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Rudette

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Everything posted by Rudette

  1. Survival elements are fun and all, I do love them. Don't get me wrong. Game needs more of them. I think sleeping and pooping, however, are monotonous enough not to be needed. Sleeping really only works well in a single player game where the screen blacks out and then you wake up. In a multiplayer game it would only mean 6-8 hours of time where the player can't play the game.. Beyond silly! Poop is gross. The messages associated with poop would be gross. And the only real thing it would add to the game is maybe fertalizer or poo for fires. Or I guess since we have throwing physics throwing poo at each other. >.> Does DayZ really need to devolve into monkey poo throwing?
  2. Rudette

    I'm angry at myself

    A little anger and blame towards yourself is a good first step for betterment. But don't blame the DayZ culture. Don't blame the game. Don't even blame the person who shot you. Blame yourself. You didn't get shot because you were friendly or because someone else was pure evil or some such---You got shot because you exposed yourself. Becoming a better player in any game you endeavor to play is much more about combating yourself and your own bad habits and exercising and pushing the limits of your reflexes than it is fighting another player or the game itself. You are your own enemy. Break old habits and form new more effective ones. Evolve. Adapt! I'm not into the friendly playstyle 90% of the time but that 10% where I do behave I have rules of engagement that I follow that might help you. Your own code needs to be personalized to be effective. You will add and subtract from it as you progress and meet with both failure and success. Never approach or talk to an armed person without watching them for awhile. And if you're geared it usually still isn't worth the risk. Never engage without a way to break line of sight. Don't let people stand to close to you. If you're alone you are the only person you can depend on---you don't have a squad for strength in numbers or even just one buddy for overwatch. You have yourself and your wits. Think about it like driving a car---instead of your eyes moving to constantly check your mirrors instead you are checking that list of details and observations you need to constantly make that keep yourself safe.
  3. Magazines in general feel a little bit too rare. Far more sidearms seem to exist than magazines that fit them. I've still yet to fire the CR527 q.q
  4. Rudette

    Whats your player type?

    I'm not sure where I fall. I like to kill people, but I like to mess with their heads first. Or I just stalk and ambush. I guess I'm a weird roleplayer/murderer hybrid?
  5. They'll get better. Eventually. Maybe! They want to add barricading but I can't see much use for that until we have hordes or even small roaming packs.
  6. Rudette

    My response to dupers.

    *sings* A scrub is a guy who thinks he's fly And is also known as a buster Always talkin' bout----- ........ Kid... Scrub... I see these designations and relate them to that same instant gratification generation the duper is probably from. It's not attractive, and it doesn't come off as very intellectual. Laughably, you engage him on his level. Really, he's probably just a child that wants what he wants now now now. Mommy and daddy probably poison him with happy meals and his prepubescent (or god forbid adult) mind only seeks that male rivalry bravado crap you people chase---he's probably full of testosterone and that stuff seems to make you competitive ridiculously anxious to prove yourselves by tearing each other apart in the process. So what, he was someone who should have been playing Call of Duty but was playing DayZ because everyone else is doing it. Knowing this, why bother? Why even engage? Is it not enough to play the game as intended, enjoy your experience, and know that while you are playing that you are a superior player? Do you learn from your mistakes? Do you develop, grow, and evolve as a player and a person as a result? Or do you wallow in rage and whine that everyone and everything but yourself is the cause of your failure when you die? If you said no to that last bit then you should have every shred of confidence in the world and enjoy yourself. Anything different is evidence of insecurity. If I'm going to go so far as to insult someone I find it much more satisfying and reliable to stick them with the truth and twist like a knife. The kind of knife that's never seen a wet stone, so that when you yank it out you pull flesh with it on all the little rusted jagged nooks and nicks.. You maim, you don't kill or call them a har har har scrub har har har. What you should do is put truth firmly in someones face----Just long enough that for a matter of seconds they will see through all the lies they tell themselves before burying it in more lies. Will you ever change anyone? Well no. But it'll feel real good to watch them squirm.
  7. Rudette

    Pistol Only

    Well not exactly. I'm not really a friendly player, more of an opportunist. My most successful character depended heavily on her FNX45 in combat. She last two or three months before I got cocky and died. But I do often play with a light loadout sometimes. When I get on my feet enough to, that is. A Magnum might be your best bet as finding a magazine for pistols can be difficult. You'll also need to likely start out with a melee weapon and your wits Scout towns and villages before you enter---watch two or three minutes from a concealed location to see if you see any movement. Or, you could rely on a primary until you find a functional sidearm. Hunter Backpack or improvised backpack. If I find a Payday mask I like to pair with the kiddy backpack >.> ... If I find a black or olive tactical vest sometimes I won't wear a backpack at all. Helmets are generally only helpful when it groups and get you spotted easier, or so I feel, so most times I don't wear them anymore. I just go for aesthetics.
  8. Rudette

    Craftable armor

    Okies! Yes because it means more interaction with the environment and crafting system, plus leather is sexy. Crafting apparel with makeshift reinforced bits for armor is always fun! The post Apoc Mad Max aesthetics are hard to say no to. Sports gear would look excellent with my predisposition towards axe murdering. It all lets us harness more of the items in the gamespace as we see fit! And later on it may give you choices. Maybe you want some tire-rubber for a chestplate or maybe you want to use that repair a truck. Maybe you could choose to use barbed wire for reinforcing your barricade or maybe you want to wrap it around your baseball bat? Stuff like that!
  9. Rudette

    Best camo pattern

    I like my coffee black just like my metal! Admittedly it's mostly a fashion thing. Human eye is trained to see movement. Just move at the right times! Slowly. Deliberately. I do avoid bright colors though. I'm pretty sneaky as long as I'm not wearing bright orange!
  10. Rudette

    Sniping is a cowards technique?

    I use coward ambush guerrilla dirty sand in the eye black widow tactics! Basically.. If I can't horribly terrorize, maim, castrate, and/or kill you in one burst then I run away and try it again from another angle after I wait long enough for you to present yourself. I'll be watching. And you better believe that I've already got an exit strategy if I've started my attack. Oh no. I don't fight you. I don't give you the satisfaction of a fight. Your participation in your own demise is limited to your own complacency. Cowards are patient. Cowards are cunning. Cowards live to fight another day. The chivalrous lay face down in the dirt, drowning in a pool their noble blood. Meanwhile my ignoble blood does summersaults in my veins in celebration of the sick anticipation of every moment leading up to the inevitable end.
  11. Take a hiatus from the forums and then come back to find that gibonez is still prattling on about Red Orchestra 2.. >.> But upon further inspection, maybe that prattling is with good reasoning. There are some features there that I would cherry pick myself!
  12. I would like to see something patterned like this: Civilian Grade: Common Police Grade: Uncommon Military Grade: Rare
  13. Rudette

    When does the cars come?

    -Pops a vein in one of my eyes, the white promptly runs red- I'm just teasing. Mostly. -twitch-
  14. Rudette

    When does the cars come?

    English is dead. DEAD!!!111 When do the cars come* And Cpanther your sig..There is only one road to success; there are not short-cuts, there are no better roads.* Anyway. -adjusts shirt collar-...>.> Sorry....with that bit of OCD out of the way... Cars. Right. Eventually? .... I'm calling it now though! We've all met the runners who blast music through their mic. We'll be seeing naked people on bikes blasting Queen's Bicycle Race along the coast till they get shot somewhere near Berezino!
  15. Rudette

    What's your favorite weapon?

    A Fireaxe or hatchet are my mainstays. Nothing is more satisfying than stalking someone for half an hour until you get close enough to stick em' like a piggy. Piggies get what piggies deserve after all! If machetes are ever made devistating in close combat I would probably carry that instead----for sex appeal. The Mosin is a mainstay, though I generally keep it down to just ironsights. I know my limitations, and make sure I'm close enough not to miss. I'd like try out a Longhorn, but I've yet to find one. It or the rumored Orbez might be more my style --- a big rifle on your back can sometimes give your position away. The Crossbow is a delight in itself. Stabbing people with a little range feels good too! The Ashwood bow is satisfying too. A take down with either of these weapons is fun because you feel outgunned. Any Sidearm would do but aren't strictly neccessary. Oddly, sidearms feel like luxuries. Right now the Magnum is my favorite. I would like to eventually see small compact snub nose revolver of some kind make an entry. A burst fire machine pistol could be fun too.. Like a TMP kitted out in crazy attachments! Shotgun? Our current boomstick is fun, but I'd much prefer a pump action or better yet--a sawn off pump action. I try to eliminate the need for a follow up shot, but everything doesn't always go as planned. I'm an ambush killer.. I don't really get in fights so much as hit and run skirmishes. If I can't horribly terrorize and maim you in my initial burst I will flee, and flee effectively because I've already picked out an exit strategy before attacking.. But I'll be watching. Waiting for the complacency to set back in. Then I'll strike again---when the odds are back in my favor. Any weapon can work, especially when you do your best to make sure you are the one who fires first.
  16. There is a clear distinction between developer and tester! ;p A developer develops...Different people with different specialized tasks. (Programmers, render artists, texture people, sound people, ect) A tester.. Tests. Pokes at the world. Prods it. Plays it extensively. Looks for bugs...or just happens across them. Reporting those bugs is the extent of the tester's reach in development. And well.. If you didn't put your 30$ down to do that you either didn't read nor care what Early Access means and just wanted to play or maybe you just bought it because everyone else was doing it >.> Do read the warning label next time. Wrapped in pretty words and marketing bravado as the Early Access description and explanation may be, it's still a fair warning!
  17. I've always thought of Early Access as a form of crowd funding.. Where in you pay to be a tester first, a player second.
  18. I feel you there, Nietzsche! But damn it, I don't play games for real life!!!111! I play games so I don't have to hurt real people. >.>
  19. Some people run across the oddest bugs >.> I feel really bad for them if I had feelings. Then I'd feel worse that I don't experience them. Luckily, that's not the case. But I'll put on a mask and pretend to have feelings, if that will make you feel better!
  20. Rudette

    Craftable armor

    Yes. Yes. Yes. So much yes. ^.^
  21. Server communities will probably have a profound impact. And server persistent features are the early foundations for that.
  22. Give me an axe, a raincoat..Then lay-down some news paper and play some Huey Lewis and the News... From there I pluck whatever I desire from the bodies.
  23. Deeper survival mechanics will, in theory, give the game more flesh. The gamespace is and has been laughably easy to survive in. You wander around two hours, then have a traumatic nerve wracking 15 second shoot out. It's heart racing. It's exhilarating. But largely monotonous. When the survival mechanics and environment become challenging to survive those two hours of wandering around will become more of a struggle--more engaging--- with several factors that you will constantly be battling against---hunger, thirst, core body temperature, seeking shelter, deeper crafting, ect---juggling priorities, managing risks.. There won't be any "downtime" only seeking to fulfill your next greatest need. A harder environment will either push people together or apart. Ideally, some of both. Incentives to make some sort of group effort might one day come a long.Maintaining a vehicle, for example, might not be too easy to do alone. I still haven't dived into this latest experimental yet, having to much fun on my current stable play through--- but some of the changes to loot and at least perceived scarcity of food are good changes. The foundations for a weather/body temp group of systems seem to be in place. Hopefully, the game will make a metamorphic transition into being more survival heavy---which seems to be the endgame vision.
  24. Rudette

    Wtf just happened.

    <3 I am glad. In Rick we trust! :beans:
  25. Rudette

    Wtf just happened.

    You died because you weren't informed. Now you know! And knowing is half the battle!
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