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PirateL

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About PirateL

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  1. PirateL

    suggestion - Large servers and bad weapons

    MM true I just hope larger servers are implemented soon, I just think that at the moment to many people are just shooting on sight because of how bored they are. And I mean yes it might just turn into a big DM but if you take away some of the ammo from the people that could help cut down on it. It might also start making people want to trade and bandit more holding people up for there bullets instead of just shooting them for it. it should be interesting seeing how this global loot table will work out. Also I am hoping for role-play specific servers, but that takes a lot of moderating.
  2. PirateL

    suggestion - Large servers and bad weapons

    also thanks for the friendly response :)
  3. PirateL

    suggestion - Large servers and bad weapons

    I understand stabilising servers would be hard, I am not expecting it to just happen. Maybe in small steps 40 then 80 then 100 so on and so on. you could help fix that shot in 2 seconds by making ammo very scarce, if the zombies are going to be more of a problem in the standalone than they are in the mod people might start reserving there ammo and the increase in population will mean that more people can close to take the "sneak up behind them with an axe" approach. As we stand today we don't know what would happen if there were more players on the server because we haven't played days with 2-300 people. I just think it would increase the amount of large squads, imagine two groups of 20 going against each other in a clan war. or a sniper sitting on a hill shooting a bunch of targets is going to piss a lot of people off and there going to hunt him down. your going to have to take a shot then move, or just think more about shooting in the first place. Also grenades are hard to throw, you would have to take time to make lite aim and then throw the molotove, and with the current system in dayz if someone has there weapon up you can out run them. Also Byresen exactly, but as it stands in the mod (on some servers) you can get an as50 with thermals and take out absolutely anything with little to no skill at any range with one hit. Stuff like that I don't particular want in the game.
  4. Servers (servers go 200-300 people) I really think that large servers are extremely important and should be implemented before anything else in the alfa is added or changed.(personal opinion). At the moment there is no very large squads because who want's to get 10-15 people together to shoot the other 20ish people on a server. Along with this the game work is huge and 1 person per Km^2 is a pretty acceptable density for a apocalypse. This will also mean that yes people will have more people to shoot at BUT more people to be shot by, more people to try and sneak around, more people to interact with and less people resorting to entertain them selfs by shooting new spawns for the hell of it. I know there is something like this going to be in the final game but it would be really awesome if it was implemented asap Bad weapons I feel there are two types of "cool" and "fun" weapons. One being awesome high-tech shiny military loot, with the other being ductaped guns that you built with scrap parts and it has useless attachments that seem useful. Some one has suggested makeshift molotovs and flamethroers. Thing like this short range fun and people will choose them over snipe rifles and sitting 1k away in a bush. It also gives a more rustic post apocalyptic survival element to the game.
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