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Everything posted by skyline-gtr
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Play styles we could accomodate for in gameplay
skyline-gtr replied to bobotype3334's topic in Suggestions
The problem I have with it is, When I join a server everyone is there for the purposes of playing the game. When you add high scores or achievments, then some people there may just be using it as a tool to gain those scores or achievements. -
While playing DayZ, please ensure to not behave in any way that would elicit a negative emotional response from another player. Reason: It would not be good if they realised that their idea of fun/morality is not shared with absolutely everyone else.
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An alternative to a "humanity" or "sanity" system.
skyline-gtr replied to Etherimp's topic in Suggestions
Why should an easily exploitable system be implemented ? -
An alternative to a "humanity" or "sanity" system.
skyline-gtr replied to Etherimp's topic in Suggestions
to be a hero, you need friends and have to take a punch to the face. nice one... -
An alternative to a "humanity" or "sanity" system.
skyline-gtr replied to Etherimp's topic in Suggestions
I wont waste any more of your time discussing scenarions to expose the flaws in your system. Here is something I posted in another similar thread, it might explain why this kind of system will never be acceptable to some people because they are all inherintley flawed. I enjoy the option to be whatever I want, whenever I want. I feel no need to be shoehorned into someone else idea of what a bandit, hero, KoSer is, by some of my previous actions. The fact is, no system is perfect. Especially with computers. It is far to easy for them to interrpret one action or a series of actions as "definition A", when it could in fact be "definition B". No compuer can in fact read a persons "intent", it relys on actions only and when the actions of different intents can easily be very similar or even the same, then you can maybe see the issue here. Another reason why your idea in particular is flawed is that it appears quite simple to farm for hero status. It requires 3 people I think. One to farm a civ to become a bandit and another to farm the bandit to become a hero. Now these 3 guys can move around out of sight and when confronting another player they simply use whichever of the 3 status is more suitable and send them into view, meanwhile after gaining trust they simply take your stuff, maybe humiliate you in some way also for teh lulz. -
An alternative to a "humanity" or "sanity" system.
skyline-gtr replied to Etherimp's topic in Suggestions
Another scenario, a hero is attempting to help a fresh spawn. The fresh spawn makes moves to attack the hero. Does the hero have to wait for the fresh spawn to hit him first ? -
An alternative to a "humanity" or "sanity" system.
skyline-gtr replied to Etherimp's topic in Suggestions
So in the example I posted, a group a fresh spawns attack a fresh spawn, and the 1 fresh spawn survives by killing the group. What happens ? -
Sewing kit + different colored pens = tattoos (!)
skyline-gtr replied to carcinovich's topic in Suggestions
Generally tattoos are not infact useful, however they are more of a statement. Much like clothing. -
Sewing kit + different colored pens = tattoos (!)
skyline-gtr replied to carcinovich's topic in Suggestions
I disagree, there are certain situations in real life where similar things happen. Lets consider the gang mentality, it is not hard to find evidence that gangs in real life do tattoo each other based on actions they have undertaken. A similar thing may happen in a zombie apocalypse, an amount of people find each other, group up for saftey. This group manages to survive a length of time and form a close bond. During this time they have fought off zombies and bandits and all sorts. It may be reasonable they they tattoo each other based on amount of zombies killed, or heroic deeds etc. -
An alternative to a "humanity" or "sanity" system.
skyline-gtr replied to Etherimp's topic in Suggestions
If I understand by your System, killing a fresh spawn as a fresh spawn would make you lose your humanity by a certain extent, pushing you towards the bandit side of the system. So in the case of a group of fresh spawns attacking another fresh spawn. The person if they survive the encounter, with what we might term bandits, would be labeled as a bandit, while they might in fact have all the intentions of being a hero. -
I think what the OP is looking for is the "Bond villain" type player. If you dont know what that is... Its the bad guy, who manages to capture the good guy. Now instead of just killing him, he attempts to do it with style. Bond Villain Stupidity is a form of Genre Blindness commonly exhibited by villains. It occurs when a villain fails to kill the hero when he has him cornered, incapacitated, or otherwise defenseless, thus giving the hero a chance to escape and later come back to defeat the villain.
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You have picked a couple things out of my post in which I mentioned 14 things. I can add another reason right now why it is not the best, the formatting., in particular the colours used. If you would care to look up the word arrogance, it may give you some insight into why people are "hatin".
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can you increase the body disappearing to more then 10 mins of death
skyline-gtr replied to SNAKE_DELTA's topic in Suggestions
Well, it was simply a solution to prevent people looting their own bodies. As people have suggested in this thread already, bodies are supposed to disappear after 10 mins, while in actual it is sometimes a lot quicker. -
It would affect the ability to kill those who want PvE, because they would not be on the same servers. Is that difficult to understand ?
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Play styles we could accomodate for in gameplay
skyline-gtr replied to bobotype3334's topic in Suggestions
People already kill and survive but they do so for a certain reason. Adding a high score system would possibly make some people aim for a high score, altering the reasons. -
What is your reasoning for this ? Also I will point out something that I have said in previous threads on the topic. At this time, there is no way for a computer to distinguish a persons intentions. meaning a person could gain their hero skin while being a bandit and vice versa.
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Yeah in a real life apocalyse scenario your clothes would actually change depending on the actions you had taken... Also incase you had not noticed there are options for clothing in game and bandits do tend to dress a certain way....
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I think the point im trying to make is that DayZ allows for many different styles of play. These styles of play are interchangable, meaning you can switch it up for teh lulz or whatever. If you dont like how someone else plays the game, just kill them and move on. Moaning/crying on forums generally wont get you very far. If you do feel very strongly about something and you think that is reasonable to suggest a change. Go to the suggestion forum and make thread.
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can you increase the body disappearing to more then 10 mins of death
skyline-gtr replied to SNAKE_DELTA's topic in Suggestions
My suggestion if you want a persistent body would be that it can stay as long as the dead person does not respawn. e.g. respawning, immediatley makes the corpse disapear. -
By your definition, a troll post right here. ^ edit: Also new forum rule, Only direct response to the OP is alllowed, no talking amongst yourselves.
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You can read my mind, you know my intentions ?
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How is that a troll post. It is almost identical to yours. The only difference being the target.
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Its a discussion, no need to throw insults just because you cant think of anything constructive to say.
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Over saturation of crying losers annoys me.
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Oik so you have started up your generator, Zombies and bandits and heros and bambies come from miles around to see what the noise is. What now ??