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Everything posted by doctorwhy
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To the dude on experimental drinking in the lone prison just north of NWAF
doctorwhy replied to doctorwhy's topic in General Discussion
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To the dude on experimental drinking in the lone prison just north of NWAF
doctorwhy replied to doctorwhy's topic in General Discussion
Call it what you want. Guys got a gun and at a military base. I have NEVER been at one where some guy was "friendly" ever. -
To the dude on experimental drinking in the lone prison just north of NWAF
doctorwhy replied to doctorwhy's topic in General Discussion
Sometimes you hear the environment pop sound and you don't know. This guy was so loud and didn't care in a prison. Has nothing to do with the pop. Has everything to do with the lesson that anyone can be anywhere at anytime especially on a high pop and especially at the NWAF. Just because it's that lone building doesn't mean people don't go there. I obviously went to check it out. His stupidity is what got him killed. to sidetrack my own convo though I am LOVING the changes in experimental. I love that you get cold. I've had to huddle a couple times with a fire. matches are a must now. I of course made sure I was at least in the middle of the forest not near high traffic areas to start the fire. With the hunting one can almost go without hitting towns to survive now. eventually though I'm going to have to die at a military base because Im now that geared yet. -
To the dude on experimental drinking in the lone prison just north of NWAF
doctorwhy replied to doctorwhy's topic in General Discussion
Not in a military compound -
PLEASE just add a "Anywhere suicide button"
doctorwhy replied to exomonkeyman's topic in General Discussion
All good ways yes but I think OP is wanting a more quick way to die and spawn because he doesn't like where he is. -
Totally Agree. I don't mind dying by anyone armed or bambi (if I'm dumb enough to let them get that advantage) as long as it's Legit. The hacking thing totally SUCKS!
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PLEASE just add a "Anywhere suicide button"
doctorwhy replied to exomonkeyman's topic in General Discussion
1 big reason why it SHOULDN'T be a thing. It's a survival game not a I died in electro and need to get back there quick game. Go play C.O.D -
I really hope that doors eventually make a sound when opened. I think that alone could add a dynamic to searching and leaving doors open or closed. If I knew the doors would make a sound and I was playing without my partner in crime with me I'd be closing doors to listen if I am being snuck up on. Thoughts?
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Anyone else hide weapons to prevent others from looting them?
doctorwhy replied to thequantum's topic in General Discussion
in short. Yup! -
sounds like for economical value polish is the way to go then.
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Why does it have to be a polish whore?
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Where can you reliably get backpacks now?
doctorwhy replied to Maselko's topic in General Discussion
- Supermarkets - What I call The Bar (has a bar and tables in one room) one story orange building - Any of the Orange Buildings - Jails - New medical Centers -
Couldn't get passed the uber unnecessarily long intro.
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How are people currently getting around this strange design flaw?
doctorwhy replied to uberfrag's topic in General Discussion
I Know it will grow however the one thing I notice both on experimental and Stable is you get way more rain than sunny days. I would say 75% of the time is cloudy and rainy. I think THAT should be balanced out. -
this
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Why did they change everything about zombies but the worst problems?
doctorwhy replied to Rick1633's topic in General Discussion
Only trying to highlight the fact that OP thinks he's a developer and knows what or how it should be done. Maybe he's AGILE certified, maybe he's a code wizard. But judging by his silly ill conceived rant I am guessing he's not been to one SCRUM meeting. -
Why did they change everything about zombies but the worst problems?
doctorwhy replied to Rick1633's topic in General Discussion
Okay OP you start coding right now! GO! -
Find a flaw in my logic, because this seems too simple.
doctorwhy replied to Grimey Rick's topic in General Discussion
I'd rather once loot respawns see the character tied to the server. "Server Hopper? Never heard of her!" oh oh there I've gone and done it. people are about to flame me. -
Reason why Bandits rise and heroes die.
doctorwhy replied to gregnator's topic in General Discussion
Hmm, seems the OP wants to play in "Teams vs Teams" When did this become COD or Battlefield. It's a survival game. -
My friend always sneaks up on me in a building and hits the wall with his axe and scares the bajeeebuzes outa me. That's my primary goal is to stop his shenanigans
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Technically we're all bandits running into houses and stealing left over shit we find on the ground, or bodies. Remember to be killed on sight or robbed you need to be seen.
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IF somebody go to it first they can "hide it"
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you know you played to much DayZ when......
doctorwhy replied to War Path's topic in General Discussion
You hold ALT in other games to look around while you keep moving forward and it NEVER works....yet you still keep doing it. -
Check in the ground 80% of the time in the piano house or orange buildings you can only see tips of the handles.