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Everything posted by DeatHTaX
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Rough night of survival (story included)
DeatHTaX replied to Ineedscoffee's topic in General Discussion
I came here expecting an erotic DayZ short story... I left disappointed :( -
Why the dayz formula will ultimately fail
DeatHTaX replied to randalmcdaniels's topic in General Discussion
What is with this pandemic of "experts" predicting the success and outcome of a game that's not even close to being finished yet lol. This is worthless speculation born out of frustration at the games currently unfinished mechanics. -
Nah man, I was literally in the SE part of electro when I spawned. Not kiddin.
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no, I don't do that, because that is being a troll in a game where clearly that isn't part of the dynamic of gameplay, and is counter productive to my team's success However, in this game, it is a sandbox game. there are no "teams", there are no clearly defined "objectives" so to speak at the moment, and there is no winning and losing. There is Alive, and dead. I can do whatever the hell I want, and you can't call it "trolling" or "dipshit fuckery" or whatever you children are calling it these days. It's how I play. If I wasn't meant to handcuff people, steal their things, hold people up, and generally murder whoever I want, then why are there Handcuffs Burlap Sacks you can put over someone's head force feed people Guns Buddy, i'm sorry you're butthurt because I don't play the way you do. And if you wanna go off making wild accusations about the way I play battlefield, I'd be more than happy to private message you and show you my battle log and put those misunderstandings to rest. Will that be all? Or do you prefer to continue to make yourself look foolish :)
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i spawned there today, as well
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yeah...life sure is tough...man when my IMAGINARY loot and my IMAGINARY GAME LIFE get taken, it sure is horrible. sorry but if someone can't handle the idea they at any moment they can lose their gear and their character's life to anything from the elements, to someone killing them, that's not my problem. I die a lot too, often to KoSing and banditry, sometimes just a damn firefight thats a big Cluster. don't see me getting my panties all in a wad about it. more senseless demonizing of people playing a game a different way than you play it. Don't like it? sucks. but I'm gonna keep doing what i'm doing regardless of how much you like your monopoly money. Call me a dick, douche or asshole. I'm just playing my role in the game is all :)
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Is there anything being planned that incentivizes not shooting on sight?
DeatHTaX replied to alleycat's topic in General Discussion
...so what's the point of implementing this system if it doesn't affect those things at all lol -
When I kill people I sometimes enjoy the occasional nasally 15-year old laugh...it builds their rage meters to full
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...well yeah it kind of is. And yes there are plenty of lootable places to reach within your hunger-time from spawn. here's a few. Svetlojarsk Staroye Stary Sobor Novy Sobor Kamarovo Dubky Novoselky SE Elektro (very commonly passed over on low - mid pop servers) Msta Polana Upper Berezino (Also commonly passed over on low - mid pop servers) The spawn location excuse is weak. There are plenty of places to go. Most of you that complain about lack of loot on populated servers either... A: join mid - high pop servers in late server times expecting there to be loot 6 hours after a restart or B: Go to the same 3 damn locations every time, locations that are hot spots for looting, and complain when "OMG THurR IS NEVR ANY LEWTz HERE!" and sometimes both. It's really not hard to find loot. And sorry about your legs, but in the future, don't sprint up/down stairs and it more than likely won't happen. and I say this only because In all my hours of gameplay I have only had stair-related injuries when i've been sprinting at them. So in the future, slow down, and just be more careful :D
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It's far to easy to survive, the challenge...
DeatHTaX replied to capt. beefsteak's topic in General Discussion
well he pretty clearly stated his position on the topic... did you even read it? -
maybe in game where these kinds of things are common you should carry around morphine or sticks more often and be prepared for these sorts of things :) quit asking for an easy button :P take your broken limbs like a man
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Is there anything being planned that incentivizes not shooting on sight?
DeatHTaX replied to alleycat's topic in General Discussion
damn right, because we want your shit :P or maybe we just want to put a burlap sack on your head and handcuff you and then make you walk off a dock :D guess it all depends on how we're feeling :) -
What sort of player are you on DayZ? *QUIZ*
DeatHTaX replied to Flagella's topic in General Discussion
Because this is a quiz designed for "heroes" to feel all warm and fuzzy inside :P -
Mosin + Prone position + Bipod deployed + Hold breath -> strong jitter after some recent patch
DeatHTaX replied to Ovomaltine's topic in General Discussion
What tangent did this conversation go off onto? lol the guy wanted to know what was wrong with his scope sway, and the question has been answered. wtf else is there to talk about lol xD -
YES YES YES YES YES! eddie izzard ftfw
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Is there anything being planned that incentivizes not shooting on sight?
DeatHTaX replied to alleycat's topic in General Discussion
I think you're a bit upset because I'm the kind of guy who kills you for whatever reason I want, and you can't handle that. And school bullies? kid this is a game lol. I'm sorry, but if you're day is RUINED from something someone does in a video game, that's just sad. I'm a bandit/KoSr/whatever you wanna call it, and I in no way claim to be hardcore at all lol. I just do what I want and have fun while doing it. It is a sandbox game after all, and you can't do a damn thing about it :) -
Is there anything being planned that incentivizes not shooting on sight?
DeatHTaX replied to alleycat's topic in General Discussion
Tell us how you REALLY feel about bandits -
I've got it. The reason bandits wear military gear!
DeatHTaX replied to omgwtfbbq (DayZ)'s topic in General Discussion
but...but...i'm a bandit and I wear black shirts and jeans with baseball caps :( -
What sort of player are you on DayZ? *QUIZ*
DeatHTaX replied to Flagella's topic in General Discussion
803% KoSr (such a dirty term...i prefer bandit) 204% survivor -907% hero -
Well i'm confident that the Dev team won't give into their absolutely retarded demands. Let them whine and bitch about their stupid little MMO crap until they're blue in the face, then they'll leave and never come back, hopefully.
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Has Rocket set an ETA when tent spawns will be fixed?
DeatHTaX replied to extremenuggets's topic in General Discussion
"Nothing else in this game matters, long as I gots my scopes so I can snipe kidz LUL!" -
yeah but they'll get bored and leave hopefully without any reason to stay and play the game. I'm pretty sure these are the type of people that end up hacking in this game, however.
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So I did some searching on the topic and have found some interesting ideas regarding the soon to be implemented "storage devices/tents/whatever". A lot of discussion is on how they should be implemented, what they should be, or whether or not they should be implemented at all. Personally, I think it's going to happen no matter what, so I think the big question for me is this: What's a good way to balance storage devices in relation to dying? Think about it. Dying is of little to no consequence if you have a tent full of gear ready to go. But what if...you're storage device was directly tied to the fate of your character. Now hear me out on this. Let's say, you've been storin' up food and items like crazy in your (how ever many you're allowed to have, I'm assuming it will be one...idk) tent(s). Okay, cool. So now you can just run around whilly nilly with no worry and throw caution to the wind because you have stuff stored away. This is boring and lame However, if a system were to be implemented that affected the quality and durability of your tent's gear upon your player's death, that would A: Make a player much more cautious about how he plays B: Player death will have a resounding consequence, without the need of some sort of whacky (and never happening) skill-set system C: Will prevent people from hording massive amounts of loot even after multiple deaths TL;DR:: So lets say you have a tent full of pristine items. You die. Those pristine items when you return are now damaged or worn. Just an idea. Any thoughts?
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yeah i was thinking about that too...something along the lines of a dialogue opens in the MOTD bar when you return to your tent and it says something like "it looks as if something has been inside your tent" or something along those lines. That's the biggest issue i'm having so far, is a reasonable way to tie this system into some sort of reasonable explanation as to WHY it's degraded
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so we give the game achievements and THOSE kinds of people are going to play the game? yeah in that case, that's a RESOUNDING no. Keep that kind of player away from this game please