guynumber7
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I just started up the game for the first time in almost a year and i have yet to find what was improved. Attacking zombies is still horribly clunky and slow, and they still walk through walls sometimes. Stability and performance wise, the game is also still horribly optimized. What was even changed?
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Hotfix Build 1.7.2.6 Rolling Update
guynumber7 replied to rocket's topic in Mod Announcements & Info
Dont mean to be rude but when can we expect the full new update that was promised " after gamescom" -
dayzmod.com - Aug 2012 - Q&A with Rocket
guynumber7 replied to Max Planck's topic in Mod Announcements & Info
Q: IS the next iteration of dayz going to have anything to do with arma 3? as a free mod or paid expansion? Or is it COMPLETELY standalone with a different engine? (yes i saw the recently posted article about it going tstandalone in sept) -
Dayz Standalone, Do arma 2 players need to pay again?
guynumber7 replied to PC. (DayZ)'s topic in DayZ Mod General Discussion
I dont know if i like that. What does BI get from this? dont they have the rights or somethin? -
Dayz Standalone, Do arma 2 players need to pay again?
guynumber7 replied to PC. (DayZ)'s topic in DayZ Mod General Discussion
SO let me get this straight. The game is going to have nothing to do with ARMA III? Not an expansion? not same engine? completely standalone? -
Exploiting Hacked Items, Admin Involvement - Seattle 13
guynumber7 replied to toaster_f's topic in Mod Servers & Private Hives
Yeah. I guess i take it far. But normally people here dont pull the whole hurr durr human rights hurr durr you cant do that because morals argument to defend themselves. Its just a shitty strawman argument. -
Exploiting Hacked Items, Admin Involvement - Seattle 13
guynumber7 replied to toaster_f's topic in Mod Servers & Private Hives
I like how this faggot tries to pull the morality card when he gets accused of breaking the rules. He sounds like he would be some dick in real life who would commit a crime then bitch about discrimination or some other political bullshit to try and get off scot free. This guy actually has valid evidence which is more then i can say for most things on here, and he was smart enough to get it himself through loop holes in the hackers shitty security, then so be it. This just proves how dumb hackers are. -
Patch Notes you never want to see
guynumber7 replied to RpTheHotrod's topic in DayZ Mod General Discussion
NEW: everyone spawns with m4a1 cco sd -
A suggested list for starting gear....... Mods, please read.
guynumber7 replied to richard_b's topic in DayZ Mod Suggestions
give em a few mags. like 2-3 I suggested earlier how you could have a mag fed .22, but it would be bolt action. 15 rounds, and one spare mag. .22 could kill zombie in one head shot, but 4 bodyshots. and it would be uselss aganist players, it would take 8+ hits. (and 3 headshots.) or maybe a break action single shot 20 gauge. one shot zombie kill (point blank) but you would have to reload after each shot, and again bad vs players (point blank it would still take 2 shots, anywhere further it would be uselsss). spawn with 20 spare shells. -
Can we have more weapons plox?
guynumber7 replied to james2464's topic in DayZ Mod General Discussion
add a .22 -
Will this ever be fixed? i cant tell you how many times i have accidentally dropped my backpack, then being unable to pick it up again or interact with it in any way
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should they roll back the update?
guynumber7 replied to koolaidlips's topic in DayZ Mod General Discussion
YES......... -
Some Constructive Feedback on the new patch 1.71
guynumber7 replied to allbusiness's topic in DayZ Mod General Discussion
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Post Spawn Loot Comments here ONLY
guynumber7 replied to rocket's topic in DayZ Mod General Discussion
yes please add melee and a knife. if we started with a knife that would be great