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majo
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Everything posted by majo
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Hi there, sorry if this has been suggested before. Would it be possible to have the mouse cursor in the middle of the screen if a player opens his inventory? It is a pain in the neck to search the cursor if something has to happen real fast, like igniting fire, reloading, bandaging etc. I think this should be easy to add. (Hopefully)
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No, I did not submit it to the feedback tracker.
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I like this suggestion. Maybe it should be random like spawning with either a flashlight OR a radio.
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I like the idea of recycling /re-using items very much. Since the backpack room is limited I would like this option for some more items. Right now you can break down some crafted stuff into their components, like backpacks and splints. I'd like to see the option to use duct-tape on a fishtrap so I can use it as a water bottle again. Disadvantage: You have to desinfect the bottle and because it is fixed together with duct tape, it will not hold 100% water but only 75% or maybe 80%.
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Hi, maybe check your .cfg to see whether it is write protected?
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I've searched the forum but didn't find anything regarding this suggestion. Sorry to put it here. Thought it fits best in a heli topic. I would like to have the option to fake a heli crashsite with a campfire by burning plastic made materials such as bottles, protector cases, duct tape, desinfection spray etc. By burning these materials and if the fire is hot enough (or cold enough, whatever is needed to make it smoke real bad) the smoke of the fire changes from white to black and can be seen over the same distance like the smoke of a heli crashsite. Should work with ruined stuff as well. Once you get closer, you can of course see that there is no heli but from the distance or if there is a hill between you and the smoke, there is a chance to get fooled. Edit: Please excuse, didn't notice this is not the suggestion section.
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I'd like to see some pumps rusty so you'll need a wrench pipe to make them work. :thumbsup:
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I think developers should focus to keep up an authentic setting if this game takes place in a fictional russian country. (@ trolls: I am aware 'zombies' (infected) are not real/authentic :facepalm: but they are part of the storyline.) Adding every kind of weapon/uniform we can imagine to the game would not really make this game better or more fun to play. Of course there are collectors/museums/idiots owning Wehrmacht uniforms or weapons all over the world. Not just in germany or in russia. But is this really a reason to introduce typical german WW2 stuff to the game on a regular base? Or western type weapons/equipment? I do not think so. If 'there are collectors/museums in every country' is your rationale for introducing these items to the game you could add everything. From lightsabre replicas over ewok costumes to a ninja suit. Having these uniforms added to the game would probably just lead to groups of iditiots, dressing up like german WW2 soldiers shouting 'Sieg Heil' or any other bullshit and being just an annoying pain in the neck. It would be something else to me if the story includes these items OR if developers would add these uniforms/weapons as a kind of unique set item if you want your 'collectors/museums' argument being taken seriously. With saying unique set item I really mean unique. Not having the names written in golden or green letters and being able to be found all over the world like in Diablo but being really unique. These kind of items spawn just ONE time on a random server. If they are ruined and decayed from the map there will spawn another item of this type on ONE random server. For all I care make them spawn 5-10 times on different random servers but then they wouldn't be unique any longer but extremely rare. Would still be okay for me but please do not make them spawn on a regular base.
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I don't want to see any german stuff in this game. Neither weapons, nor clothing/uniforms. :wacko: P1 should be removed as well. My opinion.
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Tripwire/Door with chemical breaklights/flares sounds like fun! :thumbsup: I'd like to do something like this Chair/Table + Shotgun + Duct Tape + Rope + Door Weapon can be changed with any other weapon. But this would also require the option to open a door only a little in order to have an option to find/disarm these traps or to peek into the room.
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I'd love to see lighters beside matches. 1. Lighter with firestone and gas 2. Lighter with firestone but without gas 3. Lighter without firestone but with gas + Option to 'kickstart' Lighters 2. + 3.
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Are there Pumas in Russia? How about lynxs?
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10 rnd mag or 30 rnd magazine fits into the Sporter :wub:
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:thumbsup: well done Love the sporter!
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Sporter :thumbsup:
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Neck Slot for Rope+[items] to be worn around neck, Ear/Teeth trophies
majo replied to stolenbanjos's topic in Suggestions
I want his clock for the neck slot -
I'd like to see a lot of crafted, primitive weapons which are okay to defend yourself but not totally overpowerd. Nota Cola Bola 1 x Rope 2 x Cans Nota Cola (tied to the end of the rope) Can be thrown around neck or legs of another player (Should work with Pipsi and Kvas or ordinary stones as well. Maybe Pipsi could add some splash damage.) 2x4 What was good for Hacksaw Jim Duggan should be good enough for my survivor. Hoooooooooooooooooooooooooooooooooooo!!! Slingshot Should have a possibility to be lethal on distances up to 20m. (Maybe 30m, not sure... I don't want to get hit on 50m distances. Could still have enough power to destroy an eye.)
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Very nice idea! If this will be added, I am kindly asking the developer team to add Flavor Flav's clock as well. :thumbsup:
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Imagine if we pulled this off for a couple of hours (er lol!).
majo replied to mooky32's topic in General Discussion
Really great idea. :thumbsup: :beans: If you ever want to start this I'd like to volunteer for any kind of role, citizen, scout, doctor.. no matter which. Even if its just for 2 hours. Please drop a line by PM if you bring this up :) -
Orlok, I think the problem is, that lots of players (including me) are simply scared that this poop mechanic can be abused in a very humiliating way and would for sure take antisocial behaviour in videogames to a whole new level. Yes, force feeding rotten fruits is humiliating enough. Of course we don't know HOW it will be added to game and lots of players would probably be very fine if this could not be abused by means of - throwing at - force feeding to - or pooping on other players A simple statement by any of the developers involved would be appreciated from my side. If it can not be abused in the ways above, it would probably be okay for me. (e.g. seeking a bathroom, having no poop animation but maybe only sounds (disgusting enough)) Be asured if one of the three options above (or any other ways which allow humiliation of other players including scat and pee) will be added to the game I will quit the very same day and for sure I will raise to question Rocket's signature. I don't care if my oposite is 12, 22 or 32 years old. This would simpy go too far (for me).
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If it's for tracking animals, great idea... if it's supposed to come from a players backside... bullshit
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This actually is a nice idea, whereas there could also be non-shitty fertilizers around the supermarket or at farms. I didn't vote because I am missing the 'maybe' option. It really depends on HOW it is added to the game. If your toon has to look for a toilet, is closing the door so neither you nor any other player can see what's going on, hear him browsing a newspaper while whistleing a funny tune... maybe... This way you could have a fair and realistic chance to wait for him until he leaves the toilet so you can ambush him. On the other hand I don't want my toon to become a 3D tamagotchi... If players are able to fool around like - shitting/peeing on people - throwing/force feeding fecals to other players - or any other humiliating action (including scat and pee) which I can't think of right now i will stick with the OP and uninstall the game. As someone else said in this discussion... there are other games in the market. If this whole 'adding poop to the game' is real and not a troll I really doubt the developers priorities... Making a million of bucks with the early release and the only thing they come along with are some new clothings and the idea of pooping... come on... that can't be true... How about getting a stable server done?
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In my opinion, PvP is just working better because currently there is absolutely no survival aspect given in this game at this time (apart from avoiding other players who might be a threat). Furthermore I think that PvP on the experimental servers is just slowing down the development of this game. I have connected to experimental servers several times in order to test new added stuff and to give feedback. This is nearly impossible as you have to search for the appropriate items for hours and maybe get killed by someone who just joined the experimental servers for PvP purposes or to f*** around with other players. PvP on stable servers - of course, it's part of the game and shall be PvP on experimental - just slowing down feedback and further development + raising unnecessary costs