I have lately been thinking about some future improvements to zombies and how they interact and act within the game. Now, I know there are already ideas for zombie improvements in the future, but I would like to share some of mine with the community. At the moment, Day Z isn't very engaging for me. I know and understand that it is an alpha and I respect that, however with that said it feels like every time I play I follow the same routine over and over only to be shot by a bandit that doesn't even consider letting me live (especially when I have nothing but a shirt). I feel like the atmospheric feel of Day Z really evolves around the idea of 'struggling to survive' and a lot of this comes from the acts of running from zombies and killing them if possible. Here are some of the improvements I think will significantly change the way people struggle to survive in Day Z: - Zombies have a life-cycle (already mentioned) and I very much like this idea of zombies, over time becoming more hungry, maybe running faster or walking inside houses and eating food, thus making it rotten. - Zombies spawning inside houses, making for some very close and intense encounters. Forcing the player to search for loot more cautiously. - Zombies take dynamic damage, for example if it shot in the leg, it continues to follow you, crawling along the floor, maybe a bit more angry or 'worked up'. - Dead players, instead of disappearing, after time also becoming 'turned' into a zombie. with the gear on them still available to anyone that kills it. - Zombies acting more like zombies. At the moment zombies just stand in the middle of the street, or the field. I would like to see zombies being found doing things that a zombie would usually do, such as eating a dead player or animal, bashing on the door of a house that a player is inside, eating another dead zombie. What do you think?