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Your DayZ Team
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Everything posted by Scerun
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Zeds and zombies are indeed the same thing
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Means a lot Tumble, thanks! :D
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Now that I've got your attention... Here's the promo for the 28 Dayz Later series, hope you enjoy! Made with the intention of getting recognition for a small series a few of us here are pulling together, advocating the glorious Chernarus Zombie Apocalypse. http://youtu.be/PZ35EMaOUF0 Here's the 28 DayZ Later Official Forum Post Leave your comments and feedback! For those interested, this was all recorded with Fraps @ 30fps and sometimes Bandicam @ 30fps 1920 x 1080 (100 Quality), using various footage from the actual series, and the rest from prior adventures aka. us fucking around. Used "Very Large" Interface size via options menu.This gets rid of the HUD inc. Debug Monitor - takes a bit of fiddling for vehicle HUD, and for the Uh-1H (helicopter) it doesn't entirely rid of the crosshair. Infact, it makes it bigger. You'll find with cars that if you just double tap ALT, the V-shape crosshair will disappear after a few seconds. Furthermore, it was edited using Adobe After Effects CS4 and Premiere Pro CS3!
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Okay, We're going to go ahead and start shifting to a new channel, now, as we've received no reply from Youtube thus far. YOUTUBE CHANNEL http://www.youtube.c...r/ThoseOkayGuys FACEBOOK https://www.facebook.com/ThoseOkayGuys Join up to those new pages of ours and keep up with the content. Everything will be rough for a few days, but we'll be back on track again next week! Season One, and this promotional trailer were unfortunately lost. But that's our own fault for not keeping copies elsewhere D;
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Alright, We haven't received any reply thus far, so we're gonna go ahead and start bolstering the new channel. Unfortunately, we'll lose the promotional video and the whole of season one - but we still have season two and all its parts, so that's where we'll start. YOUTUBE CHANNEL http://www.youtube.com/user/ThoseOkayGuys FACEBOOK https://www.facebook.com/ThoseOkayGuys I'll update the OP with a new link to season two - episode one, and leave season one as an enigma for all eternity! D;
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but, these internet misanthropists think that taking a life is like, just what you'd do, you know. They've played so much counter strike, and own so many of their own guns that you know, their psychological health is awesome-sturdy. The things you highlight though are Rocket's main concerns, from what I can tell throughout interviews with him. Options, options, options - that'll make people less likely to turn to killing one another; more to do. Things that are easier done with groups, too. Still, welcome to DayZ! To further my opinon, surviving just needs to be made hard as hell. That'll make eople better inclined to work together I reckon, yet it'll also make the choice of murdering some a little bit more sweet, too. Just making the two dynamics way more intense, which I reckon is a good thing!
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Why have to be some A**h**** ruining the game?
Scerun replied to [email protected]'s topic in DayZ Mod Gallery
Awesome artistic expression -
I saw a reply to a similar topic on Reddit, from Rocket, saying he's going to see what he can do about it. No link, because it was ages ago, but I saw it - I swear!
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Yeah, here's to hoping we get the account back, else we'd lose 3.6k subs! D; We're waiting for the end of the week, and if there's no progress we'll upload season 2 onto another account and start shifting everything over! Episode two will be up on the 6th of August, either on Sovlet's youtube, or a shiny new one :]
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Does DayZ create situations of scarcity?
Scerun replied to miket's topic in DayZ Mod General Discussion
Scarcity should be a greater factor. I think the most fun I've ever had on this game is way back a few patches ago, when food and water wasn't spawning. I was pretty well geared, and for the hours a stranger and I played together, we never spent our time trying to hunt down other players, or finding awesome guns. We just roamed looking for animals, and water bottles from dead zombies. We were always so close to starvation and dehydration, and the odd firefights we had felt like a true struggle, because we'd put a lot of effort into trying to survive the environment, and now we had some bullets to exchange, too. Really, it was fun having an objective other than "Okay, I guess we should kill other people, now." -
The account got banned from the blue, due to other content. Though it's stuff they banned half a year before, then lifted the ban due to it not actually breaching any rules, so it's a bit odd! If youtube haven't replied to Sovlet's appeal by the end of the week, we'll be getting another account up soon and transferring everything over. ;D *waves farewell to 3.6k subs* Also means the second season will be postponed just a little bit, sorry about that =]
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Banditry/PKing/Asshole-being/CoD-Bitch-Noobing-Asshole. It has many names. A lot of people think it isn't a problem, and you know, I can agree with them to a vast extent. However, there is definitely a disadvantage to letting a person live. I'm not talking about the possiblity where they could just shoot you in the back of the head after an hour or two of SUPER-AWESOME companionship. It's the very initial stages of communication. The tension is without a doubt, SUPER-AWESOME, too, and I wouldn't want to see it ever, ever removed (read: EVER).You don't know if they're gonna shoot you, and it's very fun (read: VERY FUN). However, it can feel unfair at times. You're asked to take a massive leap of faith to trust that the others aren't going to just shoot you the moment they see you (not because they're bandits, but because, unlike you, they don't want to run the risk of approach). I find that the scenario of kill on sight-ing is down to very bad communication, or more precisely, very bad means to communicate. When communication is bad, you are unable to tell if someone is friendly or unfriendly, understand their intentions. Communication is pretty rudimentary. When communication is as rudimentary as it is, you get this exact scenario, because you just can't trust a damned soul (rightly so). If it isn't down to KoSing, it's down to lack of trust, and the lack of the means to create a very basic level of trust beyond a piece of written text, where it is incredibly easy to lie, and detach yourself from the other person. Communication isn't done just by chatting, it's also done by body language, hand signals, you know the kind. Now I unfortunately don't have many solid suggestions for this notion, but I want to encourage everyone else to slot in their ideas that better facilitate more pervasive and accurate communication between players. Now, beyond the "Q,E,Q" signalling, and saluting, there isn't any other visual signal to do this, and those two are pretty awful, because they leave you vulnerable to being shot for a short period. People often ask that on a bandit, there should be blood, raggedy clothes, pale skin - something to visually distinguish a bad-guy. I feel this is a very bad way to go, because it does indeed punish a particular type of play. What the game needs is to better facilitate, not buddy-buddy happiness, but communication, so those whom are not aggressive can find better ways tp interact with survivors without getting their face blown off. VERY BASIC TRUST BETWEEN PLAYERS NEEDS TO BE BETTER FACILITATED. How? Better, and more visual signalling? Allowing the character to holster his weapon, in which unholstering is obvious, and has a 2/3 second animation. This would give the other guy a good moment to find some cover. Implement this with the ability to do it at jogging-pace, and you'd feel that people who are trying to dupe you have less of a chance to do so. Allowing the character to make all other gestures whilst moving freely? Perhaps a player-driven currency would have a side-benefit of encouraging players to be less aggressive? Now, I'm not saying that there should be a currency that serves no other use than to be a currency, for that is stupid. Instead I mean an item like cigarettes, cigars, alcohol, that would serve another small use (maybe no use other than looking a mean son of a bitch - cosmetics are important, ya know!), and as such were common/rare enough to be useful for trading. What would make you feel that you could benefit from very briefly communicating with a stranger? Let me leave you with a short anecdote: The other day I was on the outskirts of Berenzino. I had this character for a couple of days, had an ALICE pack, with an AKS 74 KOBRA, with 6 rounds, had an M16A2 with 5 rounds, had a few blood packs, had all the tools to survive, really. I was pretty invested in this life. I had a bad run, as expected. I forgot to pick up morphine actively in this new patch, usually having spawned with enough to last me a very long while. I had crawled 2km with a broken leg, finding morphine on a dead body in the middle of a field. I fixed up and decided to head into the woods to find some animals to eat, to get my blood from 7k up to 12k, and restart my adventures freshly. Coming across a deer-stand, I thought I could handle the zombies, because whatever I'd find would possibly be worth the trouble. The zombies kept respawning. I managed to escape with 1.2k blood. The next 20 minutes was of passing out and stumbling through the forest. I needed water, but hadn't much water left. I then came across this teeny lake in the middle of motherfucking nowhere. I passed out one last time, before scuttling to the edge of the water. I noticed two players here, with great gear and an ATV. Ofcourse, I was weighing up the benefits of this scenario. Me. Two of them. I have lots of stuff they'd want. They have lots of stuff I want. We both wouldn't want a blood bath. Now, I wanted to approach them, because they could give me a transfusion with the blood I had, and maybe i could give them the AKS 74 Kobra I had in my pack, or its ammo, or something! I just ended up opening fire and killing one of them straight off the bat from 120m with my M16, the other hid, not knowing where I was. What I'm getting at here, is that I felt there were absolutely no means available between us here that could have prevented me from just feeling my ONLY (and I mean ONLY) option was to shoot them. I felt bad for doing it, but like I said - only option. For those interested. I was circling the lake to get a shot on the last guy, when my character broke his leg on flat ground and then died (low blood and all). I really didn't get anything from this situation, infact, I got worse than nothing. Furthermore, I killed a guy who had probably invested a lot of time in his life and I felt rotten that there was no other way. TLDR: If we all spawned with unicorns, everyone would be happy, and humanity would be restored.
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You mean lamp posts... are powered... and they're powered by electricity? Who are you trying to fool?
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The other week I had a Coyote Pack, M249 SAW - was fully loaded in all aspects. Then a zombie came and one hit me from 12k blood to death. A bug. I was confused, but then laughed, and started all over again. This kinda shit just happens
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It'll be fixed in the next patch
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You shoot people on the street as soon as you see them, because you just couldn't risk losing your shit.
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The Legend Of Green Mountain !?
Scerun replied to [email protected]'s topic in DayZ Mod General Discussion
What Lurks There at Green Mountain finds only the lost. It appears not at the whim of crazed fortune hunters, or the supernatrual investigators, but when it desires. But know this... It has your scent, and it will find you. By passing through territory that is not yours, and dangerous territory at that, you brand your soul. A brand that declares What Lurks There at Green Mountain may snatch your life without as much as an "Oh shit!" whimpered. It may not happen today, or tomorrow, but should circumstances permit - it will make you pay for defacing its sanctum. Each step that cracks a leaf - each branch that you break and blade of grass that you crush, at Green Mountain, is an impious act, and with it you disrespect a creature that knows no end to its fury. I hope it was worth it, bro. -
G-Green Mountain? TURN BACK NOW DO NOT GO TO GREEN MOUNTAIN DON'T ASK WHY JUST DON'T DO IT
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I've murdered 110 people, I'm still alive, and i'm coming for your beans...
Scerun replied to Xiroth's topic in DayZ Mod General Discussion
That's pretty cool. Still is a feat. to stay alive for 23 days in general. Sounds like you've had some pretty close calls , too -
I've murdered 110 people, I'm still alive, and i'm coming for your beans...
Scerun replied to Xiroth's topic in DayZ Mod General Discussion
All you need is patience if you're using a sniper rifle. That, and relogging for full ammo, ofcourse. Now, if you were using normal rifles, shotguns, light machine guns - I'd be really impressed. Curiously, though: How many times have you combat logged?- 318 replies
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That was awesome. It's cool to see people embracing a bit of fun, isntead of trying to steal the weapons and make off with the truck.
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As I dude that is getting this game in a few weeks I want the truth
Scerun replied to Nabica's topic in DayZ Mod General Discussion
No body talks about Green Mountain. What happened there once has never left that place. It's not the bodies, no. It's not the infected. No, it's far worse than what you percieve, at Green Mountain. There is something at Green Mountain, and it lurks, and it made Green Mountain its home ever since the military were wiped from it. I've seen snapshots of glowing eyes, in the dark, from another survivor who decided to pass through Green Mountain one night. He said how he thought the trees were moving. Watching him. The woods that surround Green Mountain are thicker than the eye believes. The trees, they indeed move and they will leave you lost. Each step you take, the light fades ever so more until you are left in darkness. For when you are finally lost, What Lurks There can take you. It feeds on the lost souls of the Apocalypse. What there is at Green mountain doesn't always lurk, mind. This is why you should be careful of Green Mountain. What there is at Green Mountain doesn't fear us. It will watch you without fear of being caught, because you are no threat to it. No matter how many you are and how armed you are. I've met many times with survivors, but for only once. They'd say they were passing through Green Mountain, only to never appear on the other side. And don't try and find lost comrades there. The only bodies that remain there are the ones from before What Lurks There took presence. What lurks in Green Mountain, attacks your very sanity. Worse than that any zombie could do to you. We don't go to Green Mountain, bro. -
I should have known my tortilla chip would break
Scerun replied to zython (DayZ)'s topic in DayZ Mod Gallery
You weren't at Green Mountain man; you don't know what happened at Green Mountain, man. -
Just posted Season 2- Episode 1 to the OP - let me know what you think!