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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

gphunk

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About gphunk

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    On the Coast
  1. YES. Suggestions to releave some concerns: No elevated heartbeat for players with negative humanity unless the opposing players level exceeds his by 10000 points in the negative range. With higher humanity levels the range of which the player experiences this sensation increases. Upon activations the effect should only last for 5 seconds until the target would leave field of view and reappear. ------ Additional suggestion; a counter for sobbing bandits: Panic medication. Effect lasts 2 hours. Releaviates the player from panicing around zombies, but also dampens his spirit; reducing both the chance of alerting other players of his humanity level as well as himself being alerted. Also highly addictive and will after used 5 times without 48 hours passing in between intakes cause continuous and severe panicking 4 hours after consumption, and additional shaking and greyed vison setting in 5 hours after consumption. After effects will not fade until 8 hours have passed since intake unless treated with new dosage or 1 painkiller/hour. The pasient will continue to experience these side effects until he has endured a period of 48 hours clean of any effects from the drug.
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