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TomJeff

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About TomJeff

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    Helicopter Hunter
  1. TomJeff

    What do we really want as far as zombies?

    Zombies need to be made more dangerous. as it is now, being swarmed by even a hundred zombies is no challenge if you have either axe. You just circle strafe and swing while looking at knee level (increased range). I was able to gather and kill 10 zombies simultaneously attacking while taking no hits. For this reason zombies need to be made fundamentally more dangerous somehow. Numbers alone arn't going to do it. As far as numbers, thats a technical aspect that we testers have no control over.
  2. TomJeff

    Body Tepmerature, wet clothes, rainfalls

    I literally cannot disagree with you more. I think your opinion is wrong and I argue against it pretty much diametrically.
  3. bump really? no thoughts on this?
  4. TomJeff

    Costom Bullets!

    In theory, and you can find this online, you CAN make a bullet from FMJ to "slightly more horrible wounding" by cutting off the tip and maybe also drilling in a cavity. HOWEVER, this would likely affect trajectory and would not be optimal in reducing penetration. What absolutely DOES work, however, are "cut shells" shotgun shells. Which CAN be made in the field. Basically you take a pellet shell, and make a specific cut in the plastic wad. This causes the pellets to bunch up and deliver their impact very much like a comparable weight slug. You can look this up. Aside from cut shells, FMJ/Hollow Point should be separate ammo types that are only looted, not crafted.
  5. TomJeff

    Should Player Names Be Added?

    NOPE. edit: Also, use the search feature; million threads; etc.
  6. TomJeff

    Zombies Allowed To Hear Direct Comms

    100% agree that using direct chat should alert the zombies in range. Merges well with the tactical hand signal suggestion.
  7. TomJeff

    Possible "stutter" Reduction - Unparking Cpu Cores.

    nope, it handles multiple cores. The issue is that it is inefficient.
  8. TomJeff

    Dismemberment, Eye Patches, And Revenge

    handcuffs were a practical implementation for restraining people you arn't sure about. Just to give an option to shooting in the face. DayZ is not a torture simulator. Thats emergent gameplay, not something the devs encourage. That being said, greater reprecussions for being wounded has its place. Maybe even amputation to prevent infection, and positional wounds/infections.
  9. I'm pretty sure this is already on the agenda, but these are my thoughts on the subject: SemiAuto and Auto weapons have a change of improperly feeding and ejecting ammo in real life. The causes are myriad, from poor magazine fit or spring to mistimed gas ejector to internal parts misalignment and others. The solution to the less severe of these problems is to pull back the extractor manually, which ejects the current object in the round, and chamber another round. I think this can be simulated in DayZ rather easily. Every gun and every magazine has a condition. This condition is directly related to the chance of a "failure". For magazines, "Failure" is always a FTF/FTE. A FTF/FTE in game terms is effectively the same as running out of ammo, your gun goes click no matter how many times you press LMB even if there is ammo in the magazine. To fix this, you press reload, and on your scroll wheel menue all reload options are replaced with "clear jam". This makes the players hands do the racking animation already ingame when reloading, just now the removing and inserting magazine animation. This subtracts one bullet from the magazine currently inserted in the weapon. Thats the most reasonable way of simulating it. Additionally, weapon condition ALSO affects chance of FTF/FTE. However, I think there should also be a secondary, smaller chance, related to a weapon's condition, that the weapon will become "ruined" ie: a jam so bad that racking the slide won't fix it. Such as a stovepipe, or internal explosion. I think this chance should vary for each gun for each condition, which certain firearms being inherently more reliable as they become worn (ie: ak47 vs m16 would have different "ruined" chances) I think that absent battle damage, regular wear and tear should not "ruin" any firearm. Only the mechanism described above. Furthermore the "ruined" mechanism should affect bolt action and break action guns as well, just with different odds. (yes serious problems can occur to even break action shotguns and mosins, its exceedingly rare and hard to without serious intentional mishandling, but possible. Particularly stovepiping after the barrel becomes clogged with mud.) Discuss.
  10. TomJeff

    Possible "stutter" Reduction - Unparking Cpu Cores.

    Please post a follow up on whether or not this works.
  11. TomJeff

    Gun case

    This is not true.
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