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BlueBlighty

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Everything posted by BlueBlighty

  1. BlueBlighty

    How do you think DayZ Standalone is going?

    Not to be a fanboy, but every single one of these "arguments" will be fixed in due time.
  2. BlueBlighty

    Rolling Update Rev - 0.43.116251

    loot does spawn in the apatrment buildings, but a lot of it is hidden under the floor. I noticed the first level was fine, but higher floors had loot buried under the floorboards.
  3. This has been fixed in experimental, so you should see it go to stable soon. I think they're gonna push an update on wedenesday, but that's just my hunch.
  4. I'm not entirely sure if your being sarcastic, or I'm missing the point. But if you are being sarcastic, I'll post this anyway. Arma 3 is a developed game, pushed through to release, open to modders, etc. Now, above my post on this page is another post detailing the communities ignorances, and he used an excellent analogy. Think of Arma 3 as a built house, complete with basic furniture (features), clean (free of bugs, mostly), and open to sale. Now think of BP as an extension. It is obviously much easier to attach the extension to the previously built house, and it's framework. In it's construction, similar furnishings, and styles are used, making the development process a lot easier. Now DayZ standalone is a house in construction. It's not built, not polished, and in some cases, can't even stand on it's own two feet. Things break, decisions are made, and eventually the house becomes the framework for other extensions. Hopefully, one day it can be the dream product, complete with features and free of bugs, and eventually we will have mod support. remember, DayZ is no longer a mod, and shouldn't be held to the same expectations for the time being. TL:DR It is a lot easier to mod an existing game than build a new game, and we need to be patient. Spamming the forums, or at least this thread, doesn't help development.
  5. BlueBlighty

    Flashlight/Gaslamp

    You can already by combining the gas lamp and a butane canister of any variant. Turn it on, drop, and you have your illumination.
  6. So, getting knocked out in one punch from a freshspawn really isn't the most realistic take. I mean, I'm no bandit, but in the latest experimental (0.42), I realised you (rightfully) need a stripper magazine for an SKS. I discovered this after firing at a zombie. So, after reloading, I ran along the road a bit more and found a dead player, obviously killed by a zombie. I know this because a zombie was just hanging out by the body. So, I try to do a good deed and take out the zombie. and I see a freshspawn come from further down the road. Now this is the part that's important. I say, "hey, I'm not going to shoot, you saw me kill this zombie, etc, etc" then he pulls his fists out, I naturally strafe to the left, but he still hits me. And then, you are unconscious, my gears taken, and I'm shot. Don't get me wrong, I'm not bitching about losing my gear, but rather the means in which I lost it. It just feels that if this isn't tweaked, then it can fester into a bigger problem when players have a little more to live for. I think a decent tweak would be to tie the chance of being KO'ed to the shock level. I don't know the exact numbers here, but when it reaches dangerous levels, your chances of being KO'ed by any weapon (not just fists) increases. Anyway, what do you guys think?
  7. OMG 700mb experimental patch!
  8. I was just going to do that
  9. I assume exp. will get updated today, hopefully, and stable will be updated to 0.37. I know it seems funny that exp. is getting updated before stable, but do we actually know what's going on at the moment. I hope we do get an update though.
  10. BlueBlighty

    V 0.42.115961 on internal Server

    I'd assume Survival would be developed, like hunting/cooking on 0.42. Buggy of course, but there. Maybe experimental will get updated to it?
  11. Yeah, I thought that too. Holding on for an update, I guess.
  12. BlueBlighty

    Add grocery bags

    And I'd assume your beanz would spill on the floor, with the new physics and all :)
  13. BlueBlighty

    10 suggestions for DayZ Standalone

    Do you even sanity?
  14. BlueBlighty

    Do transmitters exist?

    I could swear I saw one once. I've been looking for them in the fire stations, but all I've found is the walkie-talkie so far. DayZDB tells me they don't exist, but I'm sure I saw one.
  15. BlueBlighty

    Do transmitters exist?

    Ah ok. I have one now, but I'm struggling to find another one.
  16. BlueBlighty

    Trading Post

    Looking for LRS or an FNX45 Magazine I have to offer: 118 .357 rounds 60 SKS rounds Ammo boxes Assault vests Bandages Food (Rice, sardines) Protector case. SKS (Pristine) Magnum (Pristine) Walkie Talkie (9V Battery ATTACHED) Quote me on this thread for offers too.
  17. BlueBlighty

    Inland Spawns!

    To be fair, I'm tired of running 5-10km up and down the coast when I spawn. Also, if people are spawning in Stary/Gorka, then it adds a bit more tension up north, clears the coast of bambi bodies and gives everyone a fairer chance. I think 5 towns would be perfect for spawning and they are Stary, Gorka, Berezino, Kozlovka and Electro. As you can see, I haven't excluded coastal spawns, but the more inland bambis spawning inland gives breathing room for all bambis, while choking a few players up north. Remember how bambis have nothing to lose? Geared players will have a harder time killing bambis who can dash into the forests, or hide in a remote shack. I just think inland spawns will more or less discourage people from "patrolling" the coast.
  18. BlueBlighty

    Inland Spawns!

    There will be, when persistent backpacks are added. Might even drop notes with information regarding dead drops. I really think DayZ is coming together nicely now.
  19. BlueBlighty

    What's your average lifespan?

    I survived 40 hours as one character once. That was some crazy stuff right there. New character today, 6 hours so far, all I need now is my LRS. That 40 hour character was over the course of 2 weeks.
  20. BlueBlighty

    Update Rev. 0.36.115535 (Experimental branch)

    If you don't care about it's stage in development, why are you here testing? When you paid for this game, you paid for the full release, but with alpha and beta testing. Think of it like that and you can't moan, because your essentially an alpha tester, and by purchasing the product you have taken the responsibility of testing the game. You say the game is unplayable, and I'm sure the devs would agree with you, but rather than flaming the discussion thread, why not manifest your rage into an eligible bug report? If your going to complain about content, don't bother, because the team can only work so fast, while producing the same quality additions that you and me both want. I can guarantee you there will be bugs for tents. They could range from graphical errors to, god forbid, duplication glitches. Now would you rather bitch about the lack of content, surplus of bugs in that rushed content, or actually help the devs develop the game?
  21. BlueBlighty

    Voice recorder suggestion

    Well, Rocket plans on making backpacks server persistent, so once that has been done and tested, I guess you could make a recorder, and make that persistent too. But Rockets concern would undoubtedly be profanity. Remember when graffiti was being mentioned? That was scrapped because of profanity. But, if it's just a recorder, I suppose he could get away with it.
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