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EccentricAeon

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About EccentricAeon

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    Scavenger
  1. EccentricAeon

    Immersion Expansion - 1

    re-bump?
  2. EccentricAeon

    Immersion Expansion - 1

    Thank you for being rational. This is the kind of thing I want to see on my threads. Not unmitigated bullshit.
  3. EccentricAeon

    Immersion Expansion - 1

    You just want to bitch because you can. I wont argue with a lemming. I wont defend myself at this point because everything you have said thus far is nonsense. Leave me alone. Everyone else can find positives and you feel the need to be negative. Its pathetic at best. Please stop.
  4. EccentricAeon

    Immersion Expansion - 1

    Thank you for the positive feedback! I am sure many players feel this way.
  5. EccentricAeon

    Immersion Expansion - 1

    Clearly you are oversensitive for feeling the need to defend yourself when you have no stance. Furthermore I understand completely what words I use and what is synonymous in the English language. You were absolutely spewing nonsense because I am trying to convey a point, or make a suggestion and you took it as a "complaint". This is not a complaint forum. I am looking for constructive feedback. If you are just going to be negative then I dont want your bs on my thread. Make sense now lemming?
  6. EccentricAeon

    Immersion Expansion - 1

  7. EccentricAeon

    Immersion Expansion - 1

  8. EccentricAeon

    Immersion Expansion - 1

    Its not a complaint first of all. Secondly I never mention the "countryside" as you call it. And if you read careful I never called for an over population of buildings I believe I mention random shacks or sheds and unlocking ones that exist already. This would increase play-ability. It doesn't need to be so sparse, it becomes mundane and boring just running around and starving with nothing to do at all. Please read more carefully before spewing nonsense on someone else's thread. Thank you.
  9. EccentricAeon

    Immersion Expansion - 1

    Thanks for the positive comments guys! :thumbsup:
  10. EccentricAeon

    Immersion Expansion - 1

    Bump?
  11. EccentricAeon

    Immersion Expansion - 1

    This is my first post and I am not sure if more information is too much, or less is not enough. So I will try to keep this short and sweet for now and see what kind of feedback it gets. General Suggestions for Improving Immersion specifically when exploring buildings: + More expansive buildings. Fully unlocked in the rural areas. Meaning doors are all open-able. (this is due to the frustration of walking into a giant building and finding you can only pass through it, or seeing an upstairs that leads to 2 locked doors and nothing else.) It will add more realism, and considering the buildings are abandoned you have no reason to not check every room. If a door was really locked or even jammed, wouldn't you knock it down with your ax? + Basements, Cellars. What would make a house even creepier to explore? Basements/Cellars that you can go into that are always dark and damp. Maybe put 1 piece of decent loot in each basement or 1 piece of junk. ( "junk" meaning something not useful for an advanced character) + Windows that can be climbed through (if on the ground floor). Some of the windows are so smashed up you should be able to use V (default) to step over the sill and into the house. This would make infiltration or evacuation of a building much more interesting and realistic. + More buildings in rural areas. The game is a little too overbearing with the whole "lost in the woods" aspect. I understand that is the point, but people have to run way too far to get to the next set of buildings. Setting up explorable sheds or shacks and unlocking the existing ones will keep players more involved and they will tend to get less bored because they are not running through the woods for 20 minutes which accomplishes nothing but getting more tired and hungry. Survival depends on looting, and there are simply not enough locations to loot when starting out, or not enough loot in them. Adding more buildings makes the game more playable, therefore more fun, which in turn means more sales! (this last point, regarding the loot will be covered in more detail in my next immersion post)
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