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NOBEF

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About NOBEF

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    Scavenger
  1. i have some good reasones to think that these people didn't spawn instantly in the world but they already had some abilities based on WHO they were before the infestation. so, a random system that give each fresh-spawned survivor a few skills based on their personal story will be more realistic.
  2. NOBEF

    CLASSES and SPECIALIZATIONS

    I think that most of you are just "worried" about the word "class" and maybe i should choose a better way to call them. what about "ROLES" or "PROFESSIONS"? my aims are basically two: - make your life count more than your gear - give another reason to cooperate instead of fight imagine a situation like this: there is no class system. i have some gears that makes me an "hunter" and my friend has some gears that makes him a "medic" and we Exchange so now he is the hunter and i am the medic, we Exchange again and... you know what i mean. for me, it's weird; in real life if a surgeon gave his bistoury to a dustman he will not become a surgeon too.
  3. NOBEF

    PPSH-41

    Just another weapon. Nothing special. i voted yes but there are still more important steps to do.
  4. NOBEF

    Suggestions and crafting for dayZ

    Ehm... why don't you just go Playing minecraft or Rust? They already have these features
  5. NOBEF

    Full build... Now what?

    Probably, the will add achievments to the game to make it more durable. i personally don't like this idea but some players do so... if you can't beat them, join them.
  6. NOBEF

    Zombies and You! A Suggestion by DayZ-Reporter

    ◾Medium sized weapons, like the shovel and crowbar would kill zombies with 2 hits to the head, 4 hits to the torso, and 6 to the legs. Gordon Freeman dosen't think the same...
  7. NOBEF

    Mechanic: Human vision in low light conditions

    I think it's a good idea but... very hard to make. Light, shadows and light sources are one of the hardest thing of grafic design. Your idea is only an unecessary complication and it will take a lot of time to be implemented. There are still more important thing to do (vehicles, for example) and the develop team is made only by five people... that's all. ps: your idea still looks pretty good, in my opinion :)
  8. NOBEF

    CLASSES and SPECIALIZATIONS

    Thank you very much for your comments. I just make some correction based on your comments. What i called "specialization" is just the "role", the main gameplay style of your character. This suggestion is based on the concept of having a class system; the way to add it into the game is not determined at all yet. And believe me, i really don't want a class system like team fortress 2 or world of warcraft!
  9. NOBEF

    CLASSES and SPECIALIZATIONS

    is my idea THAT bad? I think not. Maybe this is not the game it should be added to. But i personally feel very bad playing a game where all the characters are just the same and YOUR GEARS COUNT MORE THAN YOUR LIFE. That's the sad truth. I imagine a situation like this: medic: hello i' m a medic. survivor: hi medic, i'm injured. can you please help me? medic: yes of course. but i'm very hungry. have you any food? survivor: yes, take here. that's cooperation between classes. player 1: hello, friendly? player 2: yes, can you please give me some bandages? player 1: ok. (mmh, i' m very hungry. why don't just kill this guy and take his food?) player 1 shot player 2 player 2 *dead*: (oh, never mind: i had nothing particular. just respawn, find a weapon and kill another player) That's dayz.
  10. NOBEF

    CLASSES and SPECIALIZATIONS

    I know it's a SANDBOX and you want to feel free as possible. Infact these classes will not provide handicaps. "anyone will be able to do almost anything in the game" i said. Each class only provides bonuses for a more fucused gameplay.
  11. NOBEF

    CLASSES and SPECIALIZATIONS

    Not all men can pilot an helicopter, make a blood transfusion and shoot with a sniper rifle. so, there is a way to make this more realistic but at the same time enjoyable? I'm not talking about classes like in team fotress 2; anyone will be able to do almost anything in the game. For example: a sniper can both shoot with his rifle and repair a car but he probably does the first better than the other. There are 5 classes and each one has 3 different specializations, so 15 specializations. them are listed below. The only different between specialization is the skill tree that cannot be unlocked with exp points but by challages. To unlock new abilities you have to complete some particular challanges, different from one ability to another. When you first spawn, your character has no abilities regardless of the choosen class. As you progress you learn new abilities and skills based on the class you choosen. This way there will be more cooperation between players and less little Chuck Norris spamming bullets in the head of an unlucky newbie. Obviously, when you die you lose your progresses... To combine the class system with the humanity system there are also 4 additional classes that develop only with humanity points. When you reach a certain amount of humanity points you can choose another additional "special" class or a second specialization of your actual class. Class list: ( UPPERCASE = CLASS lower case = specialization ) SOLDIER: BETTER USING GUNS AND WEAPONS marine: more agile. less reload time. better in hand to hand combat. gunner: more resistant. less recoil with all guns. better using heavy weapons sniper: harder to spot. more precision with all guns. better using long range weapons. SURVIVOR: BETTER IN SURVIVING AND AGAINST ZOMBIES hunter: less hungry. expert in hunting. can jump higher and longer. Fisher man: less thirst. expert in fishing. can swim faster. thief: resistant to sleep. expert in looting. can run faster. HANDYMAN: VERY USEFUL WHEN PLAYING IN GROUP builder: can build advanced structures and barricades. cook: can combine foods to make recipes. farmer: can grow crops ENGINEER: BETTER USING VEHICLES AND ADVANCED GEARS mechanic: can repair object such as weapons or vehicles. pilot: drives vehicles of all kinds better. sapper: can set up traps and craft advanced gears. MEDIC: BETTER HEALING AND HELP OTHER PLAYERS surgeon: can revive players and perform advanced operations first aid: can make medicines and fix little wounds faster. priest: it's a "humanity medic". he regains 1 humanity points per minute and can use holy object. Special classes: HERO: he has no special abilities but is better than the normal player NINJA: the best against bandits. nearly impercempible. can use different special combat abilities. GENERAL: can create and command platoons and give orders. BANDIT: when you reach a negative amount of humanity points, this class gives you penalities instead of benefits. This list is only a summary: i've got a lot of cool ideas for each class. For example: a very skilled ninja can catch up a flying arrow with his bare hands then throwing a shuriken to his murder or the thief can use picklocks to open locked chests. Tell me what you think about; maybe give me suggestions how to make this system better. Don't forget to fill out the questionnaire. Thank and have fun. PS: sorry for my bad english.
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