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dahamstahh

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About dahamstahh

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    On the Coast
  1. dahamstahh

    -=BEARDS=-

    ...Yes...
  2. dahamstahh

    Insanity/Hallucinating?

    Okay, really guys, this is getting stupid. I was unable to find anything that was more than an anti-KoS thing but I assure you that I will search harder next time. In the mean time, get over it. I wasn't thorough enough, but it isn't that big of a deal. I don't need to be told over and over again to use the search bar. At this point, if that is all you are able to add to the conversation, just don't reply. I would really appreciate it.
  3. dahamstahh

    Insanity/Hallucinating?

    Exactly. This is NOT an anti-KoS at all. (I actually kind of like that there are people who do KoS as it adds a layer of depth to player to player interactions) This is more for the benefit of the other players around you. Imagine you walk in to a town and you see a guy running around shooting at nothing. Maybe when you go insane you become unable to communicate so no matter how many times you tell the guy that you are friendly, he attacks you. Not because he is a bandit, but because to him, you look like a zombie.
  4. dahamstahh

    Insanity/Hallucinating?

    Sorry, I wasn't able to find any so I figured it was at least somewhat new :P
  5. dahamstahh

    Insanity/Hallucinating?

    So, just an idea, what if there was a sanity mechanic. Maybe the more zombies you fight with melee, the lower your sanity (or the longer the melee fights/more swings you take). It would automatically regenerate when you aren't in combat. If your sanity gets too low, you start seeing zombies where there aren't any and other players look like zombies. I don't know if this is possible, but I think it would be interesting if it is. Thoughts?
  6. dahamstahh

    The gun problem (and the solution)

    Obviously. The reason that would have to be in place is that if the guns lasted for longer, new players would never get them. It would be completely unfriendly to someone who bought the game a year after its release. I wish that didn't have to be a factor, but I cannot see any other way around the new player thing.
  7. dahamstahh

    The gun problem (and the solution)

    I like that idea a lot actually. One question though, wouldn't it kind of snowball? I mean, say I have one round, you have two. I kill you, get two rounds. Then I kill 2 people and get 5 rounds. The way around the idea of wondering if the other player has ammo is to shoot first. You would generally (if you choose your targets right) at least get your bullet back, maybe more.
  8. dahamstahh

    The gun problem (and the solution)

    This shouldn't be done for the sake of realism, it should be done to solve the fact that guns aren't valued enough. It is simple economics, when the supply goes up, the demand goes down. Making the supply of guns finite (as opposed to infinite) will create massive demand almost overnight. Plus, with a really high demand, I believe that the players may create some sort of market, however loose it may be, in which they can trade guns, food, medical supplies, e.t.c.
  9. dahamstahh

    The gun problem (and the solution)

    Okay, so basically, the devs aren't happy with how common guns are. They are kind of everywhere, when in his mind, they were supposed to be quite rare. The solution he has given, and will most likely use is this:make gun spawn locations less common, and make guns spawn less frequently. It is true, guns are much too common. The solution is, however, rather counter intuitive. Create a TON of guns. Put them everywhere. Thousands and thousands of guns scattered across the map, but make them so that they don't spawn again. A massive, but finite supply of weapons. The guns would have to deteriorate quickly. A pristine firearm would take, say, 20-40 days (real time) to deteriorate into a pile of rust depending on how often you use it. Worse condition guns wouldn't even take that long. Then, every month or so, all the guns would respawn and we would start the process over again. (That way newcomers can stand a chance of living for a while.) This doesn't just have to be for guns too, it could be for everything. It is a wee bit more realistic, and frankly, I think it would work better.
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