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Everything posted by TheJackal_112
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Hey guys - great work on the mod - love the survival focus - also I just realised that the sound the journal makes when you change pages - sounds exactly like the same journal sound in the awesome indie game: Miasmata - am I right?
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I don't know about you guys but this latest update is fricken tough - you get infected so easily - the game is so much more of a challenge now
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I am all for removing it - It works great in one of the mods I am playing of DayZ - alot more challenging - and alot hard to axe anything
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Good suggestion by the way - with the limited about of matches per box - I like the idea that every box doesnt have 50 matches but more like 20 or something - so each time you light a fire its a big deal since your wondering is it worth using my last few matches for this
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Third person vs First person view
TheJackal_112 replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
Just adding in my 2 cents - in agreement with the original post - realism is a key part of DayZ and third-person breaks that feeling -
Don't even make third-person an option for DayZ standalone
TheJackal_112 replied to Pomegranate's topic in DayZ Mod Suggestions
Just to add more fire to the flame- third-person in my mind destroys the immersion and realism that DayZ is all about - relying on your own two eyes to spot people in First person is alot harder than laying prone behind a tree and swivelling the mouse around -
wall of zombies sweeping west-east accross the entire map
TheJackal_112 replied to timdl's topic in DayZ Mod Suggestions
Yes - hordes of zombies for sure -
Keen - great ideas
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Thermal, Night Vision and Flashlights.
TheJackal_112 replied to Psychobob's topic in DayZ Mod Suggestions
Awesome post by the way - I would agree with others who have posted saying that allowing night vision but having a battery life system is the ideal way forward -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
TheJackal_112 replied to ruarz's topic in DayZ Mod Suggestions
Awesome ideas here - an impressive post - I like the inventory system - I was wondering if Dean Hall is thinking of developing a more realistic inventory system with a minimalist HUD, one that doesn't say how many bullets you have exactly or the exact weights of items and backpacks, and maybe he will go with a more trail-and-error system where you figure out for yourself the capacity of a bag Also the pen and paper idea is great, nice work, and the health system is well thought out -
I like the concept of a Hazmat suit to get to some areas like run down chemical plants, as well as some way of locking doors
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
TheJackal_112 replied to Time Glitch's topic in DayZ Mod Suggestions
I am all for it - I think Dean Hall already mentioned how he wanted to make the game harder to survive in - for example people getting colder alot easier than at present Keen on the concept of more zombies and in packs as well. Injuries being more problematic is a sound move aswell as opposed to the magic fix that you can get at the moment for broken bones and so forth -
Awesome idea mate - I am all for it - and maybe even the possibility of player created radio stations
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Great idea - iam all for it - traps are a definite yes, and the idea of empty bottles/tincans/glass placed at chokepoints
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Humanity System - Rocket, have a minute?
TheJackal_112 replied to Miyo's topic in DayZ Mod Suggestions
Hope I am not repeating what others have said I like the concept of armbands but I think that you should have the choice of 'equipping' your armband when and if you like - Rocket has said he doesnt like mechanics that control people's choices So if you have a low/high humanity you can then choose to create an armband that shows off your humanity When I think about it logically only survivors would do this since a bandit could loose his prey if they spotted the armband -
Awesome Rocket! - btw the latest hotfix 1.7.1.5 has made the game so much better - especially for me with the whole throwing things to get zombies distracted - Cheers Rocket
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Hotfix Build 1.7.1.2 Rolling Update
TheJackal_112 replied to rocket's topic in Mod Announcements & Info
Cannot wait to try it out - Awesome work there Rocket -
Cant wait - Awesome!
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Electric and Natural lighting's V 4.0
TheJackal_112 replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
Awesome idea - especially the town generators and portal generators Also as probably already mentioned this type of addition encourages people to make bases and invest in a server/town in a server, which discourages server hopping and gives people something else to do than just shot people when they get bored -
Hunting should be more challenging
TheJackal_112 replied to x7steelers7x's topic in DayZ Mod Suggestions
Couldnt agree more with the initial post by x7Steelers7x - animals should get startled by being too close and should run away because of gunshots -
Like previously mentioned I am for the idea of definitely adding in larger animals but at a very low spawn rate - and a limited zombie/animal interaction
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Good idea - Iam for the lack of an automated system for it - you write what you want in it I know personally I would use a journal as a rough logbook of what are little band of mates of been up to
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Sounds like a great idea - I am all for it