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Everything posted by DeatHTaX
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So several times yesterday I encountered a player on a public 3P server, and shortly after I encountered then and took some pot shots at them, the server magically either reset or I was forced to disconnect. One time happened twice with the same person on prison island. Has anyone else experienced this? I dont think it has to do with server reset times and being unlucky, as the first person it happened with I reconnected and everything was exactly the same, then it happened again when I re-engaged him.
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[video] tell me how I can improve.. love it but die a lot.
DeatHTaX replied to Box of Demons's topic in New Player Discussion
Gonna a have to totally agree with IMT. Play on first person servers. It completely balances the gameplay, as you dont have to worry about who is watching you behind an object. Always be moving. Never stop moving if you can avoid it. If you have to stop moving for any reason make sure you are concealed. I cant tell you hie many times prey has gotten away from me because I couldn't risk the shot and they were not a static target. Overall, being slow or taking too long in DayZ is a death sentence. -
I'm not quite sure what you were trying to communicate in this rant, but...shovels or something? Side note, you have to first FIND A SHOVEL in order to do anything you're talking about. You make it sound like they fall out of the sky. My point is I've been playing this game since launch. The development direction has shifted so many times I lost count. My point is I'm happy you dont die of starvation in a ridiculously short amount of time. My point is for some reason some people want this game to be a camping simulator and I'm not sure why. I'm only clarifying these points because I really have no clue what you're trying to say.
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Generic item labeling instead of fantasy names
DeatHTaX replied to Blafirelli's topic in Suggestions
>Suggests changing name of iconic items in game -
https://feedback.bistudio.com/project/view/2/
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I'm just not sure why you all are so stuck on the "survival" element of the game. I personally think the hunger system as it is is fantastic. Maybe it could use some slight tweaking in the other direction to moderately ramp up the difficulty, but there is so much more to the game than trying not to starve. This was honestly one of my biggest concerns for years. People want to turn this game into some kind of Dark Souls for scavenging and not dying of starvation. Really the main reason a lot of you are even complaining about this, in my opinion, is due largely because there is still a crap ton of content missing from the game after 5 years. There are plenty of other survival sims out there that are actually suited to such a gameplay. The thing that made this game initially successful from its inception was the P2P interaction, and the fact it had some zombies in it. Just my 2 cents.
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I'm a huge fan of this personally. A large portion of this community from the get-go were adamantly against this game becoming The Forest. I appreciate that it doesnt take you half an hour to starve in this game. You know what's fun? Playing the game and enjoying the survival elements with friends and constantly being on the lookout for potential dangers. You know what isnt fun? Running around for 2 hours to do nothing more than loot in order to keep your character just above the brink of starvation. As a serious past critic of the direction this game has taken, this is probably my favorite thing they have done. I get to enjoy the game, while still keeping an eye on my food meter to make sure it doesnt dip too low.
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Not quite sure what's wrong with your client, but the only crashing issues I've had are when I'm trying to close the game entirely. Is running quite smoothly for me, and I'm shocked to say that as I might be one of the biggest critics of this game.
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I'm honestly not sure what you're referring to when you say food is infinite. In my experience over the last 20 hours of gameplay, the food spawn is NOTHING compared to what it was in previous builds. I've hit large residential areas and grocery stores that appeared to be unlooted, and some on reset, and only managed to find two jars of strawberry jam across about 3 different major towns. I'm fine with this, as the hunger meter has been drastically changed from previous versions (thank God) to be where you don't starve in half an hour.
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So It's been a while since I picked up the ol' Dayzz, and after reading through a lot of the patch notes I've discovered there is a LOT of new crafting options available. After looking through the list of previous suggestions and doing a forum search, I couldn't find any trace of a possible idea: an in-game crafting guide item. Basically it would be a lot spawn that operates as an outdoor survival guide that has a list of crafting options, possibly even spread out across several different volumes. It would be an object you hold in your hands and read through in the tab menu. I personally think this would be great as it would eliminate the need for a third-party app or Google meta that you get your crafting ideas from. If this has already been suggested, please feel free to move this post to the proper location.
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I picked up DayZ again today after a while, and when I logged in this happened. I tried verifying my cache, and killing my own character. Other than uninstalling and reinstalling does anyone know of a fix for this extra set of hair elastic rubber band issue?
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All you need to know is set an alarm on your phone for 6 years from now and it might be finished completely.
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I fucking love this dev team lol
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This is a BS excuse at this point, sorry. Heard this shit for the better part of 5 years, now.
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Sorry, I just came here to laugh at the fact the devs fucked up playing at night. I assume the gamma cheat no longer works?
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I lost faith in this dev team some time ago. They are just so far behind what is coming out now that it's sad. I still love the game, and still have lots of fond memories, but it's usually a once or twice a month adventure for me. you will be far less disappointed if you just stop expecting anything groundbreaking from them.
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With many infected, the game becomes challenging and great fun. Pictures inside.
DeatHTaX replied to Buakaw's topic in General Discussion
Fear not. The zombies will eventually be coded properly...wait shit...didn't I say this 3 years ago? -
Give it a pamphlet illustrating the dangers and health risks of smoking, and suggest a 5 step program towards becoming smoke free.
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I was rather displeased with the direction DayZ was going sometime back. I used to be very active and put over 2000 hours into this game. So I heard some cool stuff about it and thought I'd try out the experimental after a year or so of taking a break from it. I joined one of the experimental servers and managed to find two sodas, a knife, a pointy stick, and then I starved to death after searching for berries and looting town after town finding nothing but pants. Also encountering several bambis begging for death so they could respawn somewhere else. (Surefire sign of incredible game design) SO I figured it was just the experimental being experimental, so I joined a mid-pop server. Same result. This game got super fun while I was gone. My biggest problem with this is the META gaming I have to do to even be able to survive. None of it feels intuitive anymore. I really don't like having to google recipes for crafting items or watching videos on how to play the damn game. I'm old school. I want to figure it out on my own...but this game as it stands, in my limited newly found experience and humble opinion, just doesn't make it convenient in any way or fun... I'm sure I'll get flamed for this post inevitably, but this game is far from what it used to be...which was a shit ton more fun than the Run-n-Starve simulator this seems to be now. *EDIT: Oh shit I just saw my sig...I can't believe it's still relevant after all this time.
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So I took a hiatus...but saw this fancy new patch
DeatHTaX replied to DeatHTaX's topic in General Discussion
Thank God. The client-side issues were such a pain in the past. As well as the disappearing foliage. -
So I took a hiatus...but saw this fancy new patch
DeatHTaX replied to DeatHTaX's topic in General Discussion
That wouldn't be an issue if the game weren't currently less playable than it was four years ago. That is not great progress IMO. I'll take the buggy, dysfunctional, incomplete first build over "QUICK FIND SOME FOOD" simulator. -
Ditto. The average person usually doesn't like to test a game for four years and continually be told that "X is coming soon!" "Oh shit guys X isn't coming soon our bad...but hey now you can starve to death super fast! (or insert useless game-breaking addon here)" Ya'll got that shit on LD. In the meantime Arma III DayZ Exile for me.
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Is this even a game at this point?
DeatHTaX replied to Zing Freelancer's topic in General Discussion
I think it's hilarious four years later people are still saying the loot economy is going to get better. And it clearly hasn't yet. Lol.