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Perfectblend

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About Perfectblend

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    On the Coast
  1. YES I feel it emphasizes the importance of scavenging and surviving rather than gunplay.
  2. I believe that two changes should be implemented that involve doors in game... 1. Players should be given the ability to lock/unlock doors from the inside only.... 2. Zombies can never go through locked doors, but player characters can go open them by using scavenged lockpicks. This would encourage night time play and potentially permanent town and camp building as camping with actual light wouldnt mean instant zombie swarm on your butt, if your locked safely in a house, and player characters would have to break and enter, whereby they would be easily detected and dealt with. An Maybe attach it to an in game key spawn or something of the sort... just a suggestion.. Hope I got the basic idea across.
  3. to a game before... After a couple days research I went and bought Arma2:CO the other day to get a chance to try this game... First day playing was amazing.... Rode a bike down the street with zombies chasing me... Several Tense and Hilarious First Encounters with other players... But, it wasnt until I spawned at night in a building in the middle of Cherno with no ammo, and unable to see and frozen in fear I mistakenly lit a road flare that I realized the beauty of this game..... Never before has a gameplay experience revolved around me hiding in a corner of a room, with the knowledge that I was the only bright light in town on an otherwise pitch black and rainy nighttime zombie apocalypse.... whoooooa intensity. :-) Thank You Rocket!
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