Jump to content

sacrdandprofne

Members
  • Content Count

    198
  • Joined

  • Last visited

Everything posted by sacrdandprofne

  1. sacrdandprofne

    Hack Stories

    True, but 3 separate people couldn't kill him? Multiple clips? Just seems fishy.
  2. sacrdandprofne

    *THIS* is why I KOS.

    It is total bullshit that you got tricked, but don't assume that people such as myself would do the same thing.
  3. The OP's ideas are full of "yes".
  4. sacrdandprofne

    Gamma exploit

    I find it depends on the alpha's mood: sometimes it works, sometimes it doesn't.
  5. sacrdandprofne

    *THIS* is why I KOS.

    If I ran into someone that generous, I'm not sure how I would react: either do "epic-in-game-high-five" or run away screaming "it's a traaaaap!"
  6. sacrdandprofne

    carrying guns in dayz

    In your hands? Is that what you mean?
  7. sacrdandprofne

    Random Zombie, Eating/Drinking Sounds.

    Yup. Been on a high-populated server and heard what sounds like 20 zombies half-growling. Unnerving. ;)
  8. Nope, no difference. Just as risky.
  9. I agree with you, but for a slightly different reason. I and my friends had found a very small town just NE of the NWAF; wasn't on the map, had decent loot, no one was ever there. Perfect home base. We'd gear up and jog to the airfield everyday (sometimes dying ;) ), and it worked. Now, however, the small town has been expanded quite a lot and is becoming a hotspot. Add in the higher traffic at NWAF, and my freshly-killed character (goodbye, week-long spawn :'( ) is debating the point of running for another hour to get there, and for the same result. Basically, this is my verbose way of saying "It's getting old: come on, larger map!"
  10. sacrdandprofne

    Easy and simple idea on how to tackle combat-logging issue

    I'm not talking combat-logging; I'm talking "normal" logging. 5 minutes just seems extreme.
  11. sacrdandprofne

    Easy and simple idea on how to tackle combat-logging issue

    Holy overkill!Why should everyone be subjected to having to find someplace 5-minute-timespan remote just to log off?
  12. sacrdandprofne

    Are they breaking DayZ as we know it?

    Yes, but that's where "more zombies" comes in. Not so boring when you're constantly running into hordes.
  13. sacrdandprofne

    Are they breaking DayZ as we know it?

    Thank you!Perhaps devs are trying to steer the game away from the nu-CoD game it's becoming? Less tactical gear and more zombies means less hiker-hunting and more surviving.
  14. sacrdandprofne

    less militarised more improvised

    This, this, and oh-my-god this.
  15. sacrdandprofne

    The players of DayZ Ruin the game

    It's true. I've only accumulated about 30 hours on this game and, so far, that's usually how my spawn bites it. We'll hang out in our crew's favourite small town, get some supplies, wander around... then we'll get bored and head to other towns to look around... then we'll get really bored and purposely head to Cherno or an army base... ...and then I wake up on a sunny beach. :D No, I don't die that quick; I'm just making an example. Staying safe "on base" gets old; you have to run around. By running around, you run into others.
  16. sacrdandprofne

    Seasons

    I wouldn't be against this either, although it'd be a progamming nightmare. Winter would definitely change the game, but would make it nearly impossible. All water sources frozen? Not fun.
  17. sacrdandprofne

    The players of DayZ Ruin the game

    Your response gave me my first lawl of the day, thank you. ;)
  18. sacrdandprofne

    The players of DayZ Ruin the game

    PS: no, I wasn't complaining about KoS'ers.
  19. sacrdandprofne

    The players of DayZ Ruin the game

    I don't know about anyone else, but I have a slight suspicion that KoS instances may decline the more zombie numbers are increased. If every town has a horde, and maybe even the percentage of zombies in the countryside increases, players will be more occupied with surviving rather than hunting hikers.
  20. sacrdandprofne

    S.T.A.L.K.E.R.S. Survival Guide [Complete] [Update on May 30th]

    This is some great info, thank you!
×