RTMiata
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Experimental Branch: 0.48 Discussion
RTMiata replied to Super_Duty's topic in PC Experimental Updates
Speaking of updates, anyone else ready for an update? .48 went stable which makes me wonder when the next experimental build will be released. Kinda got used to the fast pace of recent updates. -
Experimental Branch: 0.48 Discussion
RTMiata replied to Super_Duty's topic in PC Experimental Updates
Incoming update on steam 633.5MB -
Experimental Branch: 0.48 Discussion
RTMiata replied to Super_Duty's topic in PC Experimental Updates
I think I have read others having difficulty with melee not just me. Easy from behind but a pain if they are coming to you. It does seem that items may deteriorate over time but I am mainly talking about getting hit by a zombie which instantly ruins your shirt or pants and every item in them no matter what the original quality was. -
Experimental Branch: 0.48 Discussion
RTMiata replied to Super_Duty's topic in PC Experimental Updates
4. fix zombie hit box 5. fix clothes getting ruined every time a zombie hits you (would be happy with a Pristine to Worn to Damaged etc. just not straight to Ruined) 6. New stuff (really like new items even the seemingly useless ones) -
Experimental Branch: 0.48 Discussion
RTMiata replied to Super_Duty's topic in PC Experimental Updates
Occasionally I have exited the server and left the computer at either the menu screen or server list and when I get back I find that the gpu will be at 100% usage and quite hot, hit 80C once after several hours of AFKness. In game the card rarely gets to 100% load but the server list does? Anyone else have this issue? Card is a 780 ti Classified and it is overclocked and overvolted, at least I know its stable lol. -
First thing I noticed 20 seconds after downloading patch. http://cloud-4.steampowered.com/ugc/47603578107708379/DEDD0C93B1F450B201CA28649A721536A90A01E3/ http://cloud-4.steampowered.com/ugc/47603578107702234/C76181FB4FD351073DFB03CBD16F103F38C49853/ Done repeatably by changing character options.
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How did I manage that?
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No I am not kidding you watch the video that I linked, not the gif in the thread. There is a video that is a few minutes long, on the vimeo link, where he pushes on flat land.
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No I am not kidding you watch the video that I linked, not the gif in the thread. There is a video that is a few minutes long, on the vimeo link, where he pushes on flat land.
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No I am not kidding you watch the video that I linked, not the gif in the thread. There is a video that is a few minutes long, on the vimeo link, where he pushes on flat land.
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Cool, I just like the idea of utilizing the tracks. Maybe because I find myself there often. That idea goes a little bit bigger than just a pallet but multiple options are good. Definitely hope to see some contraption on the rails one day.
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In the video he moves along the flat surfaces like you would a skateboard.
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http://vimeo.com/78381744 another example on what looks like deserted tracks
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I think it would work for Dayz. Just something different.
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RTMiata started following Pallet transportation
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I know cars and bicycles are a ways off but what about rail travel? I am not talking about trains.... Take one part pallet, one part skate board, add tracks and wheels. It would use the railroads already in place and has kind of a scavenger aspect to it. As for simulation goes we know it works in real life!! Credit: http://jalopnik.com/this-guy-changed-urban-transportation-forever-using-20-1602327005 Just the video: http://vimeo.com/86508660