BlueBlighty
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Woodland Warrior
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Tits Ass and Guns Epoch 1.0.5.1 Chernarus -SSD-DAILY ADMINS-NEW-DEDI BOX-COMER GIFT-GOLD/GEM-NO WEIGHT LIM-MILITARIZED-ADDED GUNS & VICS-4 HR RESTART
BlueBlighty replied to AG.Ndogg97's topic in Mod Servers & Private Hives
Is everyones servers down? I can't access any server at all on epoch!? -
How do you think DayZ Standalone is going?
BlueBlighty replied to Zedertone's topic in General Discussion
Not to be a fanboy, but every single one of these "arguments" will be fixed in due time. -
Rolling Update Rev - 0.43.116251
BlueBlighty replied to Hicks_206 (DayZ)'s topic in News & Announcements
loot does spawn in the apatrment buildings, but a lot of it is hidden under the floor. I noticed the first level was fine, but higher floors had loot buried under the floorboards. -
Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
Oh gawd. RIP guys. -
For the love of god please fix some basic mechanics first.....
BlueBlighty replied to JT111's topic in General Discussion
This has been fixed in experimental, so you should see it go to stable soon. I think they're gonna push an update on wedenesday, but that's just my hunch. -
Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
I'm not entirely sure if your being sarcastic, or I'm missing the point. But if you are being sarcastic, I'll post this anyway. Arma 3 is a developed game, pushed through to release, open to modders, etc. Now, above my post on this page is another post detailing the communities ignorances, and he used an excellent analogy. Think of Arma 3 as a built house, complete with basic furniture (features), clean (free of bugs, mostly), and open to sale. Now think of BP as an extension. It is obviously much easier to attach the extension to the previously built house, and it's framework. In it's construction, similar furnishings, and styles are used, making the development process a lot easier. Now DayZ standalone is a house in construction. It's not built, not polished, and in some cases, can't even stand on it's own two feet. Things break, decisions are made, and eventually the house becomes the framework for other extensions. Hopefully, one day it can be the dream product, complete with features and free of bugs, and eventually we will have mod support. remember, DayZ is no longer a mod, and shouldn't be held to the same expectations for the time being. TL:DR It is a lot easier to mod an existing game than build a new game, and we need to be patient. Spamming the forums, or at least this thread, doesn't help development. -
You can already by combining the gas lamp and a butane canister of any variant. Turn it on, drop, and you have your illumination.
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So, getting knocked out in one punch from a freshspawn really isn't the most realistic take. I mean, I'm no bandit, but in the latest experimental (0.42), I realised you (rightfully) need a stripper magazine for an SKS. I discovered this after firing at a zombie. So, after reloading, I ran along the road a bit more and found a dead player, obviously killed by a zombie. I know this because a zombie was just hanging out by the body. So, I try to do a good deed and take out the zombie. and I see a freshspawn come from further down the road. Now this is the part that's important. I say, "hey, I'm not going to shoot, you saw me kill this zombie, etc, etc" then he pulls his fists out, I naturally strafe to the left, but he still hits me. And then, you are unconscious, my gears taken, and I'm shot. Don't get me wrong, I'm not bitching about losing my gear, but rather the means in which I lost it. It just feels that if this isn't tweaked, then it can fester into a bigger problem when players have a little more to live for. I think a decent tweak would be to tie the chance of being KO'ed to the shock level. I don't know the exact numbers here, but when it reaches dangerous levels, your chances of being KO'ed by any weapon (not just fists) increases. Anyway, what do you guys think?
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Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
OMG 700mb experimental patch! -
Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
PATCH ON STEAM!! -
Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
I was just going to do that -
Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
Source? -
Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
I assume exp. will get updated today, hopefully, and stable will be updated to 0.37. I know it seems funny that exp. is getting updated before stable, but do we actually know what's going on at the moment. I hope we do get an update though. -
I'd assume Survival would be developed, like hunting/cooking on 0.42. Buggy of course, but there. Maybe experimental will get updated to it?
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Pending Changelog: Experimental Branch: 0.42.116002
BlueBlighty replied to rocket's topic in News & Announcements
Yeah, I thought that too. Holding on for an update, I guess.