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Everything posted by wickedwicked (DayZ)
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Lets post some screen shots (Standalone)
wickedwicked (DayZ) replied to vandal gab's topic in Gallery
North-West New village: -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
I thought "tactical bacon" would looks like something like this: -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
It does. Now you should raise melee weapon if you want to attack. -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Guess its new one to the west of Svetlojarsk. In exp. version there was a new town: -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Played exp. version(exactly same as this stable build), painted SKS works fine now. To bad you can paint it only green or black, no camo version like mosin. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Stable version is exactly the same as it was in the experimental. Switched from current exp. version to stable without any client update. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Even "right ones" berries have not enough food value, currently search for berries just waste of time. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
No way. Mostly berries poison you to death, instead of satisfy hunger. Same as rotten fruits. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
I can confirm, "session lost" on any regular server soon after respawn. But on hardcore servers is ok at this moment. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Found sickle, but it looks better than it really is... >10 hits to kill zombie :( -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Huge lags after joining server, after 3-5 mins desync become 0 and you can play. FPS did'nt changed. I can say best performance was in 0.37 for me, in 0.42 performance like 0.35(stable). Also something wrong with zombies, they don't attack and move only forward, they can't turn. Bugs fixed: -Loot don't fall through the floor -Painting black or green works fines now for: Firefighter Axe Sporter 22 Blaser B95 -Painted SKS can load 10 rounds without clip -Much less "ghost sounds" by zombies even on 40/40 server -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
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Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
No. Only Black or green. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Firefighter Axe painting works fine now: -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Since 0.37 -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Yep. Leather jacket is rare, I found few mostly in the garage. Boonie hat is everywhere. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
With "10 round clip" painted SKS works fine. But without clip painted SKS may load only 1 round. -
Lets post some screen shots (Standalone)
wickedwicked (DayZ) replied to vandal gab's topic in Gallery
New rifle Sporter 22, but still I cant kill the rabbit that screams like a zombie.. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Painted SKS now may load only 1 round without "10 round clip". I guess it same bug that was before with Mosin :( -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Experimental and stable has different hives, your character on stable won't be affected. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Leather jacket is already in game(0.37 exp), you can find it in the garage. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
I think indicator about wet status in the inventory is enough. Spam messages "You are getting wet" very annoying. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Your post has no sense, stop abuse google translate, you are not russian, just a troll. Ты либо упорот, либо упырь, который пытается выдать себя за русского. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
I would like to paint SKS, fire-axe and pilot helmet. -
Pending Changelog: Experimental Branch: 0.42.116002
wickedwicked (DayZ) replied to rocket's topic in News & Announcements
Yep. I set "Edge Smoothing" to FXAA Low, it was disabled before. Makes image clean without FPS loss. I'm currently at the Zelenogorsk, on main street FPS about 45-55. This is HUGE increase of performance compared to 0.35 version. There is my graphics settings: