Depth's topic in Suggestions
Is it bad that I like the idea of hanging people to mark your territory? It's kinda fiitting, considering how many douchbags play this game. Might as well wear it. -
I like your way of thinking.
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This is why we need a utility belt. Knife sheath, check. Holster, check. Radio clip, check. Giant brass buckle, check. :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans:
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I suggest that we add her in game. I don't care if she's a butterface. Dat stomach.
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Signed, +1
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It's stupid easy to make different colored guns when you already have everything modeled, uv mapped, fully textured, and baked. In Adobe Photoshop: image>adjustments>hue/saturation->drag slider Save image, M4A2_final_pink.png I can piss slower than that.
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Fanny packs anyone? And yes, utility belts and gun holsters for the win.
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If a penis can be drawn, it is drawn. The first law of the universe.
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While this has been talked to death ad nauseum, I still agree with you. I'm still skeptical of rocket's response -- that safe-logging would somehow cause undue server load. Nature always finds a way.
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A cowboy hat was heavily requested, and I do admit, I think it looks kinda nifty. It's obviously not for everyone. Maybe some Texans washed ashore? ;) Now, I would agree with the OP if the DayZ dev team started adding weird things like santa hats and swimsuits...
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Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
I understand, and at first neither did I... But I honestly cannot think of an alternative solution that wouldn't be exploited by server-hopping onto empty or nearly empty servers :( By playing the game, end-game content is slowly unlocked. Literally :) -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
Hi! I edited the original post earlier today, because someone mentioned that previously. This is what I wrote: "Instead of having locked rooms, there should be safes in unlocked rooms. This would prevent people from exploiting the system by server-hopping into a locked room. Thank you Dekartz for pointing this out." -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
Not at all. The KOS playstyle always will, and should, exist in DayZ. Not "nuke" the KOS, but to keep it from getting out of hand. It's pretty obvious that the developers seek to *restrain* KOS behavior so that it's not the only experience thrust upon them. Slowing down progression towards being fully geared up allows for more breathing room for everything else. There's a reason everybody doesn't start with an M4. In my opinion, getting there in an hour through server-hopping shenanigans vastly cheapens the experience for everyone involved. -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
*Sigh* Saying I'm crying about something, when I'm being critical towards it, is a gross misrepresentation and an exaggeration. If you don't want people to be defensive, don't imply that they're whining -- when in fact they're only offering criticism towards the status quo. Look, I like you, Skyline-GTR, and I'm not offended. I'm more mature than that ;) I'm willing to let bygones be bygones. Fair? -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
I'll stop playing defensive when you stop the "if you don't like it then stop crying and leave" hyperbole. That post didn't deserve a response, and you know it. -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
You're trying too hard to get to me. It's cute. Wanna cuddle? You asked a question, and I answered succinctly with an intelligent, reasonable position. And this is the kind of nonsense I get back? Look, I don't want to be your enemy or get into a little pissing match. I'm trying to improve the game by offering suggestions, and starting an interesting and dynamic discussion, while you're off throwing cheap insults to save face. Stop it. -
What about something like this?
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Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
Generally speaking, my problem is that gearing up is too exploitable, which in turn leads to gearing up too quickly, which in turn causes the game to become too easy for some, which in turn leads to boredom, which in turn leads to many people to turn to KOS to satiate said boredom (or to tire of the game entirely), which in turn negatively affects the gaming experience for other people who are not playing the KOS game. And I don't believe that people should be able to just bee-line it for the airports and militarize up in hours (as opposed to days), thus turning this game into Call of Duty in no-time-flat. Maybe that's just my opinion? The idea I was presenting is aimed at attacking the source: Gearing up is too exploitable. Server-hoppers are rewarded with premium, end-game weaponry and equipment far more quickly than the game developers (I'm assuming) ever intended. And the much-cited fix, reducing the spawn rates of premium equipment, in reality actually serves to reward the most dedicated and persistent server-hoppers -- leaving even less premium loot for legitimate players. I'm not trying to be argumentative. I see what you're trying to say, and I respect it. The solution I'm advocating is more directed towards rewarding premium equipment towards those who actually play the game, over a period of time, instead of rewarding premium equipment towards those who show up at a particular location in the game and then hop around on empty servers until they find what they want. Does that help? :huh: -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
I appreciate your response, I really do -- but please, do not put words in my mouth. I never claimed that "the only way to play is to go to airport and gear up." I am claiming that 'gearing up' is a very, very common and persistent phenomenon. That, and I never claimed that "anyone who has sufficient gear is now bored." I am claiming that it's natural (likely) that players, once geared up, will find something challenging to do with their time -- and the only thing really all that challenging to be had once geared up is, more-often-than-not, PVP. There is some subtlety in my words, so I fail to see any contradiction. I'm not speaking in blanket statements of black and white. I'm speaking in generalities. Though if you want to get technical with my words, I'll gladly play that game with you. -
That's... really picky of you :huh:
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Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
What, you think this will stop people from gearing up in less than a couple of hours? Please tell me how. -
Premium loot -- A balanced proposal to "gearing up"
carcinovich replied to carcinovich's topic in Suggestions
Reducing the spawn rates will only just reward those who are the most persistent at server-hopping. -
Ideas are ideas, please keep them coming. I don't think ghosting is "solved" per se, it's still a problem, just less of one. If you can come up with an idea that's less intrusive towards those that don't ghost, I may be more inclined to support it.
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Give 2 choices for logout timer: "wait" and "exit now"
carcinovich replied to knar33's topic in Suggestions
Yeah. This kinda seems like a cop-out to me. If Eve-Online can do it, a single server tracking 30-50 people can handle keeping tabs on just one person safe-logging out. I'm not buying it.