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Everything posted by wickedwicked (DayZ)
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Experimental Branch: 0.48 Discussion
wickedwicked (DayZ) replied to Super_Duty's topic in PC Experimental Updates
Something went wrong with loot respawn.. -
One is enough. I don't know for how long, server restarts every hour, but my fireplace burned at least 20-30 minutes.
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1) Take axe and chop tree to firewood 2) Rags + wooden sticks = fire place (if you need wooden sticks, take axe in hands and chop firewood to wooden sticks) 3) Drop fire place to the ground 4) Add firewood to fire place 5) Take matches to hands and ignite fire
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Experimental Branch: 0.45 Discussion
wickedwicked (DayZ) replied to SmashT's topic in PC Experimental Updates
Found new vest, 12(4x3) slots, looks cool: -
Lets post some screen shots (Standalone)
wickedwicked (DayZ) replied to vandal gab's topic in Gallery
My first hunt in standalone: And first cooking: -
Stable Branch: 0.44 Discussion
wickedwicked (DayZ) replied to kichilron's topic in PC Stable Updates
Suppressors do not work since DayZ SA release in december. -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
I think that is caused by another player near. Because if I'm alone rubberband happens less often. -
Experimental Branch: 0.45 Discussion
wickedwicked (DayZ) replied to SmashT's topic in PC Experimental Updates
After 1 hour. -Not sure if loot really respawn, but sometimes loot teleports to another building. I threw some stuff on the floor and it teleported to the building 10 metres away. -Zombies respawn again. -OMG! Zombies walk and respawn in the deep forest. -Rubberbanding not fixed. -
Experimental Branch: 0.45 Discussion
wickedwicked (DayZ) replied to SmashT's topic in PC Experimental Updates
I saw your point that experimental version changing too often to realise patch notes , but anyway I would like to see a bit more information about changes. Cause today I noticed, that steam updated exp DayZ.. I launch DayZ, join server and everything looks the same as logout in previous version. What should I test if I dont know what exactly have been changed? I'm confused. -
Lets post some screen shots (Standalone)
wickedwicked (DayZ) replied to vandal gab's topic in Gallery
Standalone ofc. Current experimental version. -
Lets post some screen shots (Standalone)
wickedwicked (DayZ) replied to vandal gab's topic in Gallery
Exp version 0.44.12800, rope + ashwood stick = BOW!!! -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Almost the same in-game. Especially at aiming it looks so weird. -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Exp version 0.44.123800 @ What happend to graphics settings?! Look how it is with Postprocess quality on very low and low settings: And that's how it looks at normal, high and very high settings: WTF?? I can't see anything 15 metres ahead.. -
A very busy couple of weeks for the whole team has just ended....
wickedwicked (DayZ) replied to SmashT's topic in News & Announcements
I was there. It's already in current stable for about few weeks. Gallery of this village: http://forums.dayzgame.com/index.php?/topic/156341-lets-post-some-screen-shots-standalone/page-42#entry1866577 -
A very busy couple of weeks for the whole team has just ended....
wickedwicked (DayZ) replied to SmashT's topic in News & Announcements
You wrong. -
A very busy couple of weeks for the whole team has just ended....
wickedwicked (DayZ) replied to SmashT's topic in News & Announcements
Is this new town right here? If so.. That's sad that you add new towns and villages only at north-east. I would like to see new big town on the north-west. Where is too much empty areas. -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Expect nothing and you'll never be disappointed ;) -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Current stable. Loot spawning everywhere, in all building, tents(even with wooden floor), medical tents, open garages and etc. -
Lets post some screen shots (Standalone)
wickedwicked (DayZ) replied to vandal gab's topic in Gallery
Rain will wash away the blood from these accursed lands -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
There is a lot of food on experimental(0.44.116358) server, but it's invisible. I'm not kidding: It's become visible after opening: -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Confusion because experimental and stable have same version atm. But I guess: private hive = exp, public hive = stable Due to same version you can join stable server by exp. client and vice versa. -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
New speed of zombies reminds me movie World War Z, this is awesome! -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Suppressor 556 (M4A1) and pistol suppressor (FNX45 & CR75) still doesn't work at all. Amphibia S has silenced shot sound, but it's still can be heard 100-150 metres around by other players. For zombies still no difference between shots of various firearms. Zombies hear each shot for long distance, maybe 300 metres around. -
Rolling Update Rev - 0.43.116251
wickedwicked (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Can confirm that I have no any issues with my old character on regular server. Alive since 0.34 patch. By the way.. Black axe looks so cool. For a complete happiness I miss the BLACK hunting backpack ;)