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Rudette

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Everything posted by Rudette

  1. Rudette

    Experimental servers OVERLY buggy?

    ....................... Do we know the definition of the word experimental? Let me fetch Mr. Rogers...Nevermind, he was KoS'd.
  2. Rudette

    KOS HQ

    More KoS stories! I refuse to let this thread die!
  3. Rudette

    Client-side Zombies

    Ah!. Then I'll admit ignorance on my part. Carry on!
  4. Rudette

    your choice in weapons?

    hehe, I try!
  5. Rudette

    Summary of dev Q&As from streams

    You are welcome! <3 Edit: Though, iBane's list seems more comprehensive than the one I found!
  6. Rudette

    your choice in weapons?

    My Fireaxe. I forsee it being my favorite until we have stealthy knife kills or the machete becomes more useful. .. And of course, Chainsaws <.< Guns.. Guns are too quick.. You don't get to savor all the little..emotions. Ironically though, if I had to pick a gun it would be the Mosin. It's a personal favorite IRL.
  7. Beans on the forum are like the points in 'Who's Line'.. >.> But even so, take them, thanks for the info. Now we make more wildly inaccurate misinterpreted speculation!
  8. Rudette

    Effective deterrent to KOS?

    In the spirit of not starting new threads, using the search function, and whatever trite self-righteous garbage you are all used to having shoved down your throats by one another -takes a breath- Why don't we discuss the two potential features people put in bullet points from the Eurogramer interview with Rocket here rather than starting yet another KoS thread: *Blood on hands after looting a dead player is being considered. *Morality system being conisdered. Change player appearance based on past and/or present actions.
  9. Rudette

    What do a mute person do?

    At the most, you might have to join a steam group or accept a friend request so that have a medium to invite you to a group with. Possibly ventrillo.
  10. Rudette

    What do a mute person do?

    :o Soundboards are an interesting option. I approve >.>
  11. Rudette

    What do a mute person do?

    It depends on what you're looking for! I have social anxiety, so I tend to run solo and my interactions are limited to creeping people out for lulz. >.> But there is a clan recruitment section, and though I can't tell you from personal experience, it's likely that most of them are legitimate. When I have grouped up with others in the past, I tended to like smaller clans/groups as opposed to giant massive clans where everyone is just part of a bland faceless amalgam. Smaller clans offer a more personal experience. If you do join a large clan, you could make yourself a small circle of friends to play with while in it. If you don't find what you are looking for, you can simply cut the strings and try another clan!
  12. Cannibalism being considered is awesome. My trusty hacksaw, soon you will taste blood. Lootable chianti and fava beans must follow.
  13. Rudette

    Effective deterrent to KOS?

    My useless beans. Have them. Forever.
  14. Rudette

    What do a mute person do?

    You should find a group of like minded players to play with who understand your disability! I'm sure there is a clan or group out there who would be glad to have you.
  15. Rudette

    Dean Hall on You Tube tonight

    Found this list on Reddit: Female models now have female voice acting.Bikes confirmed as first type of vehicle.Backpacks as first persistent storage (Said something about being a test and being worked on right now by one of the team)Refrigerators and other static scenery items in game will have storage values and gear spawning in them in the future.Ragdolls are being worked on with other physics.Hunting, Cooking and Crafting up next for major implementation.Dead linger inspired boarding 'short to medium term'Binoculars done but not in game yetBlood on hands after looting a dead player is being considered.No custom faces due to TTP and performance hit.Axes to have spawn chance in stumps near woodpiles.Animals: Predator (Wolves and Bears [Dean: Beers]), Prey (Food), Companion (Dog)Amputations are tabled till performance testing can be done with physics.DMR/Other weapons are implemented when they get around to them, no real road map for when certain weapons are introduced. (AK is being worked on now)Beards may not get in due to being to gender specific and too much work.Indian faces being worked on.Chainsaw almost done.Stats will be available on siteDegradable items (food, medical supplies) over time being worked on with refrigeration devicesPaint Fire-axesStamina to be improved (balanced?) and weight system being looked into for inventory.Physics based doors, locking doors and a complete overhaul of doors in the future.Fishing Confirmed
  16. Rudette

    Dean Hall on You Tube tonight

    More info! Moar! Nao!
  17. Rudette

    Dean Hall on You Tube tonight

    I cannot wait for bows! eeee
  18. I think labels are silly, and the labels presented here are nothing new. Each playthrough is defined by a list of choices I make until I reach my inevitable demise. Not by you, not by your labels.
  19. Rudette

    Client-side Zombies

    Clientside zombies? No. That would be rather silly as you would see people shooting at what would essentially be thin air. This would provide even less incentive for people to work together. Clientside wild-life? Perhaps in early builds where the animals are present, but maybe not for the long run. This, however, would be something I could at least live with.
  20. Rudette

    Cannibalism

    Everytime I find a hacksaw, I fondly dream of it. >.> We could start calling the Bambi's VEAL!
  21. Rudette

    Effective deterrent to KOS?

    I see where you are coming from, but nothing in the mod was ever difficult enough. The risks you took were always small ones. Biggest threat to you were other players. What I want, what I'm talking about an environment made 98% HATRED and 2% Water. Surviving should be the most difficult part of this game. It should be a struggle. These hunger meters, thirst bars, wetness/dampness, cold/hypothermia, disease, illness, finding medical loot, vehicles that are tough to maintain, tougher to protect from other players----All these things need to pushed from minor annoyances to completely and utterly stressful. Navigating through zombie infested cities or high density loot areas should be all but suicidal without a group. Vehicles should require intensive repairs to maintain, keeping one should be a communal effort. Things that draw people together rather than away from each other. These are things that will help. As it stands all these things are easy to manage...They never escalated to being difficult in the mod...And they are not threatening risks in Standalone..Because Alpha...But I'm hoping in time we really get that sense of stress that is essential to the survival genre.
  22. Rudette

    How do you deal with playing lone-wolf?

    You forgot the long standing tradition of axe murderer. There is something invigorating about it yes? ... You usually don't just kill your opponent. You screw with their heads first. Nothing beats tracking a target for miles, waiting for him or her to present their vulnerable backside, or get stuck in a bean-eating animation. .. Like when someone goes into an apartment building, never knowing they were being tracked, only to come back down the stairs to see you standing between them and last flight down----A monolithic maniac in clown mask that had seemingly manifested out of thin air. You lunge forward, laughing in proxy a soul siphoning reverberation of the sick anticipation and newly found satisfaction in your macabre indulgence. The most rewarding kills are always the ones where you build up that anticipation and tension by sneaking and tracking. You may spend 20 minutes waiting for that complacent vulnerability to present itself.. But once it does? There last bit of seasoning you need for that kill to taste as sweet as you can even fathom is fear. Fear that you evoke with proxy chat dialogue. Particularly delicious when people just freeze up as if they don't know what to do. Guns? You don't need guns. You travel light. When you kill your opponent you take the ammo from the clip and empty it, you scatter his remains in the street. Figuratively leaving his ashes behind for someone else to discover....and wonder... Why? Ruined clothes...weapons...what happened here?
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