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Everything posted by skyline-gtr
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The new logout system is bad. Very, very bad.
skyline-gtr replied to Grimey Rick's topic in General Discussion
haha give up dude, your trolling. Just relax, maybe take a break. Everything is not as black and white as you make out. -
The new logout system is bad. Very, very bad.
skyline-gtr replied to Grimey Rick's topic in General Discussion
I suggest you have a look at the definition of "category error" because I am not making that error. Yardpro's thread was a discussion about the order in which the servers were adjusted. Stability vs punishment. As stability would solve this issue, then there is a clear connection. -
How to survive longer (Made by Rassigp / CoffinZ)
skyline-gtr replied to Rassigp's topic in New Player Discussion
I fail to see any survival aspect in this guide, it seems to be about getting gear ? -
A quick search would have brought up multiple threads on the same topic.
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The new logout system is bad. Very, very bad.
skyline-gtr replied to Grimey Rick's topic in General Discussion
No. I simply stated my reasons for posting. You are the one trying to argue a point. Same as previously when i posted about the other thread. You tried to argue a point. While you talk about semantics. I said the cause is the same for the 3rd time now. edit: if you care to actually look at the troubleshooting section, it is full of similar issues. -
The new logout system is bad. Very, very bad.
skyline-gtr replied to Grimey Rick's topic in General Discussion
The cause of both issues is the same. That is why I posted a link to the discussion about priorities. -
While a nice analogy NoCheats, that is a national army and at a guess I would say that in most situations their enemy is from another country and would look different to a degree. I love that vid tho!
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The engine cannot produce characters of different heights? they can do different postures already.
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elLoCo, your ideas would mean that some people simply stop playing the game and do all the actions required to level up.
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The language barrier should not exist in this case. Using Numbers for distance and simple compass points for direction. It is almost universal.
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"This game absolutely has to have something beyond gear. " As many people have pointed out, surviving is its own reward. "There is absolutely no reason not to do this." 1 reason, is personal choice, e.g. I do not want to do this.
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Often buildings do not have names but only numbers. I suggest that if your friends have trouble orientating and that is preventing you from killing people, then you could benefit from some training, instead of simplifying the game. Realistically if you cannot communicate with your friends in these types of situations then you would die.
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He might well have been. I was simply providing information as to how the current system works, so to enable him to analyse and suggest an alternative. I think your stacking idea is good, while the concealment thing might be hard to define.
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The problem I see here, is that your gaming PC must be used to do the majority of the streaming. That is to record the gameplay and send it to the other computer. The second computers only real job is to utilise your internet connection to send the data to the video site.
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Going to build a desktop need help to run dayz standalone on highest setting lowest I'll go is normal settings.
skyline-gtr replied to bengerman777's topic in Technology/Programming
Perhaps you would be better to wait until game is finished... -
Generally distance and direction are used.
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The difference between Ingame Zombies and humans in this scenario, is the interpretation of input, and also ability to focus. Zombies interpretation of input, is coded. This means that, for any given input there is a defined output. Humans interpretation of input, is variable. This means that, for any given input, there is a thought process that determines what that input is, there is not neccessarily an output. Any output would have to go through another thought process to determine the course of action. This as I said is variable because there are occasions that training and muscle memory comes into play. In this case, it is similar to the Zombie. Zombies do not have focus. They have a set range. Humans have focus, their current focus determines how difficult or easy it is to see something at a certain distance.
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Hello, thank you for making more server available to play on. 1 question, What is Difficulty level do ?
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As Server Perfomance will increase, what would you like to see first?
skyline-gtr replied to Sloddor's topic in General Discussion
Option missing from poll. My choice if server performance increased would be stability. -
That is an interesting point. I think understanding the way sight works would help this issue. Now the point that people are making about large groups being easier to see, is related to noticing movement. One person moving stealthy from cover to cover is difficult to see because you would need to focus your attention on one area. A large group of people cannot use the cover system as well, this makes it a lot easier to notice them with just a glance in the direction. The key word is focus. Now the way Zombies work in the game is by sight and sound maybe. They have a set range as you put it. They would not have varying degrees of focus. So, Im not agreeing or disagreeing, just trying to aid in understanding. But it seems that there are 3 things here. Human biology and psycology(sp), Zombie biology and psycoloy(sp), and Programming code. I am not an expert in any of those fields, and it seems I have confused myself trying to explain this stuff lol
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Map *Fairly upto date* of the entire SA including loot.
skyline-gtr replied to Pete1601's topic in New Player Discussion
Pete, in reference to your last post. This is a discussion forum. If you do not require other peoples opinions, then perhaps your idea is more suited to the gallery. -
RPG from a defendable position would be cool also.
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Perhaps clothing/gear would be a realistic way to identify people. Also an improved character creation system might help too. With a name tag system, is not realistic because in real life, if you are required to shoot someone in a crowd, your brain is required to process this information. Having your group of buddies all with nametags, removes this element.
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I think the main reason for this type of behaviour is comradery. Another one is strength in numbers.
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Do you have a source for you percentage numbers, or anything to back them up ?