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Dingus (DayZ)

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Everything posted by Dingus (DayZ)

  1. Dingus (DayZ)

    How manny players should a server have ??

    I prefer 30-40 personally. There are only a handful of places people really go to on the map. If you had 250 you'd just be asking for a pure death match server.
  2. Oh my god, this quote plus your cute avatar made me heart go a flutter briefly.
  3. 我还没见过任何中国上dayz游戏。谁讲你的语言,虽然朋友的好运气找到。这是一场伟大的比赛。
  4. Dingus (DayZ)

    [UPDATED] Weekly Stats, PvP Trends

    Doesn't surprise me. I've died maybe 15 times in Day Z, only 3 were at the hands of other players. I tend to avoid the "OMG PVP" debates, because I honestly never saw it as much of a problem. It exists, but it doesn't seem as ubiquitous as some angry threads make it out as. Good work ZDB.
  5. I played for a couple hours last night and I noticed strange aggro behaviors in the zombies. At first it was rather annoying, not being able to tell where a zombie may or may not aggro me and my friend, but over time, we found the new mechanics a lot of fun, honestly. We felt good to be able to open up a little bit and take down several zombies as we rolled through a town. We had no choice really, but being forced to open fire was like being forced to have a little "fun." We also saw a couple guys hauling ass from zombies, trying to avoid firing their weapons. We just killed the zombies for them and hollered at them in direct to take care. Prone is about the safest way to avoid any aggro, but we hate to be prone all the damn time. We find we are less able to react to surprises and it slows the game down. So we just kind of rambo'd our way through towns. It seems as if some kind of "critical" effect was added to whether a zombie notices you or not. We had a couple who were way out in a field, maybe 80 meters off, something normally we crouch-walk by with ease, even in daylight, spot us, but not all. So out of a small group of zombies, 1 or 2 may bolt out after us. They can still be lost by LOS. We lost a couple that way; running into a building and leaving out the back door. We also managed to simply lose some by taking a corner or just running. We had one just give up chase really easily. Like I said, the changes felt fun, but it may become a tiresome mechanic, especially when we have players looking for us. We seemed really safe last night, even on a crowded server. I almost wonder if the M4 and revolver shot noises scared some people away. We must have let loose 100+ rounds last night. Ultimately, I had fun, but I can't say whether this change will be fun in the long run or just annoying. I was having a blast last night.
  6. Dingus (DayZ)

    Would You?

    Saw someone screenshot this thread on tumblr the other day. Laughed then, laughing now. For the record, yes.
  7. of course, not trying to be offensive, just funny to see this thread come up after a bunch of threads bitching about difficulty before
  8. [Meanwhile... the Day Z Dev team] "Oh fuck these guys!"
  9. Dingus (DayZ)

    All gear is gone....

    I'll be honest. I just don't play until the patching/hotfixing process has completed. Why do you think I'm on here as much as I've been? Eventually they will get it ironed out, and I'll log back in then.
  10. Dingus (DayZ)

    Board? Waste Of Money

    I don't honestly think he's serious anyway.
  11. It's not active. Active would be punishing you for grouping with a status effect or something. It just does not at all recognize grouping, positively or negatively.
  12. Dingus (DayZ)

    Board? Waste Of Money

    You also don't try to return a happy meal because the free toy you got with it was not up to your expectations.
  13. Dingus (DayZ)

    Dayz: Normal servers vs Veteran vs Expert?

    They are difficulty settings that provide or remove functionalities that can make gameplay easier or more difficult.
  14. Dingus (DayZ)

    WTF IS THIS ?

    Probably has to do with updates/patches not matching. Otherwise, shit happens.
  15. Dingus (DayZ)

    Gun Aiming

    With enough game play, especially with experience in Arma 2, you can kind of "get a feel" for distance without a rangefinder. Otherwise, it is about estimation, trial, and error. Shot misses, adjust, shot misses, adjust, hit.
  16. Dingus (DayZ)

    How "safe" do you play ?

    Was only a matter of time.
  17. Was a damn good shot on a moving target from that distance. i can say that.
  18. Dingus (DayZ)

    Dear Server Admins

    No, some servers are running incorrect version while advertising current versions. It's probably a mistake, but it is frustrating.
  19. Dingus (DayZ)

    Board? Waste Of Money

    Exaggerated. I simply don't believe you.
  20. That definitely looks like the unconsciousness effect in Arma 2. I would assume some kind of bug related to the recent hotfix/patch did this. Maybe wait for it to get worked out.
  21. Dingus (DayZ)

    Gun Aiming

    Thanks for the specifics. I couldn't remember for some reason.
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