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skyline-gtr

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Everything posted by skyline-gtr

  1. skyline-gtr

    The new logout system is bad. Very, very bad.

    haha give up dude, your trolling. Just relax, maybe take a break. Everything is not as black and white as you make out.
  2. skyline-gtr

    The new logout system is bad. Very, very bad.

    I suggest you have a look at the definition of "category error" because I am not making that error. Yardpro's thread was a discussion about the order in which the servers were adjusted. Stability vs punishment. As stability would solve this issue, then there is a clear connection.
  3. I fail to see any survival aspect in this guide, it seems to be about getting gear ?
  4. skyline-gtr

    Military Backpack

    A quick search would have brought up multiple threads on the same topic.
  5. skyline-gtr

    The new logout system is bad. Very, very bad.

    No. I simply stated my reasons for posting. You are the one trying to argue a point. Same as previously when i posted about the other thread. You tried to argue a point. While you talk about semantics. I said the cause is the same for the 3rd time now. edit: if you care to actually look at the troubleshooting section, it is full of similar issues.
  6. skyline-gtr

    The new logout system is bad. Very, very bad.

    The cause of both issues is the same. That is why I posted a link to the discussion about priorities.
  7. skyline-gtr

    Possible solution for the nametag problem

    While a nice analogy NoCheats, that is a national army and at a guess I would say that in most situations their enemy is from another country and would look different to a degree. I love that vid tho!
  8. skyline-gtr

    Possible solution for the nametag problem

    The engine cannot produce characters of different heights? they can do different postures already.
  9. skyline-gtr

    Why DayZ is no survival game

    elLoCo, your ideas would mean that some people simply stop playing the game and do all the actions required to level up.
  10. skyline-gtr

    Official names of buildings

    The language barrier should not exist in this case. Using Numbers for distance and simple compass points for direction. It is almost universal.
  11. skyline-gtr

    Do we want a reward for surviving?

    "This game absolutely has to have something beyond gear. " As many people have pointed out, surviving is its own reward. "There is absolutely no reason not to do this." 1 reason, is personal choice, e.g. I do not want to do this.
  12. skyline-gtr

    Official names of buildings

    Often buildings do not have names but only numbers. I suggest that if your friends have trouble orientating and that is preventing you from killing people, then you could benefit from some training, instead of simplifying the game. Realistically if you cannot communicate with your friends in these types of situations then you would die.
  13. skyline-gtr

    The Fun of Clans?

    He might well have been. I was simply providing information as to how the current system works, so to enable him to analyse and suggest an alternative. I think your stacking idea is good, while the concealment thing might be hard to define.
  14. skyline-gtr

    Need info for a streaming pc

    The problem I see here, is that your gaming PC must be used to do the majority of the streaming. That is to record the gameplay and send it to the other computer. The second computers only real job is to utilise your internet connection to send the data to the video site.
  15. Perhaps you would be better to wait until game is finished...
  16. skyline-gtr

    Official names of buildings

    Generally distance and direction are used.
  17. skyline-gtr

    The Fun of Clans?

    The difference between Ingame Zombies and humans in this scenario, is the interpretation of input, and also ability to focus. Zombies interpretation of input, is coded. This means that, for any given input there is a defined output. Humans interpretation of input, is variable. This means that, for any given input, there is a thought process that determines what that input is, there is not neccessarily an output. Any output would have to go through another thought process to determine the course of action. This as I said is variable because there are occasions that training and muscle memory comes into play. In this case, it is similar to the Zombie. Zombies do not have focus. They have a set range. Humans have focus, their current focus determines how difficult or easy it is to see something at a certain distance.
  18. skyline-gtr

    Dayz Origins

    Hello, thank you for making more server available to play on. 1 question, What is Difficulty level do ?
  19. Option missing from poll. My choice if server performance increased would be stability.
  20. skyline-gtr

    The Fun of Clans?

    That is an interesting point. I think understanding the way sight works would help this issue. Now the point that people are making about large groups being easier to see, is related to noticing movement. One person moving stealthy from cover to cover is difficult to see because you would need to focus your attention on one area. A large group of people cannot use the cover system as well, this makes it a lot easier to notice them with just a glance in the direction. The key word is focus. Now the way Zombies work in the game is by sight and sound maybe. They have a set range as you put it. They would not have varying degrees of focus. So, Im not agreeing or disagreeing, just trying to aid in understanding. But it seems that there are 3 things here. Human biology and psycology(sp), Zombie biology and psycoloy(sp), and Programming code. I am not an expert in any of those fields, and it seems I have confused myself trying to explain this stuff lol
  21. Pete, in reference to your last post. This is a discussion forum. If you do not require other peoples opinions, then perhaps your idea is more suited to the gallery.
  22. skyline-gtr

    The Fun of Clans?

    RPG from a defendable position would be cool also.
  23. skyline-gtr

    Possible solution for the nametag problem

    Perhaps clothing/gear would be a realistic way to identify people. Also an improved character creation system might help too. With a name tag system, is not realistic because in real life, if you are required to shoot someone in a crowd, your brain is required to process this information. Having your group of buddies all with nametags, removes this element.
  24. skyline-gtr

    The Fun of Clans?

    I think the main reason for this type of behaviour is comradery. Another one is strength in numbers.
  25. skyline-gtr

    SA-Suggestion: Introduction of Microskills

    Do you have a source for you percentage numbers, or anything to back them up ?
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