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cels

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Everything posted by cels

  1. Just to say, I dont have a problem with bandits and kos in a bad way.. I do it myself.. Theres no reason not to really, it is fun to do. I want there to be reason to make it more harder to do and i would still do it cause it makes it more intense.. If people want to kill, that will always be up to them.. You use to get a bandit skin for doing it alot, im not asking for that back..No one should know if you are friendly or not besides yourself. I want people to sit and decide if the person they just met is someone they should just kill and risk possibly being put in a negative side, Or trust and stay friendly status. Which may end up getting them shot in the back if they do trust them.. :P it may not. Just what is there that makes killing others hard? Nothing really.. The hardest thing in this game is finding a can of food... then a can opener :P the environment is more difficult than the players. Annnd i want the environment to be harder to overcome as well(as posted above about zombies).. All im saying is I want meaning behind the choice you make more than 'whatever just kill him' and be on our merry way. I want you to have to choose and think that if you decide to kill someone because you dont trust them, if that person was good themselves it will effect you negatively... That as well, if you are a bandit, it puts more into being a bandit then just killing til you decide to log off.. You now have to be sure where you are at is safe and no one was following you when you want to log out since it wont be immediately. Have you guys ever played UO? There was consequences to decisions you made with your character that was awesome.. Loved being a pk back then even though death meant statloss.. Not saying though that exact system should be here.. To add there was more to this post besides this topic. Personally I liked the server hopping/ghosting idea more as well as the headshots only kills zombies.
  2. All good on all that.. Although, dont see how the last would hard to implement though. Did the person you kill have the bandit timer for killing someone? Yes, then you dont get counted as a player killer. No, then you get counted as a player killer and get the bandit timer. The more you kill that doesnt have the player killing bandit timer, the more time is added to your timer before you are no longer considered a bandit.(persisting through death) Its up to you to decide if that person in front of you is a bandit or friendly and the choice to shoot will decide your outcome. Personally just think right now, its too easy to run around shooting everyone with no consequence, which I do alot :P ...This will give some consequence for your actions by making it so bandits are treated the same as combat loggers in that they dont log out immediately. I dont care if i ruin someones gear by shooting them up.. I have my gear... This at least makes me have a little more worry on doing so. Actually and to add, this gives more worry on people who do want to play as a friendly but kill anyone they see because they dont trust them.. Now if they just decide to go off killing everyone because of worry they will die themselves, again, theres a possible consequence of doing so.
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