Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
590 -
Joined
-
Last visited
Everything posted by Rudette
-
How much authenticity is too much?
Rudette replied to LaughingJack (DayZ)'s topic in General Discussion
o.o That is pretty out there. -
How much authenticity is too much?
Rudette replied to LaughingJack (DayZ)'s topic in General Discussion
There is a huge disparity in power level betwixt melee weapons. I enjoy my axe murdering sprees, but really, my dream is stealthy precision knife kills and gruesome frontal stabby assaults. I'd like to see the heavier blunt weapons more prone to breaking bones, the lighter ones like baseball bats and shovels at least have nominal shock damage to knock people unconscious with farther reach than our fists. Something to set them apart, make them worth carrying. There will probably be melee weapons that outclass each other, but not so broadly. We need to choose a melee weapon based on how it feels in combat. What it offers, rather than just raw values. Right now, all we have is raw values though. Fireaxe, fists, or GTFO. I think the current armor system is bugged. I might be wrong, surely it's not intentional? -
How much authenticity is too much?
Rudette replied to LaughingJack (DayZ)'s topic in General Discussion
I like the stabby-wound idea! As it is now, knives are pretty lackluster.. And you, using Joker as an avatar, surely understand my need to get up close and feel all the little...emotions. The bullet thing? Well that remains to be seen, more details might be needed to make a clear-cut call.. Could give rise to a more dedicated medic playstyle ---or the need for one--- in team/clan play. People that do well at learning all the little nuances of the medical items in game could carve out a viable niche for themselves, just like a real doctor might be coveted in zombie apoc fiction. -
When would you fire first as a friendly? ( scenario and poll)
Rudette replied to thelonewarrior's topic in General Discussion
Sidenote: Grimey Rick needs to reply to this. I have a feeling his answer would get my beans :3 -
I drew the scenario out in a way that made sense and cleared out any potential ignorance on the subject by explaining different groups work on different things, painted a pretty solid all-be-it generalized picture of how the process works. Someone with a particular skillset simply shouldn't halt their work because someone hasn't completed their task yet. Would you ask a 3D rendering artist or an animator to write Navmesh or some sort of codding for the zombies, despite having no programing skills? Would I praise all their descisions? Well no. An example, is that they sort of rushed things this time. And it shows. But they've learned from this, hopefully, and will be a bit more careful in the future. This means that the brisk pace that we've been receiving updates might slow down though. Should the entire project be halted at the expense of X not being finished, while we could be testing Y regardless? No. I suppose I'm just generally disappointed that you chose not to engage in an actual conversation, and instead have chosen the path of self-righteous defense against those who more aggressively disagreed with you, who wrongfully attacked you. Could have chosen not to participate and engaged me instead. Rather than doing this, you are attacking people for attacking you in what I can only describe as a hypocritical looping paradox of intent. Let's just be honest here. When you posted this thread you didn't intend to really ask a question, there was no sincereity behind that. A transparent facade. You intended to spread your negativety due to your inherent disappointment and/or start a fight. And that's exactly what you've accomplished. Grats. The soap box is yours.
-
We NEED some way to identify heros and bandits.
Rudette replied to 1S1K-Airborne's topic in General Discussion
>.> First off.. How is this thread still a thing? Second...Balance? Like game balance? What does balanced have to do with tactics, observation, and basic comprehension skills? When having an inherently friendly play through you know what I do? Especially if I'm solo? I follow the rules of engagement. I don't walk up to groups of armed men waving my hands around and shouting friendly---that's a good way to get shot. I don't talk to anyone unless I can control the situation with force, or if I have an escape plan. Look. The post apocalypse is a terrible TERRIBLE place. Do you really have that kind naive faith in humanity, that we're all just going to be friends in arms when the chips are down? When there is no false principle to to lay some grandious impression of what a fantastic person you are, then the answer is no. No we're not. Petty pseudo-political social high-school/facebook face saving antics that our lives are saturated in---filthy disgusting lies---are going to take a back seat to the even more unsavory entity, the truth. No. We're going to do whatever it takes to survive. We're going to do what humans have done since the very dawn of humanity; fight over resources. All these little winges you go on about this proposed humanity system of yours? The social dynamics that you hate so much? These things are liable to change without some silly invisible karma system. What we need instead are practical goals and lofty heights to achieve. PvE is that is an actual threat, zombies that are a collective bullet sponge, environmental hazards, hunger, hunting, thirst, weather, body temperature, disease, ect...DayZ's current stage of development demands blood. There is nothing else to turn our guns on. When the survival mechanics and Zed threat are in place and actually become risks? Real risks? Then fighting each other will be another risk that many won't favor dumping ontop of what they already have to deal with. And if you expose yourself while traveling or in a dangerous situation? Well then you deserved to get shot. Will KoS and Banditry ever go away? No. Never. They might level out, but they will always be here, and the game is better for it. The spirit of this game is human interaction. Paranoia, not knowing who to trust, is at the heart of that. Deal with it, or move on. -
So.... Exactly which of those categories did my response fall into? I provided a reasonable explanation, and I didn't attack you. :/
-
When would you fire first as a friendly? ( scenario and poll)
Rudette replied to thelonewarrior's topic in General Discussion
I play a little bit of everything! I chose C. When I'm having a friendly play through I typically seek to make contact with people on my own terms. A lot of ends with "You go your way, I'll go mine." Some of it ends with my doubling around to make sure I'm not being followed. Really, I can't say that any of the options were for me. I tend to take these things on a case by case scenario. A non-responder who runs away from me for example gets to live. A non-responder who comes towards me gets to die. So, in short, I take these things on a case by case basis when having my friendly and semi-friendly playthroughs. -
I'll have to do some thinking to follow up on your format! But, my crowning achievement? My first player kill was with my own blood.
-
Not an excuse; a clear designation. Whining and feedback are two different designations as well. Learn the distinctions. People who click that "I Understand" every time the log in, and yet still whine about how their rapidly evolving unfinished game is broken? It's just like someone who joins the Nation Guard, signs a contract that there is a possibility they could be sent off to war, and then is in utter shock when they hear their unit is going overseas. Game is broken in places. Gonna be broken for awhile. Probably going to be unplayable at several different junctures during it's development. Getting mad about it isn't going to help you or anyone else.
-
I don't know if I want loot from a zombie, you really want to stick something in your pocket ---or in your hand for that matter--that a diseased corpse has been carrying around with it? Although, that could give you a reason to carry around the disinfectant to spray that ill gotten loot, lest you get infected >.> Well...Other than force feeding it to fresh spawns that is.
-
I would like the football shoulder pads for that mad-max aesthetic. Though it wouldn't be practical or probably even in Chernarus lol
-
Zombies are a pretty big project when you think about it getting them into the game at an ideal state requires: *Server stability and performance (Seeing improvement.) *Software optimization (They are working on it.) *Pathing AI (Seeing a little improvement) *Possibly huge Chernarus-wide navmeshes *Models *Textures *Animations *Sound Effects *Balancing based on feedback There are also different teams working on different types of content, as I understand. But as you see, the complexity of such a multilayer project is far from insignificant and assuredly has different groups of individuals with a variety of skill sets working on it. Nevermind the steady trickle of new toys to play with in the upcoming patches nor the bugs and game-breaking problems that will be introduced. It's all temporary. Everything being phased in a little at a time is a good way for us to find problems associated with each individual piece, that is if we remain constructive. Let's critisize as the changes come, rather than criticizes based on assumption! The feedback will more practical and useful that way.
-
<3 poor guy. >.> Funny read though.
-
Since the forums are back, maybe this deserves another look?
-
To all of those who yell ALPHA at any sort of suggestion
Rudette replied to hannibaldaplaya's topic in General Discussion
There is a CLEAR line between whining and feedback. Lots of suggestions and feedback have gotten my beans! Whining, however, has often received my ridicule or just flat lack of participation. -
I do! They've handled combat logging superbly. I suppose server hopping is still a work in progress, but better than before. They are working on server preformance and engine stability, zombie pathing, that sort of thing---Stuff that will lead to a more numerous and menacing Zed threat, which I personally can't wait for! And in the mean time we get a steady trickle of more shootaz and clothes and go hunting each other in!
-
To those whining about post-processing and gamma:
Rudette replied to Grimey Rick's topic in General Discussion
I kind of agree with Rick. I frown on it, but, gamma is pretty necessary if you're playing at night. There are people who will grab at whatever option it takes to win, and you'll die as a result if you don't even the playing field. Until it's fixed? Better not to put yourself at risk. -
Is there going to be a feature to tagg people as friendly?
Rudette replied to crazyandlazy's topic in General Discussion
I don't think it's right for DayZ -
Yes and no. There is no reason to carry anything but fists or a fireaxe. There is a huge disparity in what melee weapons are useful. That might not be fists fault, so much as it is requiring two dozen stabs with anything resembling a knife to take someone down.
-
Hehe Some "Bad Company" moments right there! Fun read.
-
Deans wants to bring Base Building Mechanics from Dead Linger - video
Rudette replied to TEST_SUBJECT_83's topic in General Discussion
I've been thinking about it and it might be just as important to discuss what we don't want from base building. *Freedom: I don't want us to have it. You can't preserve any sense of immersion with giant pen0r monuments. *Permanent Structures: Anything we build should look scrapped together, ramshod, I don't want it looking professional aesthetically. *Complex Structures: I don't want to see anything overly elaborate really. I don't want -anyone- feeling "safe" ...temporarily secure, but never safe. *Lack of Structural Integrity: I don't want to see Minecrafty/Rustish structures that don't require probable amounts of support. *Invincible Structures: Structures should both take damage and degrade over time from lack of maintenance. Bigger camps might even attract Zeds. *Walls that do not require maintenance: At the very least, walls should require maintenance. It should be a group effort to constant scavenge for materials. *Bank: I don't want to see a bank or storage type that is only accessible by me. Storage is fine, if anyone can access it and rob me. -
I would to play with chemistry and make some interesting things, explosives among them of course! I would settle for a simple Molotov!
-
Oh wow! >.> I'm pretty amazed that "yes" got so many votes. I think the end goal is to create a gritty hardcore risk management survival game that doesn't lend you free handouts.