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trentsteel2

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About trentsteel2

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    On the Coast
  1. trentsteel2

    Mental Condition/Emotion System

    I was recently thinking about some kind of emotions or feelings system that could be implemented into DayZ I was thinking that having an indicator under the place it says "Hungry" and "Thirsty" where it could say how you are feeling or how mentally stable you are. Each feeling will have a different perk or disadvantage to it. Your mental condition and feelings would also change as your life went on. For example: When you first spawn you could feel shocked or confused, which could enable you to run slightly faster than someone who has been alive for a number of hours. When you see your first zombie, you could be scared, also enabling you to sprint faster for a short amount of time to get away from it. As your life goes on your no longer become scared of zombies and thus run the same speed as them meaning you have to find a way of killing it. Other examples include feelings which could be: When you kill another player for the first time: feelings of shock and sudden realisation sink in enabling your screen to blur slightly more when turned for a short period of time. As you kill more players you become desensitised to the act of killing another human and adopt a "kill or be killed" mindset. As you give another person some food or medicine, you feel good or happy, enabling you to survive longer on a smaller amount of food or water, or increasing your aim slightly, as your feel more confident. Any thoughts?
  2. trentsteel2

    Future Zombie Suggestions/Ideas

    I have lately been thinking about some future improvements to zombies and how they interact and act within the game. Now, I know there are already ideas for zombie improvements in the future, but I would like to share some of mine with the community. At the moment, Day Z isn't very engaging for me. I know and understand that it is an alpha and I respect that, however with that said it feels like every time I play I follow the same routine over and over only to be shot by a bandit that doesn't even consider letting me live (especially when I have nothing but a shirt). I feel like the atmospheric feel of Day Z really evolves around the idea of 'struggling to survive' and a lot of this comes from the acts of running from zombies and killing them if possible. Here are some of the improvements I think will significantly change the way people struggle to survive in Day Z: - Zombies have a life-cycle (already mentioned) and I very much like this idea of zombies, over time becoming more hungry, maybe running faster or walking inside houses and eating food, thus making it rotten. - Zombies spawning inside houses, making for some very close and intense encounters. Forcing the player to search for loot more cautiously. - Zombies take dynamic damage, for example if it shot in the leg, it continues to follow you, crawling along the floor, maybe a bit more angry or 'worked up'. - Dead players, instead of disappearing, after time also becoming 'turned' into a zombie. with the gear on them still available to anyone that kills it. - Zombies acting more like zombies. At the moment zombies just stand in the middle of the street, or the field. I would like to see zombies being found doing things that a zombie would usually do, such as eating a dead player or animal, bashing on the door of a house that a player is inside, eating another dead zombie. What do you think?
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