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Your DayZ Team
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Everything posted by octopos
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Was Minding My Own Business in Cherno When..
octopos replied to apyro's topic in DayZ Mod General Discussion
When you passed out in heli... show me in the doll, where they touched you: -
Ghillie Suit turned into Civilian clothing
octopos replied to Kiba333's topic in DayZ Mod Troubleshooting
The same thing happened with me... but I was wearing a camo suit.... I didn't lost any item, nothing, but my camo simply turned to civilian suit :,( -
I had a camo suit weared before 1.7.2.3. My last login was with 1.7.1.something , 14 days ago. Last night I updated my game with sixlauncher and as soon I logged in, my camo suit was gone. This is a expected issue or some thing else? That skins was awesome :(
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Camo suit gone with up to date build
octopos replied to octopos's topic in DayZ Mod General Discussion
I weared the camo suit 5 weeks ago :) ... so I logged out with it, I didn't wear after the last patch When camo suit become lootable again, will be great if it just appears in chars that lost it... buut I know that don't gonna happen -
+1 for this. And for the ideas of raising noise level, and slowing the char, I think a more realistic idea is: 1. raise the food/water consumption while using it 2 raise your breath frequency after fast movements, this way you will make more noise, but if you rest, you're normal again. 3. the body vests have resistance, maybe a green bar like mags/rounds. If you take to many shoots, it lower one lvl of protection, with half durability, until it's only a height to carry on. 4. use another slot in inventory, it's complete normal to use backpack and body vest, lets say if you wear only vest, your food/water consumption is lower, in comparative of using both. And as said: 5. Damage (Broken Ribs, Potential Bleeding) needs to happen on impact. 6. Should only spawn in Military areas and be relatively rare. 7. It should stop melee damage to the chest (as thats where your wearing it, nowhere else)
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Your intension is good, but this solution is way to artificial. Maybe an one hand animation, like hand signals, or phrase(?) codes. Ex: You saw a player and user pharse on (that is inside the game already!). 'Team Up!" , we answer with "Fall Back!" , but in arma these action are procedural, or context relative. You have to select many levels of options to get one phrase, a faster way would be better =]
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Removing the persistence is a stupid idea. I play,per DAY, in almost 10 servers, cause I don't live in a country that have a hosted server. So many times my lag is to high(>200) and I have to chance server, or I'm just kicked. In rare occasions I found a persistent good server, but 4 days later it even appears on server list or is unplayable. Beside that fact that if you play in one server, and there are 100 player that do the same(rl occasion), and the server only have 40 slots.... so? ... ? If in any time I lost the persistence between servers, I will stop to play, for the simple reason that 10x per day I will be in different location. The other ideas of timer and other stuffs I support, only if player is receiving/doing damage from another player. In real life occurs some occasions that you just have to turn your pc and go out. Waiting for K seconds only to logout isn't logical.
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God damn no morphine! Crawling for my life...
octopos replied to Hidden (DayZ)'s topic in DayZ Mod Gallery
I usually find it in hight levels barns, yep! I found 2 or maybe 4 in barns. Usually the server jumpers go to hospital and take all morphines, but there's so many hight level barns to camper... =] -
Congratulations... 1,000,000 Murders
octopos replied to CrimsonBlade's topic in DayZ Mod Suggestions
People would not do in real life what they do in the game. Not even close. This. In real life all acts have consequences, even if you killed someone, and no one saw, YOU will suffer your own consequences. Beside been a psychopath, you can't kill people without turning your self into a madness lunatic. So this chaotic game style isn't right because killing don't have consequences. -
The player that I back shoot from behind, 3o floor, industrial building in Komarovo in some H.C US server at 6:00 pm, GTM-3, sorry :( . I was pursued by some one with an AKM, I tried to ambush this player inside the industrial building, when I saw you at stairs, I thought you're the one, and shoot on sight, cause my winchester isn't good to kill AKM users... you know. Really sorry :} ... but my shoot aggro some infected that trapped the real bandit and I manged to kill him =] I didn't hided your body, and I drop a blood bag for u'r rush for your body :}
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Can some one confirm if this is an expected behavior from infected: I was crawling, see I infc inside a building, trowed a flare out of build. This infected and almost all near building, even the ones in the opposite direction of the flare, with the building between flare and these zeds, start to run to flare. So all infected in a position that was impossible to see the flare appears to see it(it was day 10am). An ASCII ex: ..* .....<- flare |..| .....<- door opened [.....] [.....] ....\/ .....<- door closed \o/ ......<- some infecs Ok, some second after all theses infec start to find me(wat?) and get inside build. So I tried to lost one infected and finished with 5 inside the building build.. my luck was the stairs and the room to hide =] , all of them lost my sight ^^. Is an expected behavior? =]
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I got my self out of there =] I was in nowhere, nothing around me, trees, glass, nothing, just some weird ground. I ran to East, about 5 minutes, so the game clashed (it's happing often with newest beta) . I logged again I was in Wildness, trees allover the place... so I continue to run to east... game clash (wat?!) ... And I logged near Privioto(?) , I think it's Pavlovo ... I cannot log right now because it's fucking dark in the unique server running 1.7.1.4, and I don't have N.V or balls to run an unknown place in completely dark =] So: Client: Beta Build 93825, dayz 1.7.1.4 From: Wasteland Walked about 5 mins to EAST .[clash/logout] Went to Wildness . Walked about 2 mins to EAST. [clash/logout] Went to Privioto(Not remember right, must be IPavlovo?). Server: Some random 1.7.1.4 Veteran that was slots and a not so high ping.
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Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
octopos replied to rocket's topic in Mod Announcements & Info
Just to confirm that infected can walk over walls, and some times they get sticked there, and only aggro when u'r to close. I can aggro infected, while prone, inside of a house with all doors closed. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
octopos replied to rocket's topic in Mod Announcements & Info
There must have a auto-update for servers, all 1.7.1.4 is full, and almost server is running 1.7.0 and 1.7.1.1 . When I logged in, my bag was completely stranger, I lost a blood bag, some food, a extra map and the hatchet as in my bag. Appears that infected are stuck inside halls, as a came inside the build, there aggro on me, beside they aren't visible when I outside see inside the build. When distancing infected, my fps drop to low(3-5fps), that I have to disconnect. Every time they lost my sight, my fps drop frenetically. -
safehouse agreement, honor and good habits
octopos replied to kloony (DayZ)'s topic in DayZ Mod General Discussion
That's a point =] I agree with not so many... "A: I see a movement over there.... maybe is a survivor, as the world is almost gone, I have more chance to live if I group with other suvivors. B: Daaam, there's a player over there... he didn't shoot at me, cause he's noob. Of course you have to shoot every target that appears! Die alone faping with zed is my dream" A is dead" -
Revive Paddles - would encourage teamwork
octopos replied to Arseassin's topic in DayZ Mod Suggestions
Agreed with almost all of it. Why the player must have been 3 mins "dead"? Just after he hit the floor, you can start the resuscitating. Cause 3 mins for resuscitating is pointless, the brain is already dead. -
Agreed.
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Great idea! Really! This will improve a MUST-need mechanism for this game, a player-survival-camp, whenever happens to humanity, it will stay together and settle camp to survival. The "growing" problem can be fixed by the last post, transplant already usable plants.
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Dynamic Events, Play Dead, Radio, Reworked Gear and lots of other..
octopos replied to Delta-Dude's topic in DayZ Mod Suggestions
I approve all ideas. The NPC idea is good, but I don't think people will support it. The game in the way it's getting, will be another 12years old play style , point and shoot everything. Every try to avoid an irrational, unreal and not-gonna-happen in real world, deathmatch is good. The game is awesome, but after a time only seeing plp that kill on sight, because they're dumb or afraid that the other are dumb, you fell this game is not a simulator and just another fps. -
Zero tolerance for disconnects - NO EXCEPTIONS
octopos replied to raptorak's topic in DayZ Mod Suggestions
That. -
Bandanas: Making armbands/face coverings to identify yourself and your group.
octopos replied to ElemenoP's topic in DayZ Mod Suggestions
Supported!! Even better if player can specified theses color hum? =] -
Even there are players who play this game like generically FPS... get a scoped rifle, take a fire position, and start to fire frenetically in any players who cross the fire line.... There are players who play it as a simulator. And in our society we don't kill anything that cross your path, because we know the consequences(majority get jailed :} ), or get a heavy conscience, we at least try to contact the other survivors, to know they intentions. In a apocalypse world, even the starving one will think about his act, because killing someone, even if you really need the resources, isn't an easy decision. Of course if you're a psychopath, you just pull the trigger. Right?! Or you're a psychopath, and kill every one, because you're incapable to fell guilty, or you're someone who will suffer in some way beside your conscience. Lets say that humanity is our conscience. I had read this thread: http://dayzmod.com/forum/showthread.php?tid=10885 , and thought about some extensions of that, to a largely conscience aspect. You respaw as a survivor, you have a chance to have psychopathic, as a neurological born dysfunction... or you're a normal human who DON'T fell good to simply shoot someone that was only walking in your way. So: 1. Psychopath 1.1 Any respawed player have 5% to 10% (or even lower) chance to be psychopath . 1.2 As a psychopath the player DON'T have problem to kill anything, and have a hight resistance to be alone(as discussed in other thread). 1.3 Psychopath cannot be detected by others players, as they're master of deception. They didn't demonstrate ANY behavior that show they as psychopath. 1.4 Any player who respawed as a psychopath, have plus 10% to 15% of chance to respaw as psychopath, IF they're killed by environment(fall, zed, hemorrhage NOT from players, etc. ) 1.5 They have a HIGHT resistance to be alone, lets say 100% better than normal players. So if a player can be 5 game hours alone, a psychopath can be 10 hours. 1.6 Must have a lower chance to be a psychopath if a player dead before 10 mins of game. Say it's 90% harder, so avoid one to frenetically respaw to be a psychopath. 2. Players 1.2 Any new player(respawed) have to hesitating to kill innocents(witness of an assassinate/(try to) will not hesitate). 1.2.1 There's a chance from 70% that the first time a player try to shoot a player, he cannot shoot, and 10% to cannot shoot in the second attempt. So any normal person will have a problem to shoot someone with no reason. 1.2.2 After first kill, the player can shoot normally, but any kill the humanity get lower and lower. 1.3 Many kills without a min delay, like 5 mins, will increase the lower factor of humanity, because the survivor is freaking out, with killing spree. 1.4 The humanity low result in psychological and behaviors problems. 1.4.1 Someone that isn't a psychopath, but live to kill people even to survive(aka getting resources), isn't a normal person. 1.4.2 There be some behavior representing these psychological problem. Like the player avoid to lower the gun with the presence of players, even with the player command. Some screen effect, like the world being more depressive(grayer and dark colors), representing the player action, and a chance to make noising when in presence of players. 1.4.2.1 Like laughing, screaming, talking with Wilson,when the humanity is reaaaaaly low. 1.5 ANY player can increase humanity when in contact with others players, when he didn't kill them(normal right?), and must important, the humanity of these players influence the humanity gain. So, many bandits cannot gain humanity to be together. And there's a limit to humanity gain from this way PER hour or day. No one can regrets from his acts fast enough. 1.5.1 The humanity slow increase when playing, and of course dont killing anyone. 1.6. Any effects from have low humanity can be mitigated by using painkillers or even antidepressant, for K minutes. Like a painkiller "cure" you from heavy conscience for 10 mins, and a antidepressant(rare) for 30 mins. Any player in effect of antidepressant can have lower humanity loss. 1.7. To many physiological problems can make you tougher, as a manic, you have the same blood lost or chance to break bones, but you have a lower chance to lost conscience, and the low blood effect take long to occur, like 50%. 1.7 The respaw must reset(or not?) all effects, because is a new survivor in this world. This is a realistic world, where someone have conscience of his acts, he can kill anybody, but he must confront his conscience. No one, beside psychopath, can running and kill without suffer from some psychological problems. And who those to be a manic, will suffer the consequences, but can be more harder to kill, cause they have more willpower, provided by they madness.
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Character Location tied to individual servers
octopos replied to gibonez's topic in DayZ Mod Suggestions
Totally disagree. I , and all my friend, cannot play one entire day in one server, because the session is lost, for unknown reason our lag raise enough to get kicked, or we disconnect to work/study and later the last server even appears in top 50 servers sorted by ping... And even when we find a good server, say it have 150ms of ping, in the other day(or even hour...) it have >465ms . There are servers that have 170 ms in one day and 4500ms in another. So it will simply block ENTIRE country to no play the game . Simply as that. -
Zero tolerance for disconnects - NO EXCEPTIONS
octopos replied to raptorak's topic in DayZ Mod Suggestions
I don't agree.... Per day I get one or two disconnect, server lost session , or even I get kicked for no reason(I log in game, start to move, with >150 ping, aaand kicked). This is happing to almost every one I know because we don't live in USA, so our >10Mbps connection get 150 ms of ping on almost every server. Two seconds, maybe tree, is enough to not be killed by zed, and be killed to players, so it's more than fairy enough. -
Serious, this ridiculous. You magical revive someone because you killed another. Like a voodo game? WAT?