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Everything posted by AgainstArseholes
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Critical Unplanned Update of 0.34 to Stable 7 February 2014
AgainstArseholes replied to rocket's topic in News & Announcements
Serious performance issues here as well. Mostly just stuttering, which did not happen in experimental or previous stable patches. -
Critical Unplanned Update of 0.34 to Stable 7 February 2014
AgainstArseholes replied to rocket's topic in News & Announcements
Stable did not get the same update. -
It's like a circle-jerk of a group of insecure guys too afraid to not over-dominate... that or clan wars, which sound fun.
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Pending Changelog: Experimental branch: 0.34.XXXXX
AgainstArseholes replied to rocket's topic in News & Announcements
The servers are up. -
Pending Changelog: Experimental branch: 0.34.XXXXX
AgainstArseholes replied to rocket's topic in News & Announcements
Downloaded the newest patch but the servers aren't showing up... yet ;) -
Pending Changelog: Experimental branch: 0.34.XXXXX
AgainstArseholes replied to rocket's topic in News & Announcements
Working hard, eh? Hopefully we'll all be able to try it out tonight. -
2 strange things since patch today.
AgainstArseholes replied to Sinphaltimus's topic in General Discussion
That's normal. Happens to everyone. -
Changelog: Stable Branch: 0.33.114926
AgainstArseholes replied to rocket's topic in News & Announcements
I've experienced raining but not sure if it's fully fixed yet. -
Changelog: Stable Branch: 0.33.114926
AgainstArseholes replied to rocket's topic in News & Announcements
Perhaps some servers are not up to par with their own performance thus causing lags on client side? -
Pending Changelog: Experimental Branch: 0.33.114782
AgainstArseholes replied to rocket's topic in News & Announcements
News from Vilayer. Update is being rolled out as we speak. -
Pending Changelog: Experimental Branch: 0.33.114782
AgainstArseholes replied to rocket's topic in News & Announcements
No Jack, plenty of food up north. -
More like 50+ bucks. Not so bad but could and will be cheaper later on in the future.
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The experimental servers are now fairly stabilized. Besides, the penalty is nothing.
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It's a known glitch on the experimental servers and it's forbidden to take advantage of it. If you punch a zombie to death there's a high chance it will have a gun in it's inventory.
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Stories, what do you do when fully kitted out?
AgainstArseholes replied to Nonapona2's topic in General Discussion
Never seen one on hardcore servers ;) -
Stories, what do you do when fully kitted out?
AgainstArseholes replied to Nonapona2's topic in General Discussion
Playing on experimental servers the chances are you're going to die before you get fully kitted out with pristine stuff. That said, after being properly kitted out I go out and seek for more pristine stuff while leaving "surprises" behind, such as guns and ammo in more obscure places for people to find. Oh, and I also hunt people with payday masks. I'm talking about you blind stranger that I shot in the head about half an hour ago. -
The current implementation of the logout timer is trollish.
AgainstArseholes replied to airtonix (DayZ)'s topic in General Discussion
This never seemed like a problem to me even on high populated experimental servers. You people need to stop whining. -
"I killed them...I killed them all."
AgainstArseholes replied to DeatHTaX's topic in General Discussion
Whether it is sarcasm or not, it definitely is incredibly stupid. -
Awfully similar to what it sounds like in real life, to be honest.
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I have seen a couple of these at the NWAF.
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Pending Changelog: Experimental Branch: 0.33.114782
AgainstArseholes replied to rocket's topic in News & Announcements
More like twice the average running speed for longer distances. -
We NEED some way to identify heros and bandits.
AgainstArseholes replied to 1S1K-Airborne's topic in General Discussion
Not authentic at all. Psychopaths the least would get the effects if they were to go on a killing spree. No empathy, no loss of sanity. People suggesting like this need to get over getting attached to their material possessions and learn how to die like a man. -
We NEED some way to identify heros and bandits.
AgainstArseholes replied to 1S1K-Airborne's topic in General Discussion
This has been said over and over again but I'll say it once more. I'm totally against any kind of identification or a bandit/hero skin system. The whole idea is just absurd and suitable for only some arcade type of games. People need common sense and a healthy amount of paranoia when playing this game. If you're careless, you're gonna end up dead. If you're friendly, be cautious. If you die, start over again. That said I'm no hero or a bandit. Sometimes I kill and sometimes I don't, but I'm not an asshole about it. At times it may be about sending a message to a careless looter or a server hopper - a lesson learned. Other times it's about helping someone out.