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Everything posted by ramstormrage
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I can also confirm that they still exist albeit damaged status. I found mine under one of the bunks of a barracks.
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The new respawn thingy is one step forward to this. Ive played with a few dudes earlier and we were in Elektro, happily drinking from a well. We shot 3 zombies only to be attacked from behind by 3 more. Imagine being in a horde situation, I dont think we'll even be able to drink from that fountain.
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Do you play Experimental version or Regular, and why?
ramstormrage replied to wmike20052's topic in General Discussion
It would seem that you will have to choose to go exp or stable. You cant play on a stable branch server in experimental vice versa. No worries though as the database is separate. You wont lose your characters in stable should you choose to go back. Nifty right? -
Though I cant say that Im truly happy with the changes, I respect the work put into polishing and improving the two hand animation. I actually gotten used to it in a few minutes. :)
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I was an M4a1 lover before but due to the incovenience of finding good parts, Ive now switched to an SKS. Granted the SKS is loud and kinda weak compared to the mosin, I just feel really safe carrying one all the time.
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Tip: Never go into one of these buildings
ramstormrage replied to thequantum's topic in New Player Discussion
Any updates on the type of loot found inside? Ive never had any problems with stairs but I just cant seem to find any useful loot before. Never entered another after 5 floors of nothing. -
Aww for real? Them are my favorite vests. Hope they get fixed soon.
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Do you play Experimental version or Regular, and why?
ramstormrage replied to wmike20052's topic in General Discussion
Mostly play Experimental because of the pace that the new updates are rolling in. I cant be bothered to switch from stable to experimental every time. Plus, new stuff to try. In my experience, experimental players are less likely to KoS than in stable. -
What part of the 'life cycle' do you enjoy most?
ramstormrage replied to -MadTommy's topic in General Discussion
I think I really love the early to middle stages where youve just found your first can but you don't have anything to open it with. I also enjoy searching for backpacks. Its really frustratingly fun at times. -
I am open minded about your way of playing DayZ, please tell me about it
ramstormrage replied to Nesuma (DayZ)'s topic in General Discussion
thanks. I know it doesn't really last long, but those new to the game almost always raid the wrong buildings. Hopefully, some of my care packages have helped newbies somehow. -
Good idea. As we know, DayZ zombies arent the slow moving corpses that we see on TWD. They are more akin to the infected in Left 4 Dead or say World War Z (minus infecting other players). Once zombie AI is improved, they can prolly program them to be sensitive to noise and other zombie reactions. Say 3 zombies spot you loot a building, they come at you and chase you down the street. Five other zombies in the area should now be alerted coz somethings stirring the other zeds and they now join the search. This reaction triggers other zeds and you get more and more zeds looking for you. Im getting goosebumps thinking of the possibilities.
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I am open minded about your way of playing DayZ, please tell me about it
ramstormrage replied to Nesuma (DayZ)'s topic in General Discussion
Hmmm. I'm more of a lone wolf type of guy. My playstyle involves cross country looting while making sure I dont get killed along the way. Ive recently started writing down stuff on paper and leaving care packages inside houses (the ones that dont spawn loot). When looting, I make sure to close doors behind me and I take only what I need. I also usually carry a sewing kit because I like mending damaged clothing. Im a sucker for maps and I really try on every life to combine maps together. -
The new animation is a bit annoying for me. The axe raise pose and swing is cool but I hate not being able to swing from the idle pose. You should be able to raise and swing the axe in one click. Better yet, I wish they could implement a hold and release attack animation where you can control the weight of the swing by how long you hold the attack button. A quick click swings quickly but with less damage while a longer click will unleash a big heavy attack that could kill in one hit or at least cut off limbs.
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Similar with the posts above, SKS is great because I dont really need to look for long to find one. Granted its loud, it's still great for close to medium range combat (with PU for better range).
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Pending Changelog: Experimental Branch: 0.42.116002
ramstormrage replied to rocket's topic in News & Announcements
New patch kinda feels smoother at times prolly due to some optimisations. Loving the new zombie respawn - first time I saw 7 zombies coming at me at every turn. Loving it! Catch rain with canteen cool! Hating new axe pose. Feels unnatural to need to raise your axe before youre able to click. Please bring back old mechanic where you can still swing from the ready pose. -
Seeing signs of strange player activity at NWAF... (ATTEN. CCSD INVESTIGATORS)
ramstormrage replied to crazykage's topic in General Discussion
Hi. Im not sure if I was on when you were in NWAF but what I normally do during airbase / mil base raids would be to search for specific loot such as a hunting bag / SKS ammo and a pristine scope. I dont usually loot other stuff and I also make sure that I close doors behind me. You prolly came across with someone with a similar playstyle. But yeh, kinda gets weird with the red doors and M4 on the ground. Hopefully zombie AI improves in a way that they get alerted by doors / gates opened by players. -
I have experienced this a couple of times. Screen suddenly flashed with shock damage then ruins pants and a few iitems in it. Both times happened on a Hardcore exp server (0.36). I noticed that im always on the 2nd floor of a building when this happens - once in a barn and another in a bar.
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Pending Changelog: Experimental branch: 0.34.XXXXX
ramstormrage replied to rocket's topic in News & Announcements
So far, I'm seeing floating objects in the small warehouses and seeing gates which are out of placement in Svetlo. NIfty eat all function, nice! -
DayZPaladin.com (Daylight/Friendly) Hardcore
ramstormrage replied to DayZ Paladin's topic in Server Advertisement
This is interesting. I'll be dropping by soon. -
Keep em coming.
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Singapore Dayz Asia server back up and alive again.
ramstormrage replied to above god's topic in Servers
Great! Looking forward to play here again! -
So from what Im reading, pinetrees, steep gradients = shield. Got it!
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Hi fatal, any updates on this?
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This may not be entirely similar to what OP has mentioned but there are some serious shitz going on with firing from / on a hill. Similar to faramon, Ihad this nasty experience with a walker which almost chewed my ear off. I was prone on a hill, sniping it from a good 200m. Fired a shot but it sounded like it hit a wall so fired another but no go. Crouched, unloaded one round, still no go. The Zed was almost 10 yards from me when I fired my 4th shot. Bullet finally went through with the zed inches away from me. I was using an SKS too.
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Pending Changelog: Experimental Branch: 0.33.114782
ramstormrage replied to rocket's topic in News & Announcements
Not sure if this has been reported but cuffing someone using a badly damaged cuff and then releasing them with a key can sometimes turn the cuff into pristine status. Not really gamebreaking but imho should be worth looking at.