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cels

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Everything posted by cels

  1. cels

    This is a survival game

    I believe there still will be hot spots but not so much because of loot that spawns in the area. "we’re looking at adding in advanced crafting tables into this existing (soon to be enter-able) maintenance structure scattered throughout Chernarus." This was said very recently so i dont think devs are against hotspots because im sure those places will end up being watched. I think they are more against areas becoming good loot pinatas which ends up being hot spots. Imo, also the cause for alot of the server hopping. I mean, im sure its quite alot of people who head straight for the military base, dont see loot and jump servers in hopes its there. Even if they do find what they need in the first attempt you still have those who will keep hopping to stock up.
  2. cels

    This is a survival game

    The best tweet i saw from a dev was today.https://mobile.twitter.com/eugenharton/status/583714726850486273 "This is not a pvp but a survival game." I was never happy with how easy it was that you came across loot in this game.. Finding multiple guns, tons of ammo, food easily everywhere.. That is not survival to me and it seems to just nurture those who only wanted to run around killing people and thats it. I hope loot stays extremely sparse.. I hope it stays with requiring hunting and farming to survive and not having someone with 200 rounds of ammo waiting for me to log in where i set up shop so to speak. Im all fine with people trying to kill me but right now its too easy. Before it was extremely easy. I hope it becomes where it take hours to find a gun, then many hours more to find a single bullet for that gun in that when you have a chance to use it, the decision to use can come with alot of consequence. On that note i like how dangerous the infected are and only hope they become even more difficult. Hordes are going to be wonderful. If people want a game where they just have all their gear set and ready to go each time they die im sure they will get it when modding is available. I will be far away from those servers.
  3. cels

    Is it to easy to gear up?

    Also to add from earlier.. It might be easier now to gear up.. But they are only starting come .49 to start collecting data on the central loot economy. "0.49 represents a large amount of work that will not be immediately visible on the user side, but allows us to start tracking statistics on player data and item spawns, as well as mentioned work on animal AI, horticulture, melee system redesigns, and the central loot economy." I would imagine from .49 on, we will see alot of changes done to loot and item respawns as well as how often certain items will drop til its perfected to what the dev team wants it to be.
  4. cels

    Is it to easy to gear up?

    Hope so as well... seeing comments by the dev team i sorta wonder how it will be come the full release. "Imagine being independent of inhabited places with your own grown crops, meat and clothing from hunted animals. Expanding on that vision there was a lot of talk recently about craftable leather clothing across the dev team and it seems it will became large part of the fashion in DayZ. Possibilities will be broad from crafting plenty of unique items from different hides or to produce tanned leather for more generic looking clothes with optional dyeing them to different colors." Reading this in the recent blog, I get alot of questions and thoughts popping up in my head.. From this, its sounding as if alot of the gear we find out in the world currently, soon wont be as easy to find if crafting is to become a large part of the fashion in DayZ as they put it. (Its already been said that military weapons and rifles will be made very rare. Im guessing crafted items, melee and thrown items will be the easiest to come by.) Thinking about it more.. Tanning leather, dyes, different hides and what not... That as well as with the first sentence, crops. This sounds like alot of items that will need to be stored as well as being very much in plain sight of everyone who strolls by, pretty much setting you up to be a target to look for to log in. Not to try and think too far ahead into all of this but i can see people possibly giving up on even doing any of this because of how easy it will make them a target. Unless.... they do get to implementing the underground base building idea that i havent heard much on in quite awhile.
  5. http://dayz.com/blog/status-report-week-of-18-august-14 As the new status report suggests: "It is our intent once we have addressed the core issues with abuse of item duping, as well as resolved issues with the protection of player storage and opened game server providers rental of private shards, to wipe the stable branch clean." Happy to see item duping and infinite ammo will be gone soon.
  6. cels

    "Vehicle component design"

    There was a post long long ago that someone(either it was a engineer or mechanic) was saying the main components necessary for a vehicle to work. It wasnt a huge list but it was pretty decent and I think Rocket even thought it looked pretty good. I would imagine they will be looking more towards that direction in deciding what parts are needed for a vehicle in DayZ Thats when you search for peoples vehicles instead :) Use to spend hours combing the edge of the map to see if we can find peoples vehicles hidden. In ending, we "obtained" a nice stash of about 3 motorcycles, 2 quads. a bike, and a few other vehicles as well. As far as them lasting a hour, well thats based on player interaction moreso. Also, dont run into trees -.-
  7. Yeah thats true but its almost expected to happen, probably more too now that they are dealing with the hive issues. Balancing the hive and what not.. Im sure its going to happen more as the game gets closer to being live.Ill be more irritated about it when and if it happens when the game is out of beta heh. Right now though, just part of buying a early access game in alpha.
  8. True.. And also the rest of the blog besides this. The impact of weather(also raincoats and rain boots working), medical system starting to be more implemented, melee weapons, and vehicle ideas being brainstormed!
  9. cels

    Am I doing something wrong?

    This pretty much.. Imo.. Until vehicles become available, you will most likely just have the well known pvp areas as the place to find some kind of interaction easier. Once we have vehicles though. I would imagine it will go back to somewhat like the mod. While the bigger cities along the coast are and still will be pvp havens. You will also have alot more encounters inland in small towns across the map, alot more compared to now... Least that was my experience. Didnt matter what area I was in. If you were on a decent sized server, it seemed that there was always someone near. Storage should help with this as well.
  10. I agree. I dont think you can be completely sure on what could be causing bugs/issues and what not if things are leftover from before fixes. In all, Id rather have it now compared to when the game goes "live". It is alpha afterall.. I would expect it alot more and in beta as well.
  11. cels

    Bandit life

    I think a more true bandit style will come into play as more aspects are brought into the game that will separate the definition of it from the KoSer/PvPer. As Dean has recently put it, the mod was "a hardcore, pvp, survival nightmare".. With changes coming to the game like horticulture and actually eating healthy(not just 5 cans of tuna and youre full and healthy). A more sophisticated medical system(diseases as well). Loot rarity increasing. Its not surprising we are seeing the word "player interaction" used more. No doubt pvp will always be part of the game, but to what scale? I think the game is slowly moving away from the quick paced gear up to fight at the beach, to survive and stable yourself long enough to defend against others if necessary. Im sure pvp will still happen, but unlike how we once had it in the mod. More so really by those who already have themselves secured in all the needs they must have to live or getting to that point. Somewhat the same as the mod in this aspect but will be much more involved. Things like building a farm with horticulture would almost be impossible if the state of pvp was the same as the mod. No farm would ever survive long enough to get food from it. And in the case no one would ever get to the point of being healthy since horticulture will most likely play a big role in it. The bandit though would learn where people are building up, where they go fish and so on. They will come and try to steal that food or rob you while you are taking care of it. This is where I see it being more about player interaction. Will some undoubtlingly attempt to just kill everyone still, sure. But its not going to be as easy as it is now imo from how its all looking.
  12. cels

    And so it begins...

    Yeah I would think so. If they changed any quantity of items from the loot table, it wouldnt match with how many is currently in stable now. We would probably never see a item spawn for who knows how long since so many extra might already be in peoples hands already. That and changing spawn rates. Any fresh player would be at a huge disadvantage to someone who gathered gear before the change since gearing up wouldnt be as easy as it use to be with this change. Also a side benefit, if they figured out what causes the infinite ammo glitching crap and have it fixed, it would get rid of all those as well.
  13. cels

    And so it begins...

    Happy to see the changes. It was a bit too easy before. Considering they are making changes to the loot table, respawns, and what not. I wouldnt be surprised if they did a character wipe. Im sure some will complain but its needed really. Thats the joy of playing alpha :)
  14. cels

    Private Shards

    Some new rules are set to come for "private shards" as they are now being called instead of "private hives". Not sure exactly why the name change if someone can explain? "Over the next few weeks we will be working with our game server provider partners to begin the final steps required for the central hive, and their respective back ends to support renting private shards of the DayZ central hive, which will enable dedicated communities to create their own private DayZ worlds. It is important to understand what private shards entail for DayZ, and why they are different from "private hives" so well known from the Arma 2 mod. Can: -Password protect the server -Operate a white list (using BEC) -Ban/Kick trouble makers -Define and enforce server gameplay rules (eg: DayZRP, PvE only, etc) Can not: -Access or modify the base game configuration (amount of loot, amount of dynamic server events, vehicles (when they are implemented), etc) -Violate the naming convention declared in the hosting rules (these will be updated to reflect the new private shard capabilities) -Have access to the database itself -Operate any 3rd party “Admin tools” aside from the approved BEC (BattlEye Extended Controls) -Access debug logs (currently these are unavailable for both user privacy, and performance) -Exceed current maximum player limits per instance (40, as of the time of the writing of this status report) We hope that in addition to the thousands of public hive game servers, these private shards (marked by the "Private" flag in the server browser) will empower strong DayZ communities to grow and strengthen their groups. More information on Private Shards will come as we get closer to this feature going live with our game server partners." Will be interesting to see what more they have planned. The part im most happy to see so far.. Not being able to mess with loot and vehicles. More info found at: http://dayz.com/dev-hub
  15. cels

    No more Towns

    Personally I would like to see something like a lake front town.. Sorta where you have houses, businesses, and hotels all around a small lake. That and other peoples suggestions of a prison/courthouse, mall, old amusement park, and what not.
  16. cels

    Private Shards

    As far as server hopping goes. I think changes to the central loot economy, depending how much of a change, might make server hopping alot less promising for finding gear. You might be server hopping moreso in search of peoples stashes out in the forests and such more so than item respawns for more valuable items. Also, the medical system being fully implemented at some point, eating healthy being more necessary, more so even horticulture, its going to start giving people a requirement sort of to have a home server where they spend most of their time surviving more so than just jumping servers everywhere just to look for the loot. No doubt some will see it as a disadvantage but some admins will enjoy it as well. I played on a 3 server private hive in the mod. One server out of the 3 was white listed that anyone could have access to just by registering on their website. Sorta a extra security measure to keep out those who try to cheat. All three was well admined and I had no issue with them even though I wasnt part of their clan. Reporting seems to have shown some people losing their servers for things like the join=kick and what not.. I would imagine the rules will have to be more strictly enforced to keep people from trying to horde a bunch of gear to themselves on rented servers that are part of the public hive. If not, you will end up with people renting a server tied to the public hive strictly to horde gear and keep from everyone else which would be a major issue more than even now with the join=kick servers because of the changes and balance coming to the central loot economy.
  17. I see your point and agree some. There needs to be a balance between the two, i just dont think guns should still be something that you come across as much that it takes away from everything else because they are really powerful compared to everything else. Reduction of ammo is something I really see more needed than anything. Supposedly they do want to make weapons and ammo much more rarer which in turn will make them much more valuable. With throwing as well they are looking at more options for ranged weapons outside of rifles and pistols. In all as Dean put it, they are looking to dramatically reduce weapon spawn rates, even more so military ones. This has been really the only time I actually seen them speak on rarity of loot dealing with firearms but it was also said back in February so who knows if this is still the mindset they are having.
  18. cels

    Private Shards

    @SmashT Thank you for explaining that.. Sounds very good.
  19. cels

    Player Stats?

    I believe Dean said they are opening up the API or something to leave it to us to create stats on websites.
  20. This definitely. Crafting a bow or sharpening a stick(or just swinging a piece of wood like a club) should be the norm.. Finding any firearm should be very rare. Finding ammo should be as well and in very limited amounts compared to now. Im saying 2 or 3 bullets, not a box of 20 or whatever. You should have to sit and think if you want to waste a bullet on firing.. Not go around not caring, firing in the air and at whatever because youre sitting on 300 rounds. Thats not very hardcore or survival-ish imo.
  21. If I recall correctly, they will someday.. Also having footwear that is ruined will make you slower. Same with not wearing shoes at all. I agree, im sure its going to take quite a bit to figure out exactly how much running, walking, puts its toll on the wear. Same with environment(wet, snow, etc.)
  22. The only two problems I have with any base building idea is : How do you make it so someone just doesnt log on to another server on the hive, move 10 feet over, then log back into the original server and now be inside the base? How do you make it so people dont start just building around spawn points to block people in? As far as with spawn points. The only way they will be able to make this possible is if you can only build onto existing structures.. That doesnt really stop someone from server hopping though to get inside your fortification. The only way I can see them stop server hopping to get inside peoples bases(which would also stop ghosting) is to make it a penalty to server hop somewhat in that, when you switch from your original server to a different server, you wouldnt spawn in the same place you logged out.
  23. Be happy they havent added deterioration to footwear yet that youre running around with 2 or 3 extra pairs constantly =p In anycase, it seems developers usually lean towards a extreme before really making something more balanced. Im sure the rate of deterioration will change alot moreso in beta to what feels more right for the game.
  24. It would be nice if you could block or push back with a weapon in your hand. Right now any sorta melee is almost equivalent to rockem sockem robots.. But with strafing in circles....
  25. Yeah that is true... Maybe the only way that it would be appropriate for a server message coming up is if someone does check your pulse.. If so, at most I would have it just something that says "fancypants has died from a gunshot wound" or "zombie bite" or whatever is visable upon inspection to the cause of death(falling, sick, etc.). Not "fancypants has died from the player stinkfist". Cause there is no easy way of possibly knowing who wouldve done it by just looking at the body anyways. This would also make it so a server message doesnt come up unless the body is checked for a pulse..
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