This is my first post and I am not sure if more information is too much, or less is not enough. So I will try to keep this short and sweet for now and see what kind of feedback it gets. General Suggestions for Improving Immersion specifically when exploring buildings: + More expansive buildings. Fully unlocked in the rural areas. Meaning doors are all open-able. (this is due to the frustration of walking into a giant building and finding you can only pass through it, or seeing an upstairs that leads to 2 locked doors and nothing else.) It will add more realism, and considering the buildings are abandoned you have no reason to not check every room. If a door was really locked or even jammed, wouldn't you knock it down with your ax? + Basements, Cellars. What would make a house even creepier to explore? Basements/Cellars that you can go into that are always dark and damp. Maybe put 1 piece of decent loot in each basement or 1 piece of junk. ( "junk" meaning something not useful for an advanced character) + Windows that can be climbed through (if on the ground floor). Some of the windows are so smashed up you should be able to use V (default) to step over the sill and into the house. This would make infiltration or evacuation of a building much more interesting and realistic. + More buildings in rural areas. The game is a little too overbearing with the whole "lost in the woods" aspect. I understand that is the point, but people have to run way too far to get to the next set of buildings. Setting up explorable sheds or shacks and unlocking the existing ones will keep players more involved and they will tend to get less bored because they are not running through the woods for 20 minutes which accomplishes nothing but getting more tired and hungry. Survival depends on looting, and there are simply not enough locations to loot when starting out, or not enough loot in them. Adding more buildings makes the game more playable, therefore more fun, which in turn means more sales! (this last point, regarding the loot will be covered in more detail in my next immersion post)